Author Topic: The longsaw -- what is it?  (Read 2258 times)

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Offline Trespasser

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The longsaw -- what is it?
« on: March 10, 2008, 04:09:24 pm »
No, this isn't another one of those "omgwtfbbq i got owned by longsaw i r complainz0r @ soldert forms", so Alt+F4 = Link to flameable material.

I may sound like a noob asking this, but I was just stumbling around in saw and law the other day, and, well...frankly, it seemed to catch my attention.

What exactly is the soldat phenominon that we know as the longsaw?  I mean, I know what it is, but how does it occure?  Is it simply lag, or is there something in the movement of a player that seems to trigger it?  Speed, perhaps, then a sudden slowing down that the script cannot handle?

*Shrug*
omg teh lmaoplane is liek "KILL TEH ROFLCOPTER" with teh kamikaze. then teh lollerskaters are liek "fire teh guns rofl! pwn teh coptah!" then teh roflcopter is liek WTF?^^ tiem for pwnage rofl and its like }OMG) MISSILE AT TEH NUB LMAOPLANES AND 10 ]WTFBombs> FOR TEH LOLLERSKATERS ROFLOL GG GL HF

Offline Thinkto urself

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Re: The longsaw -- what is it?
« Reply #1 on: March 10, 2008, 04:15:30 pm »
It is the common occurance of the lack of hit registry integrated into the saw, combined with lag, which induces the sawer to appear farther then the actual position he/she is at. Thus, it appears that they were able to chainsaw you from a distance.

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Offline 8th_account

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Re: The longsaw -- what is it?
« Reply #2 on: March 10, 2008, 07:48:20 pm »
Could be bugs too. Soldat is full of 'em.

Offline STM1993

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Re: The longsaw -- what is it?
« Reply #3 on: March 11, 2008, 08:52:56 am »
May I ask if it is possible that it is also due to ping?

If I went into a zombie server with high ping, the zombies seem to be able to saw me from a distance. If it were low ping, I wouldn't get hit yet.

Offline poopdogg

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Re: The longsaw -- what is it?
« Reply #4 on: March 11, 2008, 09:41:22 am »
May I ask if it is possible that it is also due to ping?

If I went into a zombie server with high ping, the zombies seem to be able to saw me from a distance. If it were low ping, I wouldn't get hit yet.
yes it is possible

(Sorry if I am unintelligent, since the knowledge I have only comes from a school text book...)

Offline Demonic

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Re: The longsaw -- what is it?
« Reply #5 on: March 12, 2008, 09:27:58 am »
The saw works like a gun, but the projectiles are invisible and disappear after a meter or so. Over the last few versions, in order to make it more effective, the bullet speed of the saw has been modified: but this way the saw graphics don't 'cover' the area of doom. This means that your saw is actually an inch longer than the weapon you hold in your hand. Weird shit. (:

Offline O.R.I.O.N.

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Re: The longsaw -- what is it?
« Reply #6 on: March 12, 2008, 10:25:12 am »
When in doubt, feck with the .ini.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Überschall

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Re: The longsaw -- what is it?
« Reply #7 on: March 12, 2008, 11:55:44 am »
May I ask if it is possible that it is also due to ping?

If I went into a zombie server with high ping, the zombies seem to be able to saw me from a distance. If it were low ping, I wouldn't get hit yet.

Today in SPOT THE RELATION:

Ping and Lag!


If it's lag, it obviousely has to do with your ping. Still, it's never happened to me before. Also, does it relay on the sawers, or your connection? Because for hit registry, it's most likely to be yours when you're shooting, so in this case it'd be the sawer, no?
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Offline -Major-

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Re: The longsaw -- what is it?
« Reply #8 on: March 12, 2008, 12:40:54 pm »
well, soldats netcode is kinda poor. you are told where and how an object was fired/moved but it does not tell where it's going ot hit, so every computer calculates an unique position.

adding forcedphysics to the netcode would most likly make it less laggier, altough the sever requirements will be higher.

May I ask if it is possible that it is also due to ping?

If I went into a zombie server with high ping, the zombies seem to be able to saw me from a distance. If it were low ping, I wouldn't get hit yet.

Today in SPOT THE RELATION:

Ping and Lag!


If it's lag, it obviousely has to do with your ping. Still, it's never happened to me before. Also, does it relay on the sawers, or your connection? Because for hit registry, it's most likely to be yours when you're shooting, so in this case it'd be the sawer, no?

it could also be a lag in graphicscard process. lag and ping is not the same thing as lag means delay and ping is the time betwen sever and client.

Offline STM1993

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Re: The longsaw -- what is it?
« Reply #9 on: March 12, 2008, 11:46:41 pm »
The saw works like a gun, but the projectiles are invisible and disappear after a meter or so. Over the last few versions, in order to make it more effective, the bullet speed of the saw has been modified: but this way the saw graphics don't 'cover' the area of doom. This means that your saw is actually an inch longer than the weapon you hold in your hand. Weird bollocks. (:

So you're saying that the saw bullets are like the Stationary Gun bullets as they will travel until a limited distance (in this case determined by the bullet speed) before they disappear?

Cool.

Offline O.R.I.O.N.

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Re: The longsaw -- what is it?
« Reply #10 on: March 13, 2008, 01:18:04 pm »
Well, sort of. It more over appears at a point in front of you, the distance of which is determined by speed. Kinda weird, actually. Try setting the bullet style to knives and you'll see what I mean.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Mr. Saw

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Re: The longsaw -- what is it?
« Reply #11 on: March 16, 2008, 01:03:47 pm »
It's true that the saw has a weird hitbox, but you guys are overthinking this. If this happened in Saw and Law, it's just whining. I'm not sure who started this whole phenomenon, but in the Elite saw servers at least half the people who you kill will call you some variation of 'long saw' or another.
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Offline matt

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Re: The longsaw -- what is it?
« Reply #12 on: March 16, 2008, 02:37:23 pm »
It is the common occurance of the lack of hit registry integrated into the saw, combined with lag, which induces the sawer to appear farther then the actual position he/she is at. Thus, it appears that they were able to chainsaw you from a distance.

what he said XD
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Offline boer

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Re: The longsaw -- what is it?
« Reply #13 on: July 01, 2008, 06:28:40 am »
its caused by the fact that soldat does not know your current ping, only an estimation based on previous pings, combined with soldat's anti-lag. The anti- lag will place you where you will be in the time indicated by your ping, so if your ping is inaccurate you will be placed further (ping higher than it really is) then you really are. simple.

Offline NinjaGimp369

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Re: The longsaw -- what is it?
« Reply #14 on: July 01, 2008, 07:05:50 am »
^Hey thar friend. Nice bump! :)

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« Reply #12 on: March 16, 2008, 03:37:23 pm »

Try reading the post dates pl0x.
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