Author Topic: Soldat 1.5.0 Preview  (Read 148482 times)

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Offline godHATER

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Re: Soldat 1.5.0 Preview
« Reply #420 on: June 04, 2008, 10:28:34 am »
"when its done" what a brilliant answer.
only retards use tautology.

Offline Rook_PL

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Re: Soldat 1.5.0 Preview
« Reply #421 on: June 04, 2008, 10:54:34 am »
Maybe you don't know, but MM himself forged this statement in flame of his mind.
Yes, you're anxiously waiting for a game made by a (electric) retard.

Offline godHATER

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Re: Soldat 1.5.0 Preview
« Reply #422 on: June 04, 2008, 12:29:19 pm »
I do NOT wait for that game.

Offline EnEsCe

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Re: Soldat 1.5.0 Preview
« Reply #423 on: June 04, 2008, 12:30:01 pm »
Right, well I suggest you stop posting in such a manner or you will find your ass in the corner.

Update for the confused: He edited his post.

Offline godHATER

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Re: Soldat 1.5.0 Preview
« Reply #424 on: June 04, 2008, 12:36:13 pm »
Update for the confused: I did it before he posted.

Offline Exodus

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Re: Soldat 1.5.0 Preview
« Reply #425 on: June 04, 2008, 12:37:18 pm »
Thanks for the updates  :-\
« Last Edit: June 04, 2008, 02:22:33 pm by Exodus »
Thanks for standing still, wanker!

Offline BRADEN

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Re: Soldat 1.5.0 Preview
« Reply #426 on: June 05, 2008, 11:06:17 am »
EnEsCe instead of "Banned (5m)" you should make it (5min) as I always say 5 metres in my mind....

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Offline Exodus

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Re: Soldat 1.5.0 Preview
« Reply #427 on: June 05, 2008, 11:23:40 am »
Umm, stop nit-picking and slightly OT
Thanks for standing still, wanker!

Offline MWTBDLTR

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Re: Soldat 1.5.0 Preview
« Reply #428 on: June 05, 2008, 08:53:45 pm »
At this rate everybody better be nit-picking with how fucking long this is taking.  I expect this to be outstanding with this wait.
.:*OC*:. MWTBDLTR

Offline Slashnoob

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Re: Soldat 1.5.0 Preview
« Reply #429 on: June 05, 2008, 09:40:11 pm »
CHAT IN SOLDAT
CAPS COUNTED IN SCORE MENU
TEAMSPEAK INTEGRATION
FINALLY SOMEONE CAME TO HIS SENSES! ;DD

but what about some fucking KILL COUNTER FOR CTF?
Former SuperKill

Offline EnEsCe

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Re: Soldat 1.5.0 Preview
« Reply #430 on: June 06, 2008, 12:21:16 am »
Unless your a complete moron, if you really want to know kill count in CTF you would just subtract 20xFlagCaps from your end score.

Offline Arbiter

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Re: Soldat 1.5.0 Preview
« Reply #431 on: June 06, 2008, 03:16:03 am »
At this rate everybody better be nit-picking with how fecking long this is taking.  I expect this to be outstanding with this wait.

Outstanding?

Not that I mean anything (cough), 1.4, I think, took a similar time in development. And MM doesn't play TF2 when he's developing.

Oh, EnEsCe, I just hope you release it suddenly, yes? Without warning? So there won't be a +200 post count when a "coming out in.." thread appears.

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Offline Biscuiteer

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Re: Soldat 1.5.0 Preview
« Reply #432 on: June 06, 2008, 12:30:36 pm »
Oh, EnEsCe, I just hope you release it suddenly, yes? Without warning? So there won't be a +200 post count when a "coming out in.." thread appears.

I agree, make it a pleasant surprise so when it actually arrives everyone will be like "OMG" and it'll spread like wildfire.
Un ~ Biscuiteer

Offline Sauron

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Re: Soldat 1.5.0 Preview
« Reply #433 on: June 06, 2008, 04:31:37 pm »
Ingame IRC client can be very good.I hope IRC client works for all IRC networks and player can choose for example QuakeNet IRC server and connect to his clan channel. [Bravoguy]

Offline ZomgProniss

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Re: Soldat 1.5.0 Preview
« Reply #434 on: June 06, 2008, 05:58:06 pm »
EnEsCe instead of "Banned (5m)" you should make it (5min) as I always say 5 metres in my mind....
for some reason i thought of 5 million but then at  a second look i knew it men minuets

Offline soulblade

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Re: Soldat 1.5.0 Preview
« Reply #435 on: June 06, 2008, 06:11:03 pm »
At this rate everybody better be nit-picking with how fecking long this is taking.  I expect this to be outstanding with this wait.
Pssht its not like he has the some deadline to release it.
He's taking hours out of HIS own free time to patch this game.
He deserves alot more respect for all this work he's doing.

Offline ZomgProniss

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Re: Soldat 1.5.0 Preview
« Reply #436 on: June 06, 2008, 06:20:44 pm »
At this rate everybody better be nit-picking with how fecking long this is taking.  I expect this to be outstanding with this wait.
Pssht its not like he has the some deadline to release it.
He's taking hours out of HIS own free time to patch this game.
He deserves alot more respect for all this work he's doing.
yes indeed we should consider our selves lucky that hes doing half the stuff he is

Offline Sexcells

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Re: Soldat 1.5.0 Preview
« Reply #437 on: June 06, 2008, 07:47:37 pm »
2 quick questions

1. "-Added ActionSnap feature - Press F5 after Killing/Dying and you can view+save that special moment!"
I don't quiet understand this... so its like you just take a screenshot when you die or what? Whats the diffrence from this and just taking a normal screenshot?

2. Have you added any new default maps? Redesigned older maps, or taken out any maps?

Thats all :) Thanks.

Offline SoNNy

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Re: Soldat 1.5.0 Preview
« Reply #438 on: June 07, 2008, 03:10:54 am »
There is my question:
I've asked this before, but I haven't got any answer from developer.
Well, Is it posible to add in the new version of Soldat some feature for server owners. If they wanted keep on their server default mod or any other mod, they would configure that in server.ini. So, players join server only when they have default (not-moded) version or some mod that admin set it to the configuration of server. (They can download that mod from server if they don't have it)

I think this will be very usable function for administrators of leagues or tournaments where you need fairplay and same conditions for everybody, and some "sub game mod" admins will agree with me.
For example if you have on your server Trenchwar mod and you wanna keep the spirit of it, you would set some WW2 Modification to the config and everyone will play on this server with that certain mod.
Of course this function would be disabled in default settings and its up to you if you want it on your server or not.
« Last Edit: June 07, 2008, 04:41:59 pm by SoNNy »

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Offline BondJamesBond

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Re: Soldat 1.5.0 Preview
« Reply #439 on: June 07, 2008, 11:41:51 am »
That's a bad idea =(
The computer is a moron.
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