Author Topic: Socom  (Read 24311 times)

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Offline Überschall

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Re: Socom
« Reply #20 on: April 01, 2008, 05:11:48 pm »
That "It's the only non 1-hit kill" argument is crap. It's also the only secondary that's used just like a primary. I'm too tired to elaborate.
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Offline Ziem

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Re: Socom
« Reply #21 on: April 01, 2008, 10:37:01 pm »
Überschall - If it's so 'overpowered', why I don't see any players on cw's/gathers using only socom?

What's so overpowered in this weapon? It's worse than any primary...

Offline Eclipse

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Re: Socom
« Reply #22 on: April 02, 2008, 03:40:52 pm »
feck off with "in real life". This isn't real life.
It's a secondary and it's just too powerful for that.



The weapons are based on real life counter parts, with a little tweaking.
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Offline excruciator

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Re: Socom
« Reply #23 on: April 04, 2008, 11:19:37 am »
That "It's the only non 1-hit kill" argument is crap. It's also the only secondary that's used just like a primary. I'm too tired to elaborate.


1 hitter owns auto by a long shot.
and if socom is truly great, why there arent many that is using it like a primary.
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Offline Marxe

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Re: Socom
« Reply #24 on: April 09, 2008, 08:12:28 pm »
I like to use SOCOM as my primary lol.
My accuracy sucks though, so I just tend to get a few hits in.
Then I spray & pray with a Steyr or MP5.
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Offline JonWood007

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Re: Socom
« Reply #25 on: April 13, 2008, 02:54:32 pm »
It does pwn. I am tempted to call it unbalanced, but is it really? All of the other secondary weapons are 1 hit kill. Sometimes after shooting my barrett or m79, i just switch to socom and use that until it is nice and quiet where I can reload my primaryl But sometimes I can get multiple kills with the thing. It realy does pwn. Still, as I said, it is the only secondary that is not one hit kill. Keeping that in mind, is it that bad? I dont think so.

Offline Atom of Universe

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Re: Socom
« Reply #26 on: April 14, 2008, 03:25:40 am »
In the socom's case it is only balanced because it is not used very much. If it was used as much as the knife for example, it would be overpowered (which I believe it is anyway, but nobody uses it that much so it's not a problem).

Yes, I also think that weapons are balanced where they are used the same often. Then the game is interesting.
It would be great when this occur to all groups of players (newbies, average, pro) but if this isn't possible, the more skilled of this groups are more important.

Offline The Rogue

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Re: Socom
« Reply #27 on: April 14, 2008, 06:37:40 pm »
it does same damage as an ak u noobs; its overpowered and the only reason its not used as much as the other seconadries its beacuse it doesnt go well with the main primaries (autos) when the knife/law does because they're 1 hit.
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Offline Ziem

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Re: Socom
« Reply #28 on: April 14, 2008, 10:55:21 pm »
it does same damage as an ak u noobs; its overpowered and the only reason its not used as much as the other seconadries its beacuse it doesnt go well with the main primaries (autos) when the knife/law does because they're 1 hit.
It does same dmg?
No. Socom kills in 5-6 shots and Ak kills in 6-7 shots, but the fireintervat is different : 12 for socom (+ it's semi.), and 10 for Ak, so they are almost the same... It has also a very big clip and high bullet speed ;f

Offline STM1993

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Re: Socom
« Reply #29 on: April 15, 2008, 05:12:06 am »
it does same damage as an ak u noobs; its overpowered and the only reason its not used as much as the other seconadries its beacuse it doesnt go well with the main primaries (autos) when the knife/law does because they're 1 hit.

Let me prove to you that it isn't overpowered.

USSOCOM
1. It typically kills in 6 shots (5 if you can land some good headshots).
2. It has a terribly low bullet speed, making it effective at close-mid range.
3. It has only 12 ammo per clip, though it has a really fast reload.
4. It's fireinterval is 12, and its a semi-automatic.
5. It's a secondary, meant to backup your primary.

DEs
1. 7 ammo per clip, rather fast reload.
2. It has easily double the damage of the Socom
3. It fires slower than the Socom, sure, but...
4. Under the hands of two equally skilled players, in most cases, the DEs win the Socom.

MP5
1. MP5 is a automatic, with double the firing rate of a Socom.
2. It has 30 ammo, and reloads fast.
3. Low bullet speed as well, but because of the above, it excels in Close-mid range combat.
4. Sure, the damage per shot is lower, but the firing rate changes everything.
5. Therefore the MP5 is better than the Socom.

AK
1. AK is an automatic, with 10 fireinterval.
2. AK takes about 6-7 shots to kill.
3. It has 40 ammo and a slightly long reload time.
4. Its bullet speed is pretty good.
5. AK is built more for mid range combat. At the AK's effective range, the socom is losing its effectiveness.
6. AK wins the Socom.

Aug
1. Fireinterval 7.
2. High bullet speed.
3. Takes some shots to kill.
4. 30 ammo and a decent reload.
5. With its firing rate and high bullet speed, it can fight at almost any range.
6. Aug wins the Socom.

Spas
1. 1 shot, and you lose a chunk of health. A few shots more and you're dead.
2. Close combat weapon
3. 7 ammo and has a unique reload system
4. Socom can beat the Spas because of Spas' low bullet speed.
5. But at a close-ranged battle, the Spas is the king becuase of its incredible firepower and its firing rate is enough to finish any player very quickly when in effective range.

Ruger
1. 2 or 3 shots, and you're dead.
2. Long range weapon ; it has a very high bullet speed
3. 4 shots, slightly long speed.
4. Given its bullet speed and damage, the Ruger can beat Socom from mid to long range.
5. A clever ruger-user would stay out of close-mid distance, the effective range of the Socom.
6. Therefore Ruger can win Socom.

M79
1. 1 shot 1 kill
2. 3-second reload, 1 shot each time
3. Low bullet speed, so its effective range is within Socom's effective range.
4. Sure, this is one weapon that the Socom can beat, but that is if the M79er misses.
5. But other weapons can also eliminate a M79er just as quickly or even faster.

Barret
1. 1 shot 1 kill
2. Highest bullet speed ingame ; longest range and has scope
3. Sure, 4 seconds before you can shoot again + 25 startup time.
4. This is, again, another weapon that the Socom can beat, but that is if the Barret user misses, is binked baddly, or is too close to the Socom user.
5. Other weapons can also eliminate a Barret user just as quickly or even faster.

Minimi
1. An auto with 9 fireinterval
2. High bullet speed ; can fight at long range against the Socom
3. 50 ammo and a long reload
4. Given its high ammo, it can last quite long
5. The minimi can defeat the Socom.

There, Socom is actually balanced enough, it doesn't need any more nerfing and buffing ; in fact perfect. I won't talk about the Minigun or other secondaries. One more thing:

Every weapon has got its own specialty. Socom is built as a backup gun. And for a backup gun, it is serving its purpose well.
« Last Edit: April 15, 2008, 05:16:49 am by STM1993 »

Offline Atom of Universe

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Re: Socom
« Reply #30 on: April 15, 2008, 11:38:24 am »
STM1993, I see u just love writting. Every post is really long. ;)

(sry for missing the topic)

Offline STM1993

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Re: Socom
« Reply #31 on: April 16, 2008, 03:34:54 am »
STM1993, I see u just love writting. Every post is really long. ;)

(sry for missing the topic)

Haha yes I know, I love to explain everything in as much detail as possible. Other than the fact I love stories, that's why I study History as my elective for humanities XD

Back on topic:
Now, was my explanation on my previous post solid enough?

Offline cunchy

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Re: Socom
« Reply #32 on: April 16, 2008, 08:13:51 am »
STM1993, I see u just love writting. Every post is really long. ;)

(sry for missing the topic)

Haha yes I know, I love to explain everything in as much detail as possible. Other than the fact I love stories, that's why I study History as my elective for humanities XD

Back on topic:
Now, was my explanation on my previous post solid enough?

Nice explanation thar o.o

Yes, the socom is in fact NOT overpowered. I mean, crappy range... 12 clip... it takes 6 shots to kill... low bullet speed... I mean, you call THAT overpowered? What next? Saw is overpowered? v,v

Offline O.R.I.O.N.

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Re: Socom
« Reply #33 on: April 16, 2008, 09:25:13 am »
The fact is, many people underestimate the Socom in most situations, which is probably why Rouge is b*tiching about it; getting his ass kicked repeatedly by someone weilding the Socom. When I'm playing on Leo's CTF or Trenchwar, the Socom is my favored secondary, particularly with the Barrett. If anyone decides to get too close to me, all I have to do is take out the pistol, and constantly evade while shooting; I can make short work of nearly anyone using the pistol, despite what they may be using, so long as it is at close range. Overpowered? No, most certainly not. But, deadly? Of course.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline STM1993

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Re: Socom
« Reply #34 on: April 16, 2008, 09:33:48 am »
The fact is, many people underestimate the Socom in most situations, which is probably why Rouge is b*tiching about it; getting his ass kicked repeatedly by someone weilding the Socom. When I'm playing on Leo's CTF or Trenchwar, the Socom is my favored secondary, particularly with the Barrett. If anyone decides to get too close to me, all I have to do is take out the pistol, and constantly evade while shooting; I can make short work of nearly anyone using the pistol, despite what they may be using, so long as it is at close range. Overpowered? No, most certainly not. But, deadly? Of course.

Now I'd say that was well put.
« Last Edit: April 16, 2008, 09:35:29 am by STM1993 »

Offline O.R.I.O.N.

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Re: Socom
« Reply #35 on: April 16, 2008, 09:35:26 am »
Further expansion: The firerate and speedy reload is what gives the Socom a potential for constant damage output that you can't really find in other weapons. Plus, it's a bit more controllable than other weapons, which makes it a steady standby. I guess those things are what lead me to be so proficient with it.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline STM1993

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Re: Socom
« Reply #36 on: April 16, 2008, 09:36:27 am »
Further expansion: The firerate and speedy reload is what gives the Socom a potential for constant damage output that you can't really find in other weapons. Plus, it's a bit more controllable than other weapons, which makes it a steady standby. I guess those things are what lead me to be so proficient with it.

Which is acually the reason why I love the USSOCOM as my secondary weapon so much. Very nicely put there, ORION.

To sum it up, the USSOCOM is no better than a primary weapon, but it is not overpowered. Due to its fast-firing rate, fast reload rate and accuracy, it is a very deadly weapon in the hands of a good player. And it's not too hard to use it too, actually.
« Last Edit: April 16, 2008, 09:38:58 am by STM1993 »

Offline O.R.I.O.N.

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Re: Socom
« Reply #37 on: April 16, 2008, 09:40:03 am »
Aye. I used to be that I would combine the LAW and Barrett in most situations, which makes me deadly at long range, but leaves me open up close. It's only recently that I picked up the handgun.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline tehsnipah

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Re: Socom
« Reply #38 on: April 16, 2008, 03:52:05 pm »
STM1993, I see u just love writting. Every post is really long. ;)

(sry for missing the topic)

Haha yes I know, I love to explain everything in as much detail as possible. Other than the fact I love stories, that's why I study History as my elective for humanities XD

Back on topic:
Now, was my explanation on my previous post solid enough?
they should give you custom title: weapon master
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Offline The RogueV2

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Re: Socom
« Reply #39 on: July 17, 2010, 07:24:30 am »
Can we get some non-pub players to discuss the fact that socom is/was the most overpowered gun in the game