Author Topic: Soldat 1.5.0 Preview  (Read 148485 times)

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Offline Kerrazyeye

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Re: Soldat 1.5.0 Preview
« Reply #260 on: April 23, 2008, 02:27:30 pm »
Its likely just your ISPs fault for warping and such. At 150 ping at leos i get almost no warping

Offline Biscuiteer

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Re: Soldat 1.5.0 Preview
« Reply #261 on: April 23, 2008, 06:54:38 pm »
I don't find warping much of a problem, just keep to servers you know will play well with you. The only net problem i'm concerned with is the Hit bug, i'd like to see it improved - or maybe the both are related? If the net code isn't broken, perhaps it can be re-made more efficently?
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Offline xSystemx

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Re: Soldat 1.5.0 Preview
« Reply #262 on: April 23, 2008, 08:17:17 pm »
Hellz yeah, this is gonna rockĀ  ;)

Edit: Do you feel like telling us just a general idea of when 1.5.0 will be coming out, or is it a secret?
« Last Edit: April 25, 2008, 10:30:48 pm by xSystemx »
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Offline Biscuiteer

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Re: Soldat 1.5.0 Preview
« Reply #263 on: April 26, 2008, 04:43:26 pm »
Don't bother asking. I'll answer them for you:

It's out when its ready.
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Offline Rabioso

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Re: Soldat 1.5.0 Preview
« Reply #264 on: April 26, 2008, 06:09:25 pm »
Hmm... I have about 150-200 ping and in 1.4.2 im lagging like hell... :S When i'm playing with 1.3.1 (still not dead :P) i can play without warping. When the servers's ping is the same... So i hope it will be better in 1.5.0 than in 1.4.2. :/
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Offline freestyler

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Re: Soldat 1.5.0 Preview
« Reply #265 on: April 29, 2008, 02:21:25 am »
Quote
- Added '/mute all' can be used to mute all players. Type '/mute all' again to unmute all.
Sounds interesting, but does this mute players which join the server AFTER you used '/mute all'?
If not, then next '/mute all' will mute the remaining player or unmute all?

Offline jonesmyster

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Re: Soldat 1.5.0 Preview
« Reply #266 on: April 29, 2008, 12:00:06 pm »
this looks like a quality upgrade from the last version thanx (cba lookin up his name but im talkin bowt the creator of the game)

Offline chutem

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Re: Soldat 1.5.0 Preview
« Reply #267 on: April 29, 2008, 07:39:53 pm »
I am pretty sure MM (the creator) didn't really do much on this update, mostly EnEsCe is doing the work, good job, from the way the script core turned out I am sure you'll do a good job.
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Offline Sir Jeremy

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Re: Soldat 1.5.0 Preview
« Reply #268 on: April 29, 2008, 10:26:02 pm »
Oh man I can't wait till this new one is coming I so want to
see all the cool new updates!
Can't wait to try it!
Nice work everyone.

Offline Arbiter

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Re: Soldat 1.5.0 Preview
« Reply #269 on: April 30, 2008, 08:18:04 am »
Has anyone suggested a ping cap yet?

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Offline smiluu

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Re: Soldat 1.5.0 Preview
« Reply #270 on: April 30, 2008, 11:53:18 am »
Quote
- Added '/mute all' can be used to mute all players. Type '/mute all' again to unmute all.
Sounds interesting, but does this mute players which join the server AFTER you used '/mute all'?
If not, then next '/mute all' will mute the remaining player or unmute all?
Could be a /chat off, /chat on?
And /teamchat off etc...

Offline Roflmazturr

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Re: Soldat 1.5.0 Preview
« Reply #271 on: April 30, 2008, 11:25:20 pm »
I have no problem with waiting, but that chat feature tab looks pretty cool. I also like how you show how many caps they have up there. I'm a bit too lazy to go into any more detail about what i like, because i like it all. It looks awesome sofar.

Offline Crazy Mike

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Re: Soldat 1.5.0 Preview
« Reply #272 on: May 02, 2008, 05:30:48 am »
hmmm when will leave in the end the one soldat?
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Offline SpiltCoffee

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Re: Soldat 1.5.0 Preview
« Reply #273 on: May 02, 2008, 08:05:20 pm »
Has anyone suggested a ping cap yet?
That was implemented ages ago. It's called a ping kick. If your ping is above the server's accepted level, it kicks you. :P
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Offline Hundkeex

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Re: Soldat 1.5.0 Preview
« Reply #274 on: May 03, 2008, 10:07:45 am »
APRIL F00LZ!

Offline Pie

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Re: Soldat 1.5.0 Preview
« Reply #275 on: May 03, 2008, 10:33:58 am »
Has anyone suggested a ping cap yet?
That was implemented ages ago. It's called a ping kick. If your ping is above the server's accepted level, it kicks you. :P
I think he means, if your ping is over X you cannot be allowed to join a server with a ping cap set to below your ping. Which would stop pingers from joining the game entirely. Is that what you meant?
Lol, internets.

Offline Flamingo

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Re: Soldat 1.5.0 Preview
« Reply #276 on: May 03, 2008, 11:01:49 am »
APRIL F00LZ!
Thanks for pointing that out Captain Obvious.
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Offline Bloo

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Re: Soldat 1.5.0 Preview
« Reply #277 on: May 03, 2008, 12:32:21 pm »
Has anyone suggested a ping cap yet?
That was implemented ages ago. It's called a ping kick. If your ping is above the server's accepted level, it kicks you. :P
I think he means, if your ping is over X you cannot be allowed to join a server with a ping cap set to below your ping. Which would stop pingers from joining the game entirely. Is that what you meant?

Wouldn't it be easier just to have a IP wild-card blocker? Like, 89.***.***.***? I can't imagine a joining ping would be very accurate and for it to take enough averages to figure out whether to block you from that server or not would make joining games pretty damn slow...

Offline SpiltCoffee

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Re: Soldat 1.5.0 Preview
« Reply #278 on: May 03, 2008, 11:43:58 pm »
Has anyone suggested a ping cap yet?
That was implemented ages ago. It's called a ping kick. If your ping is above the server's accepted level, it kicks you. :P
I think he means, if your ping is over X you cannot be allowed to join a server with a ping cap set to below your ping. Which would stop pingers from joining the game entirely. Is that what you meant?
Wouldn't work. You could have a ping of 400 when you start, and it dies down to about 50 when you start playing, or you could join with a ping of 50, and suddenly you start warping and lagging like crazy.

The way the current system works is fine, and if you think someone is lagging too badly, there's always the /votekick option.
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Offline Pie

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Re: Soldat 1.5.0 Preview
« Reply #279 on: May 04, 2008, 12:52:47 am »
I understand what you mean, but instead of a ban, More of either refusing to let them join or display a message saying their ping is too high. This would stop people joining servers with pings of over 500 or so. So if you try and join a red dot server, a message pops up and says your ping is too high for this server, or something similar.

I don't know, I thought that's what he meant.
Lol, internets.