Author Topic: Socom  (Read 24302 times)

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Offline -Major-

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Re: Socom
« Reply #40 on: July 17, 2010, 07:27:01 am »
lol, this topic is more than 2 years old.
and no, socom is not the most overpowered gun in the game. it can work very well, but primary weapons ussualy beat it, unless the opponent is reloading or if you make good use of the nades.

DarkCrusade

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Re: Socom
« Reply #41 on: July 17, 2010, 07:32:48 am »
Necroposting is bad for your health.

Consider reading the whole topic again, and especially take a look at STM's big post. The pistol is actually the weapon that is balanced BEST. Why do you think people use primaries if they can use a "so overpowered" gun like the pistol? So common sense disagrees, and common sense is what you apparently lack :P

Offline Monsteri

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Re: Socom
« Reply #42 on: September 18, 2010, 02:55:43 am »
Off topic: I want the USSOCOM to have 171 +1 = 172 damage D=

Anyway, back on topic:

USSOCOM? It's an excellent weapon, very formidable in the hands of a skilled player.

1. Exactly 6 shots can kill a single opponent
2. It holds 12 ammo per clip
3. It has the fastest reload of all choosable(can be selected from weapon menu) guns in Soldat
4. Very fast firing rate for a semi-automatic: 12 ticks
BUT
It has a low bullet speed (180), so it is built for close or mid-range encounters.

^ With this in mind, the USSOCOM is a very strong secondary weapon, for backup and finishing off injured(low HP) or disadvantaged (killing a binked a Barret or a reloading M79 for example) opponents or even chasing. It is kinda like a mini-version of the DEs. But the fact remains that:

1. In the hands of two equally skilled players, one with a Primary weapon VS one with the Socom, the Primary weapon is most likely to win 95% of the time, depending on what kind of primary weapon you are talking about and the situation. Typically the primary wins, unless the primary is reloading, made a terrible miss with slow guns like Barret or M79, or has been insanely binked. But is that the case all the time? No. And all the autos can easily beat the Socom.

2. It is the only secondary weapon that can't kill in one hit. What's more, no one's aim is 100/100 and there's lag/bullet reg etc, and it is not always possible to kill a person even with one full clip.

USSOCOM is perfect. No change needed at all.
Thats damn right.
Sorry if I'm insolent.

Offline SoldatFire

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Re: Socom
« Reply #43 on: February 10, 2011, 04:34:15 pm »
for me the socom is perfect balanced  ;)
and it makes a big psychical aspect cause its small but got a awesome punch
and i like it cause it is the only weapon that can pull up the barrett up to life because barrett with knife saw and law isnt good (for me)  ;D
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Offline Clawbug

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Re: Socom
« Reply #44 on: February 10, 2011, 04:57:35 pm »
Perfectly balanced when it can deal more damage per second than AK, AUG or Minimi? What the eff?
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Offline Monsteri

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Re: Socom
« Reply #45 on: February 10, 2011, 05:00:37 pm »
Socom is one of our best weapons!
Sorry if I'm insolent.

Offline Clawbug

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Re: Socom
« Reply #46 on: February 10, 2011, 05:03:00 pm »
Socom is one of our best weapons!
If it is better or worse than others then it is unbalanced and requires balancing.
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Offline Monsteri

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Re: Socom
« Reply #47 on: February 10, 2011, 05:04:53 pm »
I didn't mean that and you know it  :P
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Offline SoldatFire

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Re: Socom
« Reply #48 on: February 10, 2011, 07:12:46 pm »
if the socom gets power down i dont think there will be any snipers(barrett's) more  :(
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Offline Clawbug

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Re: Socom
« Reply #49 on: February 10, 2011, 07:30:09 pm »
if the socom gets power down i dont think there will be any snipers(barrett's) more  :(

No need to nerf it because other weapons should be buffed instead for faster and more fun gameplay.
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Offline demoniac93

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Re: Socom
« Reply #50 on: February 10, 2011, 09:49:57 pm »
if the socom gets power down i dont think there will be any snipers(barrett's) more  :(

No need to nerf it because other weapons should be buffed instead for faster and more fun gameplay.

Well, this sounded like a good idea back when we first hit .5, but if you were active during 1.4.2 and actually played Soldat when .5 first came out, you'll have noticed how drastically the weapon buffs changed gameplay, Soldat become very much like CS (Something MM I suppose shouldn't like) in the way that players started dying a whole lot faster...--->More respawning.
b&

Offline Clawbug

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Re: Socom
« Reply #51 on: February 11, 2011, 12:38:54 am »
if the socom gets power down i dont think there will be any snipers(barrett's) more  :(

No need to nerf it because other weapons should be buffed instead for faster and more fun gameplay.

Well, this sounded like a good idea back when we first hit .5, but if you were active during 1.4.2 and actually played Soldat when .5 first came out, you'll have noticed how drastically the weapon buffs changed gameplay, Soldat become very much like CS (Something MM I suppose shouldn't like) in the way that players started dying a whole lot faster...--->More respawning.
As far as I can tell, that wasn't a problem back in 1.2/1.2.1, ask anyone who played back then. ;)
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Offline Monsteri

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Re: Socom
« Reply #52 on: February 11, 2011, 02:12:16 am »
Well, I'd still keep them damaging people ;)
Sorry if I'm insolent.

Offline SoldatFire

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Re: Socom
« Reply #53 on: February 11, 2011, 12:41:26 pm »
and why touch the dmg,and fire rate maybe make a bit longer reload ???
if you got a socom and you get shooted your acc is going to be worser then a BINK-ed BARRET!!! so it keeps its power for right!
I'm drunk right now. I feel compelled to go to battle. This lamp in front of me has no chance. Die lamp die. Your light is gone. I have won.

Offline Monsteri

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Re: Socom
« Reply #54 on: February 11, 2011, 12:45:18 pm »
No no no don't touch to it at all.
Sorry if I'm insolent.

Offline STM1993

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Re: Socom
« Reply #55 on: February 11, 2011, 08:47:38 pm »
Last balance I saw (sogeking v30), they experimented with a rather drastically modified Socom - lowered damage for an increased rate of fire.

// Socom        dmg -26, fireinterval -2, reload -13, moveacc -1

[USSOCOM]
Damage=148
FireInterval=10
Ammo=12
ReloadTime=52
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0

Offline SoldatFire

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Re: Socom
« Reply #56 on: February 12, 2011, 09:32:29 am »
Last balance I saw (sogeking v30), they experimented with a rather drastically modified Socom - lowered damage for an increased rate of fire.

// Socom        dmg -26, fireinterval -2, reload -13, moveacc -1

[USSOCOM]
Damage=148
FireInterval=10
Ammo=12
ReloadTime=52
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0
C**P
I'm drunk right now. I feel compelled to go to battle. This lamp in front of me has no chance. Die lamp die. Your light is gone. I have won.

Offline 10th_account

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Re: Socom
« Reply #57 on: February 12, 2011, 02:09:32 pm »
Don't knock it till you try it.

Offline Foxconn

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Re: Socom
« Reply #58 on: February 13, 2011, 07:35:41 am »
[USSOCOM]
Damage=501
FireInterval=1
Ammo=200
ReloadTime=1
Speed=360
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0

;]

Offline thegrandmaster

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Re: Socom
« Reply #59 on: February 13, 2011, 10:27:57 am »
Last balance I saw (sogeking v30), they experimented with a rather drastically modified Socom - lowered damage for an increased rate of fire.

// Socom        dmg -26, fireinterval -2, reload -13, moveacc -1

[USSOCOM]
Damage=148
FireInterval=10
Ammo=12
ReloadTime=52
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0

If looking at realism, I agree with that mod (see here: http://www.youtube.com/watch?v=p6-yrf2US3A). Else, USSOCOM is fine as it is. When mastered it's very useful indeed.
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