Author Topic: Kampf  (Read 1933 times)

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Offline Arbiter

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Kampf
« on: March 27, 2008, 05:34:37 am »
Does anyone know who's the original author?

And, I'm doing a little remake poly placement-wise and look with one of XT's fancy-arse multitextures. Please help by telling me the little flaws in Kampf that you do not like (or want extra paths that helps gameplay). I'll just post a little screeny, cookie to whoever points where it is out in an original overview with a red circle.

"Why beat kids when you can beat women?" - Espadon
"markin marknousky wont kno what hit him!" - Some loser.
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Offline Kagesha

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Re: Kampf
« Reply #1 on: March 27, 2008, 05:45:58 am »
The texture just doesnt give a kampf feel..i like kampf just the way it is.

Offline Arbiter

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Re: Kampf
« Reply #2 on: March 27, 2008, 06:05:17 am »
Great, the bloody file didn't save. Project over, I'm not going to waste 2 hours again.

"Why beat kids when you can beat women?" - Espadon
"markin marknousky wont kno what hit him!" - Some loser.
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Offline Horve

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Re: Kampf
« Reply #3 on: March 27, 2008, 09:40:22 am »
Great, the bloody file didn't save. Project over, I'm not going to waste 2 hours again.

Thank god. Amen.
that texture is only useful when printed on paper and then used as an ass wiping object when you don't know how to multitexture correctly without making the texture twitch/glitch. And it does twitch/glitch already judgable from the picture.

Offline Blue-ninja

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Re: Kampf
« Reply #4 on: March 27, 2008, 10:04:12 am »
Great, the bloody file didn't save. Project over, I'm not going to waste 2 hours again.

Thank god. Amen.
that texture is only useful when printed on paper and then used as an ass wiping object when you don't know how to multitexture correctly without making the texture twitch/glitch. And it does twitch/glitch already judgable from the picture.

Even at 220%+ zoom?

El_Spec

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Re: Kampf
« Reply #5 on: March 27, 2008, 11:45:56 am »
Original author is MM.

Kampf does have an advantage problem, giving Alpha the higher ground and ease of spray towards Bravo's base.  But since you canceled this project, my comment no longer applies.

Offline Horve

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Re: Kampf
« Reply #6 on: March 27, 2008, 11:53:12 am »
Great, the bloody file didn't save. Project over, I'm not going to waste 2 hours again.

Thank god. Amen.
that texture is only useful when printed on paper and then used as an ass wiping object when you don't know how to multitexture correctly without making the texture twitch/glitch. And it does twitch/glitch already judgable from the picture.

Even at 220%+ zoom?

yep, probably even at 500x zoom if the same pic was used.

Offline frosty

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Re: Kampf
« Reply #7 on: March 27, 2008, 06:58:21 pm »
good god, the texture is horrible, i dont mean to be a critic, but yoww
check out my server! click here

If at first you don't succeed, Improvise! :D

Offline Arbiter

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Re: Kampf
« Reply #8 on: March 28, 2008, 03:55:34 am »
Great, the bloody file didn't save. Project over, I'm not going to waste 2 hours again.

Thank god. Amen.
that texture is only useful when printed on paper and then used as an ass wiping object when you don't know how to multitexture correctly without making the texture twitch/glitch. And it does twitch/glitch already judgable from the picture.

I'm surprised how he only whines about my maps, along with others who are REAL fail. After all, mar77a made a bunch of maps with flag throwing layouts, which weren't especially good either, but weren't crap, compared to other stuff. Why the hell does he want my attention anyway? He'll probably reply with some "you suck" comment with a bunch of lame mom, cock, ass and god jokes, along with fancy words to show his dictionary using superiority.

And frosty, it's a close up shot, think before you put in some useless post with some silly conclusion you jumped to.

"Why beat kids when you can beat women?" - Espadon
"markin marknousky wont kno what hit him!" - Some loser.
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Offline Horve

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Re: Kampf
« Reply #9 on: March 28, 2008, 09:40:56 am »
Great, the bloody file didn't save. Project over, I'm not going to waste 2 hours again.

Thank god. Amen.
that texture is only useful when printed on paper and then used as an ass wiping object when you don't know how to multitexture correctly without making the texture twitch/glitch. And it does twitch/glitch already judgable from the picture.

I'm surprised how he only whines about my maps, along with others who are REAL fail. After all, mar77a made a bunch of maps with flag throwing layouts, which weren't especially good either, but weren't crap, compared to other stuff. Why the hell does he want my attention anyway? He'll probably reply with some "you suck" comment with a bunch of lame mom, cock, ass and god jokes, along with fancy words to show his dictionary using superiority.

And frosty, it's a close up shot, think before you put in some useless post with some silly conclusion you jumped to.

Show me the real fail maps and i'll be happy to fluck up their days too.

Offline Snowden

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Re: Kampf
« Reply #10 on: April 03, 2008, 09:38:05 am »
Original author is MM.

Kampf does have an advantage problem, giving Alpha the higher ground and ease of spray towards Bravo's base.  But since you canceled this project, my comment no longer applies.

Uh, what? Whoever captures the center has the higher ground, since the map slopes downward on both sides. If anything, blue has the advantage because their spray isn't blocked as much by the large spike coming out of the ceiling. Kampf is a very balanced map considering how asymmetrical it is.