Author Topic: BombSki's MultiMode  (Read 15088 times)

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Offline rayanaga

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Re: BombSki's MultiMode (2nd server)
« Reply #40 on: August 24, 2008, 07:27:06 pm »
Killer Flag (kf) is now added.. you goda throw a flag at hte enemy to kill them, and earn points for your team.
Sounds pretty fun.

Great server you have bombski.
[kY] Kryonex - Your local zombie fanatics.
http://www.kryonex.com/

Offline Norbo

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Re: BombSki's MultiMode (2nd server)
« Reply #41 on: August 25, 2008, 04:44:21 am »
this is one of the best mod servers
gj bombski and gl with it
hope to see some more modes coming soon!

Offline BombSki

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Re: BombSki's MultiMode (2nd server)
« Reply #42 on: August 26, 2008, 01:52:53 pm »
thx all
made a mappack due to popular demand
be fast because it will be outdated in no time!
www.climbing-soldiers.net/multimode.zip

edit: okok, its already outdated.. new mode Tug of war has been added, and all MV maps have been updated.
« Last Edit: August 26, 2008, 05:14:38 pm by BombSki »

Offline Norbo

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Re: BombSki's MultiMode (2nd server)
« Reply #43 on: August 26, 2008, 02:09:31 pm »
lol it seems like ppl like vip more than kv :o

Offline Snack

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Re: BombSki's MultiMode (2nd server)
« Reply #44 on: August 26, 2008, 02:11:37 pm »
It's true [I playes with you 5 min ago :] ]

Offline BombSki

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Re: BombSki's MultiMode (2nd server)
« Reply #45 on: September 30, 2008, 06:08:07 am »
Added more modes:
- Tagmod (tag) - Try to avoid getting killed by the taggers as long as possible
- Kit Madness(km) - Avoid touching the falling kits on your way to the flag!
- Catch (ca) - Catch the guns for points!

the USA server is offline now, but there might be a new european server soon.

Offline NailsForLunch

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Re: BombSki's MultiMode (2nd server)
« Reply #46 on: October 15, 2008, 03:48:48 am »
Is there an easy way I can set up my own multimode server?

I really want one, otherwise I'll need to rent a few to host a number of scripts..

Offline BombSki

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Re: BombSki's MultiMode (2nd server)
« Reply #47 on: October 15, 2008, 10:43:05 am »
use the forum search to look for the scripts 'mapmanager' and 'scriptsmanager' (im not sure if mapmanager is released, but u can also use curts 'map specifications')

Offline lewymati

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Re: BombSki's MultiMode (2nd server)
« Reply #48 on: October 17, 2008, 05:26:36 pm »
im not sure if mapmanager is released
Yea, it isnt, ill release it later..., maybe with scriptsmanager as a one script. I don't have much time now :(

Offline BombSki

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Re: BombSki's MultiMode
« Reply #49 on: November 04, 2008, 01:53:50 pm »
after about a month downtime, the server is now back, with many thanks to Andrey!

Multimode europe
server.selfkill.com 35973
8 slots
by Andrey

Offline ~Niko~

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Re: BombSki's MultiMode
« Reply #50 on: November 04, 2008, 01:58:21 pm »
what about a LAW ricochet gamemode? You have a LAW, and you got to hit targets by bouncing the missile on the walls. i was gonna make a map but it lately gets to my nerves.

Offline BombSki

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Re: BombSki's MultiMode
« Reply #51 on: November 04, 2008, 02:21:30 pm »
feel free to make it, and if theres enough effort in it ill add it ^^

Offline LORD KILLA

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Re: BombSki's MultiMode
« Reply #52 on: November 04, 2008, 03:01:00 pm »
Hi, I am new in this Forum.
 
A good Idea :
Players fights each other, but the first shoot does not hurt the enemy, the bullet have to recochet one time (may use the 'create bullet' function) and then hit the enemy.
 
what do you think about this ?
mayby I can help you to write this, but I am Lucky : C++ is like Pascal :)

Offline LORD KILLA

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Re: BombSki's MultiMode
« Reply #53 on: November 04, 2008, 03:02:31 pm »
what about a LAW ricochet gamemode? You have a LAW, and you got to hit targets by bouncing the missile on the walls. i was gonna make a map but it lately gets to my nerves.
can you maybye send my it?
I can try to finish it ?

Offline danmer

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Re: BombSki's MultiMode
« Reply #54 on: November 05, 2008, 12:14:55 pm »
Hi, I am new in this Forum.
 
A good Idea :
Players fights each other, but the first shoot does not hurt the enemy, the bullet have to recochet one time (may use the 'create bullet' function) and then hit the enemy.
 
what do you think about this ?
mayby I can help you to write this, but I am Lucky : C++ is like Pascal :)
well first of all this is not possible, and secondly C++ is quite different from pascal =/

Offline LORD KILLA

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Re: BombSki's MultiMode
« Reply #55 on: November 05, 2008, 01:26:54 pm »
ok, maybye it is, but so far away from pascal is it not:

C++:

#include <iostream>
TForm1:TForm
int a = 1;

if (AlphaScore != 10)
{
    BravoScore = 9;
    Label1->Caption = "Bravo got a Bonus!!!";
}

Pascal (Soldat modified) :
a := As Double;

if (Alpha != 10)
begin;
    Label1.Caption := 'abc';
    BravoScore := 9;
end;


sorry if this is incorect but i don' lerned this so much. :(

Offline iDante

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Re: BombSki's MultiMode
« Reply #56 on: November 05, 2008, 02:46:35 pm »
Good god, that code is hideous. lol, a := As Double is BASIC syntax is it not?
No, your idea is not possible. No, what you've done will not even come close to working.

By mapping it could be done (put people in a place where they can't hit each other directly, similar to *gasp* LAW MODE.

Offline Norbo

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Re: BombSki's MultiMode
« Reply #57 on: November 05, 2008, 03:25:12 pm »
LOL, now that is completly wrong :P

Offline Cake

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Re: BombSki's MultiMode
« Reply #58 on: May 22, 2009, 06:33:50 pm »
Are the servers down? I loved this server..  :(



Offline Jakious

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Re: BombSki's MultiMode
« Reply #59 on: May 30, 2009, 02:00:34 am »
We all quit at c-s :D