Author Topic: Halo 2 style melee attack  (Read 5990 times)

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Offline zyxstand

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Halo 2 style melee attack
« on: June 09, 2006, 12:54:57 pm »
Currently, melee combat is almost NEVER used! Soldat would be a better game if fist combat were more like sword combat in Halo 2: With the push of a button, the player charges into the direction that the mouse is pointed to and if an enemy happened to be within the attacker's path, he gets damaged and pushed into the direction of the punch. This attack should deal about 20% damage as it is a rather powerful attack. The attack should cover a distance of about 2.5 times the height of a soldier. After execution, the player would remain standing and immobile for about a second.
Further, this move could come useful when trying to attain a last second boost toward any given direction like a last resort kind of thing. ie: your running with flag toward your base while being chased. You have low health and are ALMOST at your flag. You use this attack to make your last effort to reach your flag and you do so just before getting killed.

comments/suggestions?
Can't think of anything original to put here...

Offline BondJamesBond

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Re: Halo 2 style melee attack
« Reply #1 on: June 09, 2006, 02:37:02 pm »
Melee attacks will be useless in Soldat! It's too fast paced, the person who is charging would be killed.

and there's something about this idea that just.. Doesn't seem right. I'm thinking the 20% damage and the immobiity part.

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Offline RabidTreeFrog

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Re: Halo 2 style melee attack
« Reply #2 on: June 09, 2006, 02:42:48 pm »
I agree with Bond.

Soldat's not 3D, Halo elements will most likely not work. The dude's gonna get OWN3D when he rushes.
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Offline Psycho

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Re: Halo 2 style melee attack
« Reply #3 on: June 09, 2006, 02:44:51 pm »
people would be boosting around all the time in ctf. I like melee combat as it is. you can sort of leap at someone with the chainsaw

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Offline zyxstand

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Re: Halo 2 style melee attack
« Reply #4 on: June 09, 2006, 02:52:30 pm »
bond, it's just as hard to punch someone with this as it is to get someone with the chainsaw.  Your "soldat's too fast paced" arguement is not valid.
Psycho, like i said, you will become immobil for a short while in such a way that if you try to only boost your way through a map, you'll actually be slower than when you run through it.  Again, arguement invalid.
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Offline iDante

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Re: Halo 2 style melee attack
« Reply #5 on: June 09, 2006, 02:57:39 pm »
Its fine as it is. I almost never get close enough to punch. and when I do, out comes the knife!

Offline xurich

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Re: Halo 2 style melee attack
« Reply #6 on: June 09, 2006, 02:58:55 pm »
I don't understand how this would be much different than rushing somebody with a chainsaw. I also find it weird that a fist attack would do more damage than, say, a steyr bullet. I can't say I'd see this being used much, even for capping the flag.

Offline zyxstand

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Re: Halo 2 style melee attack
« Reply #7 on: June 09, 2006, 03:43:29 pm »
well, you don't need a chainsaw to do this attack - that's how it's different.  when you're all out of guns, you just drop your weapons and start ramming the enemy (if you can)...
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Offline a-4-year-old

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Re: Halo 2 style melee attack
« Reply #8 on: June 09, 2006, 05:58:12 pm »
this isnt a really close melee kind of game, when the soldat is about a mm tall and you can walk through other soldats there isnt really much need for melee
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Offline Keron Cyst

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Re: Halo 2 style melee attack
« Reply #9 on: June 09, 2006, 06:19:17 pm »
I don't think the idea that it's weaponless is why people are rejecting it; it's just the idea of the sudden rush towards an enemy when one's close enough. That's the exact same thing as a gravityless, less-skilled Knife (and even much less-skilled as you can use it while unarmed).

A last-ditch boost towards your home flag is kinda cheap, IMO... that's probably just me, tho'.

Offline edak

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Re: Halo 2 style melee attack
« Reply #10 on: June 09, 2006, 06:56:12 pm »
Soldat was never meant to be that kind of game.

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Offline BondJamesBond

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Re: Halo 2 style melee attack
« Reply #11 on: June 09, 2006, 07:08:36 pm »
people would be boosting around all the time in ctf. I like melee combat as it is. you can sort of leap at someone with the chainsaw
With that, I just realized that if this idea was implemented... Soldat would look a lot like Gunz.
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Offline zyxstand

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Re: Halo 2 style melee attack
« Reply #12 on: June 09, 2006, 07:29:25 pm »
but like i said, boosting the entire way isn't faster than running!  you should really learn to read bjb.  In Gunz, it does make you faster...
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Offline T-Bone

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Re: Halo 2 style melee attack
« Reply #13 on: June 10, 2006, 07:11:06 am »
I think the reason it is not accepted, is because people would rather: 1. kill an opponent with a gun or 2. kill an opponent with a 1 hit secondary. Why waste time with melee that takes multiple hits to kill when you can knife/saw someone for the instant kill? Any skilled player would kill someone with ease that tryed to punch them and then froze for a second.
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.

Offline Sotija

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Re: Halo 2 style melee attack
« Reply #14 on: June 10, 2006, 08:15:14 am »
Look waepons are for killing not hands no swords

Offline KamikazeCow

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Re: Halo 2 style melee attack
« Reply #15 on: June 10, 2006, 08:20:48 am »
Swords aren't meant for killing? Let me show you a time called the Medieval Ages, bro.

It's a good premise, and would be fun to use/execute, but I doubt it would work all that well.



Offline zaraza

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Re: Halo 2 style melee attack
« Reply #16 on: June 10, 2006, 09:38:11 am »
Punch should remain a simple attack as it is now. Maybe it could deal a little more damage but that is all.

Offline Fluffy

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Re: Halo 2 style melee attack
« Reply #17 on: June 10, 2006, 09:41:34 am »
2.5 times the soldat's height is just ridicilously too long.

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Offline BondJamesBond

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Re: Halo 2 style melee attack
« Reply #18 on: June 10, 2006, 11:14:07 am »
but like i said, boosting the entire way isn't faster than running!  you should really learn to read bjb.  In Gunz, it does make you faster...
Then whats the whole point about boosting? To me, it would just screw the game up and it makes something, AS SIMPLE AS PUNCH, way too complicated
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Offline Noz

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Re: Halo 2 style melee attack
« Reply #19 on: June 10, 2006, 11:18:18 am »
A punch already kills in 2-3 hits. This would just make punching worse.