Author Topic: Warhammer 40k: (Series II)  (Read 28378 times)

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Offline whyte

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Re: Warhammer 40k: (Series II)
« Reply #20 on: July 28, 2006, 01:41:50 pm »
hey i was just wondering if there were any 40k themed maps available that are bot waypointed?



Offline Wunderbear

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Re: Warhammer 40k: (Series II)
« Reply #21 on: July 28, 2006, 03:58:36 pm »
Tis great!

What would be even better if there were a way of preserving the current interface. It's a tad of a bother.

But still only a tad; this ROCKS!

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #22 on: July 30, 2006, 10:35:56 am »
hey i was just wondering if there were any 40k themed maps available that are bot waypointed?

lol if you find any warhammer 40k themed maps tell me!! We havent released any yet!  :P

P.S im back from holiday and back into business!!

Offline Sotija

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Re: Warhammer 40k: (Series II)
« Reply #23 on: July 30, 2006, 12:58:34 pm »
Are you planning to do Orcs guns and gosteks?

Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #24 on: July 31, 2006, 04:04:06 am »
We quickly released the ork shoota with the current mod to see if it was liked. If people like the ork shoota then we might consider making ork gosteks and more weapons!

I was thinking that a necron gostek would be impressive if created properly?

Offline AThousandDeaths

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Re: Warhammer 40k: (Series II)
« Reply #25 on: August 03, 2006, 02:37:32 pm »
I must say I downloaded the mod and I think it's a job well done. Actually I merged the Spec Ops 2.0 one with this one, and I'm using the guns from Spec Ops (with one or two from WH40k) and gosteks from WH40k. I like the sounds of the guns, they do fine.

The gosteks are great, but I don't like the Eldar one. The helmets suck. But the Tau and Imperial Guard ones are very good - with the Tau one being one of the best I've ever seen ;) Space Marines are also ok.

As for the guns - I've got one suggestion. I've transplanted the Imperial Bolter to act as a replacement for the AK, instead of Steyr and it is better, IMO. The Bolter is supposed to be a heavy-kickass gun, slow rate of fire, but tremendous power. The standard AK does justice to that description much better than the fast-shooting, lower-power Steyr. Beside, the sound sounds better when it comes at longer intervals. So my opinion is that you put the Bolter into the 3rd weapon slot, and the Imp Autogun into the 4th slot. Would be better - at least until you get a custom weapon config. Still, most servers use a standard one, so it would still be a good idea to switch those places.
Also, make the bullet for the Eldar Ruger replacement slightly longer, please. It's hard to see where you're shooting.

Cheers! Again - good work!
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Offline Anubis

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Re: Warhammer 40k: (Series II)
« Reply #26 on: August 03, 2006, 11:12:21 pm »
Glad you like it

but I don't like the Eldar one. The helmets suck.
  >:( >:( Wow, you know i put a lot of work into that fuckin Gostek and for your lame ass to come around and drop a bomb on it anit appreciated....Now it's ok you say something but Next time try givin some Creative criticism....

And if you think it sucks....You Tryin doin an Eldar Gostek and lets see how well you do....It's easier said then done



Offline AThousandDeaths

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Re: Warhammer 40k: (Series II)
« Reply #27 on: August 04, 2006, 12:01:59 am »
Ah. I think you got me wrong, Anubis, so don't go burn this witch just yet. The helmet you done is great and very good work - it's just that I personally think that Eldar helmets are generally too big and they look silly. Happy now?
The paternal plow finally plowed through the filial field (T. Pynchon Gravity's Rainbow)

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Offline Anubis

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Re: Warhammer 40k: (Series II)
« Reply #28 on: August 04, 2006, 02:47:26 am »
Thank you and yes i'm happy now.............I kinda agree with you too i don't really like Eldar and it's very Diffcult to make it for Soldat seein since their are lot of limitations........

Offline CheeSeMan.

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Re: Warhammer 40k: (Series II)
« Reply #29 on: August 04, 2006, 06:12:44 am »
SEXAH dl dl
Banana Banging since summer 2008!     
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Offline -{Phoenix}-

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Re: Warhammer 40k: (Series II)
« Reply #30 on: August 04, 2006, 01:50:07 pm »
nice mod. I'd like to see more gosteks and maps though, but great work.
FEAR - fear is not to be feared - fear is edge - fear keeps you on your toes - fear keeps one eye open when you sleep - fear adds caution to courage - conquer fear and fear is not your foe, its your friend.

Offline realdeal

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Re: Warhammer 40k: (Series II)
« Reply #31 on: August 06, 2006, 08:37:33 am »
Excellent mod its fun playing on an infiltration map
Tau V Space marines 10 v 10 :)

Turret pack is obsolete see my Addon pack post
« Last Edit: August 11, 2006, 12:08:48 pm by realdeal »
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Offline Wunderbear

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Re: Warhammer 40k: (Series II)
« Reply #32 on: August 06, 2006, 10:44:56 am »
Ah. I think you got me wrong, Anubis, so don't go burn this witch just yet. The helmet you done is great and very good work - it's just that I personally think that Eldar helmets are generally too big and they look silly. Happy now?

Aren't the heads stupidly sized anyway?

Offline realdeal

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Re: Warhammer 40k: (Series II)
« Reply #33 on: August 06, 2006, 10:46:14 am »
Eldar=Elves=Humans with pointy ears.
so no eldar heads aren't stupidly sized but use stupidly sized helmets
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Offline Anubis

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Re: Warhammer 40k: (Series II)
« Reply #34 on: August 06, 2006, 12:00:52 pm »
Excellent mod its fun playing on an infiltration map
Tau V Space marines 10 v 10 :)

Attached: Turret replacement pack
Tau Gun Drone and Tau Sniper Drone
Simply extract the weapon-gfx folder of your choice to the WH40K folder
Interestin they look kinda good...Tho they do look funny ingame when they go limp.....Goodjob tho

Offline realdeal

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Re: Warhammer 40k: (Series II)
« Reply #35 on: August 06, 2006, 12:49:11 pm »
ty it was just a quick replacement for the default turret.
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Offline Sotija

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Re: Warhammer 40k: (Series II)
« Reply #36 on: August 08, 2006, 02:01:09 am »
Hmmm And i glad see Chaos marines on this mod.

Offline realdeal

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Re: Warhammer 40k: (Series II)
« Reply #37 on: August 10, 2006, 08:13:00 am »
--REMOVED--
« Last Edit: August 12, 2006, 02:48:30 pm by realdeal »
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Offline realdeal

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Re: Warhammer 40k: (Series II)
« Reply #38 on: August 12, 2006, 02:50:07 pm »
ok removed
I got your pm and man you don't need to be so harsh :p
I was trying to be helpful and make a few weapons and gosteks so you didnt have to.
« Last Edit: August 12, 2006, 03:21:39 pm by realdeal »
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Offline Deadeye Rob

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Re: Warhammer 40k: (Series II)
« Reply #39 on: August 12, 2006, 03:36:16 pm »
I have every damn reason to be harsh!!  >:(

You have posted several threads publishing a ripped version of our mod that is supposed to be an ADD-ON!!

You were in full knowledge that you did not have our permission! the 40k mod was created by the mod team therefore it remains our work!

I am afraid to announce to all 40k fans that the release of this ripped and false add-on is not supported by us and it also has meant that the release of our announced expansion pack will be halted until further notice due to the fact that many weapons released in the pirated copy are similar to our own!

My appiologies!