Author Topic: Soldat 1.5.0 Preview  (Read 148653 times)

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Offline Crazy Mike

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Re: Soldat 1.5.0 Preview
« Reply #240 on: April 21, 2008, 06:42:19 am »
just about it is obvious when this game will see the daylight?
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Offline -Major-

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Re: Soldat 1.5.0 Preview
« Reply #241 on: April 21, 2008, 06:43:42 am »
Think about it though: Animated waterfalls and grass could add a lot of feel to the game. Plus, it allows mapmakers to get creative,such as a giant mech in the background that moves back and forth.
And Imagine the lag without net code unfixed... yeah
Network lag has NO relevancy to Animated maps.... Any "lag" caused by Animated scenery is due to your bollocks hardware ~ NOTHING at all to do with net code. Besides, the net code  doesn't need to be "fixed", its not even broken; you all just want more from it.
well.... in my opinion it is pretty broken. as the effect of nades andhit does take affect, but the damaged is rarly dealt. however I belive this matter is because the diffrence betwen the server comuter (often of high standard) and the client computers hardware is way diffrent which will create diffrent calculations. so either use forced physics or use the current one but make it better so that when a hit takes affect the damaged should also be set.

also you should send more than 1 line of text in each file. as I've seen a lot of warps while a knife is thorwn, also you see no jetpack effects while the opponent is firing a gun.

Offline Clawbug

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Re: Soldat 1.5.0 Preview
« Reply #242 on: April 21, 2008, 06:54:15 am »
Think about it though: Animated waterfalls and grass could add a lot of feel to the game. Plus, it allows mapmakers to get creative,such as a giant mech in the background that moves back and forth.
And Imagine the lag without net code unfixed... yeah
Network lag has NO relevancy to Animated maps.... Any "lag" caused by Animated scenery is due to your bollocks hardware ~ NOTHING at all to do with net code. Besides, the net code  doesn't need to be "fixed", its not even broken; you all just want more from it.
well.... in my opinion it is pretty broken. as the effect of nades andhit does take affect, but the damaged is rarly dealt. however I belive this matter is because the diffrence betwen the server comuter (often of high standard) and the client computers hardware is way diffrent which will create diffrent calculations. so either use forced physics or use the current one but make it better so that when a hit takes affect the damaged should also be set.

also you should send more than 1 line of text in each file. as I've seen a lot of warps while a knife is thorwn, also you see no jetpack effects while the opponent is firing a gun.
Stuff like taht is because of the way Soldat handles the network stuff. There is quite much nothing NSC/others can do about it, other than rewritting the whole netcode for server and for the client, which will 1) take alot of time 2) be very unreliable for first few versions 3) make people whine even more.
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Offline Meecrob

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Re: Soldat 1.5.0 Preview
« Reply #243 on: April 22, 2008, 03:55:54 am »
Nice work. cant wait till its out

Offline SpiltCoffee

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Re: Soldat 1.5.0 Preview
« Reply #244 on: April 22, 2008, 04:01:14 am »
I think they're using the wrong term. "Broken" is probably a bit too strong for what they have in mind, because, last time I checked, I was able to play online :S. Maybe they should say "the netcode has some room for improvement"?
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Offline -Major-

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Re: Soldat 1.5.0 Preview
« Reply #245 on: April 22, 2008, 06:51:05 am »
I think they're using the wrong term. "Broken" is probably a bit too strong for what they have in mind, because, last time I checked, I was able to play online :S. Maybe they should say "the netcode has some room for improvement"?
broken is more of... it's borken, meaning it doesnt work as it should. but I dont know how it is for you guys, but I find soldat very laggy. roughly 20% of all nades does damage, and nades thrown at legs often does the reverse thing (pushing the target down instead of up).

but atleast fix the maps bugs!

Offline Clawbug

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Re: Soldat 1.5.0 Preview
« Reply #246 on: April 22, 2008, 07:16:46 am »
I think they're using the wrong term. "Broken" is probably a bit too strong for what they have in mind, because, last time I checked, I was able to play online :S. Maybe they should say "the netcode has some room for improvement"?
broken is more of... it's borken, meaning it doesnt work as it should. but I dont know how it is for you guys, but I find soldat very laggy. roughly 20% of all nades does damage, and nades thrown at legs often does the reverse thing (pushing the target down instead of up).

but atleast fix the maps bugs!
...now tell me any multiplayer game which isn'taffected by lag.
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Offline -Major-

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Re: Soldat 1.5.0 Preview
« Reply #247 on: April 22, 2008, 07:28:58 am »
I think they're using the wrong term. "Broken" is probably a bit too strong for what they have in mind, because, last time I checked, I was able to play online :S. Maybe they should say "the netcode has some room for improvement"?
broken is more of... it's borken, meaning it doesnt work as it should. but I dont know how it is for you guys, but I find soldat very laggy. roughly 20% of all nades does damage, and nades thrown at legs often does the reverse thing (pushing the target down instead of up).

but atleast fix the maps bugs!
...now tell me any multiplayer game which isn'taffected by lag.

my LAN games D:. no but MANY games handles the lag 10 times better than this. as 33 ping is too much for this netcode to work properly.

Offline Clawbug

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Re: Soldat 1.5.0 Preview
« Reply #248 on: April 22, 2008, 07:39:17 am »
...

In many games there are "hit"-bugs, but those won't be noticed. Great example is CS:S. Oh how many times have I blasted peoples' heads off with AWP, seen blood and everything... ...and then got my skull pierced with 7.62mm? Plenty. Happens daily, way more than in Soldat.
« Last Edit: April 22, 2008, 07:42:24 am by Clawbug »
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Offline tehsnipah

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Re: Soldat 1.5.0 Preview
« Reply #249 on: April 22, 2008, 11:09:16 am »
it was way too good to be true!!
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Offline FliesLikeABrick

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Re: Soldat 1.5.0 Preview
« Reply #250 on: April 22, 2008, 02:10:10 pm »
I think they're using the wrong term. "Broken" is probably a bit too strong for what they have in mind, because, last time I checked, I was able to play online :S. Maybe they should say "the netcode has some room for improvement"?

broken is more of... it's borken, meaning it doesnt work as it should. but I dont know how it is for you guys, but I find soldat very laggy. roughly 20% of all nades does damage, and nades thrown at legs often does the reverse thing (pushing the target down instead of up).

but atleast fix the maps bugs!
...now tell me any multiplayer game which isn'taffected by lag.

my LAN games D:. no but MANY games handles the lag 10 times better than this. as 33 ping is too much for this netcode to work properly.

Read what was said earlier.  Soldat only measures ping in 16.6ms chunks.  16.8 ms ping gets rounded up to 33ms.

Offline -Major-

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Re: Soldat 1.5.0 Preview
« Reply #251 on: April 22, 2008, 02:37:45 pm »
I think they're using the wrong term. "Broken" is probably a bit too strong for what they have in mind, because, last time I checked, I was able to play online :S. Maybe they should say "the netcode has some room for improvement"?

broken is more of... it's borken, meaning it doesnt work as it should. but I dont know how it is for you guys, but I find soldat very laggy. roughly 20% of all nades does damage, and nades thrown at legs often does the reverse thing (pushing the target down instead of up).

but atleast fix the maps bugs!
...now tell me any multiplayer game which isn'taffected by lag.

my LAN games D:. no but MANY games handles the lag 10 times better than this. as 33 ping is too much for this netcode to work properly.

Read what was said earlier.  Soldat only measures ping in 16.6ms chunks.  16.8 ms ping gets rounded up to 33ms.
Yes I've figured that out awhile ago. but what I ment is, eats and warps happens already at 16-33 ping.

Offline cameronlj

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Re: Soldat 1.5.0 Preview
« Reply #252 on: April 22, 2008, 06:14:40 pm »
hey, I suggested putting a time feature in soldat a long time ago.
Even though I don't play full screen anymore, I'm glad they finally decided to do it.
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Offline Clawbug

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Re: Soldat 1.5.0 Preview
« Reply #253 on: April 23, 2008, 03:07:50 am »
Yes I've figured that out awhile ago. but what I ment is, eats and warps happens already at 16-33 ping.
Can you really say that you see alot of warping at that low ping? Are you really sure? I can play w/o any problems @ snagather with ping constantly well over 166 and I can barely notice any warping which could affect my gameplay. It feels like that I can play better @ snagather with higher ping than at soldat.gather with way lower ping.

If someone really warps at that low ping, ten blame your/his/her ISP or the server owner.
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Offline homerofgods

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Re: Soldat 1.5.0 Preview
« Reply #254 on: April 23, 2008, 06:12:15 am »
Yes I've figured that out awhile ago. but what I ment is, eats and warps happens already at 16-33 ping.
Can you really say that you see alot of warping at that low ping? Are you really sure? I can play w/o any problems @ snagather with ping constantly well over 166 and I can barely notice any warping which could affect my gameplay. It feels like that I can play better @ snagather with higher ping than at soldat.gather with way lower ping.

If someone really warps at that low ping, ten blame your/his/her ISP or the server owner.
I would NEVER play serious with over 100 ping if I didn't have to.  eating and warping does happen with even low ping.

Offline Clawbug

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Re: Soldat 1.5.0 Preview
« Reply #255 on: April 23, 2008, 07:10:48 am »
Yes I've figured that out awhile ago. but what I ment is, eats and warps happens already at 16-33 ping.
Can you really say that you see alot of warping at that low ping? Are you really sure? I can play w/o any problems @ snagather with ping constantly well over 166 and I can barely notice any warping which could affect my gameplay. It feels like that I can play better @ snagather with higher ping than at soldat.gather with way lower ping.

If someone really warps at that low ping, ten blame your/his/her ISP or the server owner.
I would NEVER play serious with over 100 ping if I didn't have to.  eating and warping does happen with even low ping.
+150 ping is nothing compared to warping and laming poles and czechs who can only say "kurwa xD" etc. First time I wish I was American.
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Offline Rook_PL

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Re: Soldat 1.5.0 Preview
« Reply #256 on: April 23, 2008, 08:09:56 am »
Clawbug, I must admit. You're damn right. There's no worse thing than that.
In my experience when I play on servers with green dot, there are no warping problems generally. That's great that I almost always can get on one of those.

Offline -Major-

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Re: Soldat 1.5.0 Preview
« Reply #257 on: April 23, 2008, 08:42:59 am »
Yes I've figured that out awhile ago. but what I ment is, eats and warps happens already at 16-33 ping.
Can you really say that you see alot of warping at that low ping? Are you really sure? I can play w/o any problems @ snagather with ping constantly well over 166 and I can barely notice any warping which could affect my gameplay. It feels like that I can play better @ snagather with higher ping than at soldat.gather with way lower ping.

If someone really warps at that low ping, ten blame your/his/her ISP or the server owner.
people often warps if they are thorwing a knife or jetting upwards while fireing.

Offline Clawbug

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Re: Soldat 1.5.0 Preview
« Reply #258 on: April 23, 2008, 11:36:03 am »
Yes I've figured that out awhile ago. but what I ment is, eats and warps happens already at 16-33 ping.
Can you really say that you see alot of warping at that low ping? Are you really sure? I can play w/o any problems @ snagather with ping constantly well over 166 and I can barely notice any warping which could affect my gameplay. It feels like that I can play better @ snagather with higher ping than at soldat.gather with way lower ping.

If someone really warps at that low ping, ten blame your/his/her ISP or the server owner.
people often warps if they are thorwing a knife or jetting upwards while fireing.
I don't agree at all. Even if that happens, what does it really matter anyway, it's not like you couldn't hit them because of small few pixels warp.
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Offline -Major-

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Re: Soldat 1.5.0 Preview
« Reply #259 on: April 23, 2008, 11:41:46 am »
I don't agree at all. Even if that happens, what does it really matter anyway, it's not like you couldn't hit them because of small few pixels warp.
well it is so for me atleast. looking if jets are on they will move with X speed upwards and so on, then they magically doesnt fall down causing my aim go off.

so I really want a new netcode... I guess enesce havent even touched the netcode....