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Quote from: Dairy on April 20, 2008, 03:31:55 pmQuote from: mxyzptlk on April 19, 2008, 07:31:34 amThink about it though: Animated waterfalls and grass could add a lot of feel to the game. Plus, it allows mapmakers to get creative,such as a giant mech in the background that moves back and forth.And Imagine the lag without net code unfixed... yeahNetwork lag has NO relevancy to Animated maps.... Any "lag" caused by Animated scenery is due to your bollocks hardware ~ NOTHING at all to do with net code. Besides, the net code  doesn't need to be "fixed", its not even broken; you all just want more from it.
Quote from: mxyzptlk on April 19, 2008, 07:31:34 amThink about it though: Animated waterfalls and grass could add a lot of feel to the game. Plus, it allows mapmakers to get creative,such as a giant mech in the background that moves back and forth.And Imagine the lag without net code unfixed... yeah
Think about it though: Animated waterfalls and grass could add a lot of feel to the game. Plus, it allows mapmakers to get creative,such as a giant mech in the background that moves back and forth.
Quote from: EnEsCe on April 21, 2008, 06:28:05 amQuote from: Dairy on April 20, 2008, 03:31:55 pmQuote from: mxyzptlk on April 19, 2008, 07:31:34 amThink about it though: Animated waterfalls and grass could add a lot of feel to the game. Plus, it allows mapmakers to get creative,such as a giant mech in the background that moves back and forth.And Imagine the lag without net code unfixed... yeahNetwork lag has NO relevancy to Animated maps.... Any "lag" caused by Animated scenery is due to your bollocks hardware ~ NOTHING at all to do with net code. Besides, the net code doesn't need to be "fixed", its not even broken; you all just want more from it.well.... in my opinion it is pretty broken. as the effect of nades andhit does take affect, but the damaged is rarly dealt. however I belive this matter is because the diffrence betwen the server comuter (often of high standard) and the client computers hardware is way diffrent which will create diffrent calculations. so either use forced physics or use the current one but make it better so that when a hit takes affect the damaged should also be set.also you should send more than 1 line of text in each file. as I've seen a lot of warps while a knife is thorwn, also you see no jetpack effects while the opponent is firing a gun.
Quote from: Dairy on April 20, 2008, 03:31:55 pmQuote from: mxyzptlk on April 19, 2008, 07:31:34 amThink about it though: Animated waterfalls and grass could add a lot of feel to the game. Plus, it allows mapmakers to get creative,such as a giant mech in the background that moves back and forth.And Imagine the lag without net code unfixed... yeahNetwork lag has NO relevancy to Animated maps.... Any "lag" caused by Animated scenery is due to your bollocks hardware ~ NOTHING at all to do with net code. Besides, the net code doesn't need to be "fixed", its not even broken; you all just want more from it.
I think they're using the wrong term. "Broken" is probably a bit too strong for what they have in mind, because, last time I checked, I was able to play online :S. Maybe they should say "the netcode has some room for improvement"?
Quote from: SpiltCoffee on April 22, 2008, 04:01:14 amI think they're using the wrong term. "Broken" is probably a bit too strong for what they have in mind, because, last time I checked, I was able to play online :S. Maybe they should say "the netcode has some room for improvement"?broken is more of... it's borken, meaning it doesnt work as it should. but I dont know how it is for you guys, but I find soldat very laggy. roughly 20% of all nades does damage, and nades thrown at legs often does the reverse thing (pushing the target down instead of up).but atleast fix the maps bugs!
Quote from: -Major- on April 22, 2008, 06:51:05 amQuote from: SpiltCoffee on April 22, 2008, 04:01:14 amI think they're using the wrong term. "Broken" is probably a bit too strong for what they have in mind, because, last time I checked, I was able to play online :S. Maybe they should say "the netcode has some room for improvement"?broken is more of... it's borken, meaning it doesnt work as it should. but I dont know how it is for you guys, but I find soldat very laggy. roughly 20% of all nades does damage, and nades thrown at legs often does the reverse thing (pushing the target down instead of up).but atleast fix the maps bugs!...now tell me any multiplayer game which isn'taffected by lag.
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Quote from: Clawbug on April 22, 2008, 07:16:46 amQuote from: -Major- on April 22, 2008, 06:51:05 amQuote from: SpiltCoffee on April 22, 2008, 04:01:14 amI think they're using the wrong term. "Broken" is probably a bit too strong for what they have in mind, because, last time I checked, I was able to play online :S. Maybe they should say "the netcode has some room for improvement"?broken is more of... it's borken, meaning it doesnt work as it should. but I dont know how it is for you guys, but I find soldat very laggy. roughly 20% of all nades does damage, and nades thrown at legs often does the reverse thing (pushing the target down instead of up).but atleast fix the maps bugs!...now tell me any multiplayer game which isn'taffected by lag.my LAN games D:. no but MANY games handles the lag 10 times better than this. as 33 ping is too much for this netcode to work properly.
Quote from: -Major- on April 22, 2008, 07:28:58 amQuote from: Clawbug on April 22, 2008, 07:16:46 amQuote from: -Major- on April 22, 2008, 06:51:05 amQuote from: SpiltCoffee on April 22, 2008, 04:01:14 amI think they're using the wrong term. "Broken" is probably a bit too strong for what they have in mind, because, last time I checked, I was able to play online :S. Maybe they should say "the netcode has some room for improvement"?broken is more of... it's borken, meaning it doesnt work as it should. but I dont know how it is for you guys, but I find soldat very laggy. roughly 20% of all nades does damage, and nades thrown at legs often does the reverse thing (pushing the target down instead of up).but atleast fix the maps bugs!...now tell me any multiplayer game which isn'taffected by lag.my LAN games D:. no but MANY games handles the lag 10 times better than this. as 33 ping is too much for this netcode to work properly.Read what was said earlier. Soldat only measures ping in 16.6ms chunks. 16.8 ms ping gets rounded up to 33ms.
Yes I've figured that out awhile ago. but what I ment is, eats and warps happens already at 16-33 ping.
Quote from: -Major- on April 22, 2008, 02:37:45 pmYes I've figured that out awhile ago. but what I ment is, eats and warps happens already at 16-33 ping.Can you really say that you see alot of warping at that low ping? Are you really sure? I can play w/o any problems @ snagather with ping constantly well over 166 and I can barely notice any warping which could affect my gameplay. It feels like that I can play better @ snagather with higher ping than at soldat.gather with way lower ping.If someone really warps at that low ping, ten blame your/his/her ISP or the server owner.
Quote from: Clawbug on April 23, 2008, 03:07:50 amQuote from: -Major- on April 22, 2008, 02:37:45 pmYes I've figured that out awhile ago. but what I ment is, eats and warps happens already at 16-33 ping.Can you really say that you see alot of warping at that low ping? Are you really sure? I can play w/o any problems @ snagather with ping constantly well over 166 and I can barely notice any warping which could affect my gameplay. It feels like that I can play better @ snagather with higher ping than at soldat.gather with way lower ping.If someone really warps at that low ping, ten blame your/his/her ISP or the server owner.I would NEVER play serious with over 100 ping if I didn't have to. eating and warping does happen with even low ping.
Quote from: Clawbug on April 23, 2008, 03:07:50 amQuote from: -Major- on April 22, 2008, 02:37:45 pmYes I've figured that out awhile ago. but what I ment is, eats and warps happens already at 16-33 ping.Can you really say that you see alot of warping at that low ping? Are you really sure? I can play w/o any problems @ snagather with ping constantly well over 166 and I can barely notice any warping which could affect my gameplay. It feels like that I can play better @ snagather with higher ping than at soldat.gather with way lower ping.If someone really warps at that low ping, ten blame your/his/her ISP or the server owner.people often warps if they are thorwing a knife or jetting upwards while fireing.
I don't agree at all. Even if that happens, what does it really matter anyway, it's not like you couldn't hit them because of small few pixels warp.