Author Topic: Soldat 1.5.0 Preview  (Read 148527 times)

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Offline Biscuiteer

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Re: Soldat 1.5.0 Preview
« Reply #380 on: May 23, 2008, 02:05:05 pm »
Are you telling me we can talk on soldat with mics?

Just have teamspeak on the background... and yes - you can voice chat now.
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Offline BRADEN

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Re: Soldat 1.5.0 Preview
« Reply #381 on: May 23, 2008, 02:34:00 pm »
Where do I download it?

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Offline Ziem

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Re: Soldat 1.5.0 Preview
« Reply #382 on: May 23, 2008, 02:47:09 pm »

Offline BRADEN

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Re: Soldat 1.5.0 Preview
« Reply #383 on: May 24, 2008, 10:45:53 am »
Only teamspeak leaked? Not 1.5.0? Shit.

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Offline amb2010

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Re: Soldat 1.5.0 Preview
« Reply #384 on: May 24, 2008, 11:14:34 am »
Only teamspeak leaked? Not 1.5.0? bollocks.

Uh.... did you just ask for a leaked version of 1.5?
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Offline nuclearrambo

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Re: Soldat 1.5.0 Preview
« Reply #385 on: May 25, 2008, 12:45:19 am »
Only teamspeak leaked? Not 1.5.0? bollocks.

Uh.... did you just ask for a leaked version of 1.5?

1.5.0 is not leaked. How can it be leaked under such tight security???

Offline Aquarius

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Re: Soldat 1.5.0 Preview
« Reply #386 on: May 25, 2008, 12:56:26 am »
1.5.0 is not leaked. How can it be leaked under such tight security???
You must be joking, Soldat betas used to leak many times, 1.5.0 is not different in any way. Sadly, they didn't even punish leakers they knew, because some of them were too "cool" and popular.
« Last Edit: May 25, 2008, 01:18:16 am by Aquarius »

Offline EnEsCe

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Re: Soldat 1.5.0 Preview
« Reply #387 on: May 25, 2008, 01:30:50 am »
Stop talking about leaks. Its pointless leaking something thats going to be public soon anyway.

Talk about the changes and what positive/negative impact you think they may have on the game, thats what I need to hear.... All other comments are useless.

Offline nuclearrambo

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Re: Soldat 1.5.0 Preview
« Reply #388 on: May 25, 2008, 01:56:05 am »
I hope i will lag less in teh 1.5. I am tired of geting ping kicked from hexer server.
When the 1.5 beta coming out will the soldat server 2.6.4 be released??

Offline STM1993

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Re: Soldat 1.5.0 Preview
« Reply #389 on: May 25, 2008, 02:46:05 am »
Quote from: people_who_ask
When will <whatever> be released?

Answer: When it's ready.


- Added volume can be adjusted ingame by pressing Shift and +/- (increase/decrease).
- Added current computer time is displayed under map timeleft in F1 menu
- Added players invulnerable to damage from Flamegod now spout out tiny flames
- Added number of Flag captures to the frags menu next to a player's name (F1)
- Added Lobby Chat. Click the 'Chat' tab next to Join Game to participate. Various options can be found in /Txt/chat.ini

- Modified Spectators Interface now displays stats for the current player being watched. (Ammo/health etc)
   Servers can disable this option by setting Advanced_Spectate=0 in server.ini
- Modified players dont get binked by team mates bullets if Friendly Fire is disabled (Explosions will still bink)

Volume... I like that. However, it only changes the sound volume, not the music volume. Some players use the mp3 function or the default Soldat music too.

Current computer time is good. I don't want to keep checking the clock, can just F1 and see.

Invulnerability flames for Flame God is good.

Number of caps is good, since it shows a player's true skill, whether he is purely capping, purely killing, or both.

Lobby chat sounds excellent. Also, I don't have to enter a server as a spectator just to chat, do I?

Advanced Spectator is useful. Gives a better view on how a player is doing and players can learn better.

No bink by teammate bullets is excellent.






I will suggest something in the suggestion forums. It's something to do with "Watching Spectator".
« Last Edit: May 25, 2008, 02:52:08 am by STM1993 »

Offline Ziem

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Re: Soldat 1.5.0 Preview
« Reply #390 on: May 25, 2008, 03:38:55 am »
I don't really understand why teammate's bullets shouldn't bink you, while explosions should still bink.

Offline Laser Guy

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Re: Soldat 1.5.0 Preview
« Reply #391 on: May 25, 2008, 07:44:51 am »
possibly :p
Text goes here...

Offline STM1993

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Re: Soldat 1.5.0 Preview
« Reply #392 on: May 25, 2008, 08:44:36 am »
I don't really understand why teammate's bullets shouldn't bink you, while explosions should still bink.

I don't know, but I'll just make a guess:

Teammate Bullets don't bink so that if you actually get sprayed by some random teammate for any reason, you are still not affected.

For explosions, they bink, because we don't want to have little tricks like M79 boosting a proning Barrettard into the air who would then fly towards the EFC and fire an epic sniper shot at an escaping EFC. Or something similar.

Offline Ziem

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Re: Soldat 1.5.0 Preview
« Reply #393 on: May 25, 2008, 09:20:34 am »
I don't know, but I'll just make a guess:

Teammate Bullets don't bink so that if you actually get sprayed by some random teammate for any reason, you are still not affected.

For explosions, they bink, because we don't want to have little tricks like M79 boosting a proning Barrettard into the air who would then fly towards the EFC and fire an epic sniper shot at an escaping EFC. Or something similar.
It would require a lot of practice and skill... (and btw. barret-user can switch his weapon to aviod bink  for a split of second and then shoot).
But wait - you still can boost your teammates very efficently by using spas... not only m79 ;F. (*almost* same effect)

Can anyone explain why explosions will still bink? (anyone := betatester or dev.)

Offline SpeedKill

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Re: Soldat 1.5.0 Preview
« Reply #394 on: May 25, 2008, 05:09:02 pm »
Oooh! Nice guys, i cant wait for the text chat and the Microphone chat thingy. Thats as soon as i get a better Mic. o.o
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Offline Ziem

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Re: Soldat 1.5.0 Preview
« Reply #395 on: May 26, 2008, 07:10:29 am »
Oooh! Nice guys, i cant wait for the text chat and the Microphone chat thingy. Thats as soon as i get a better Mic. o.o

- Added TeamSpeak2 Integration. An icon will display above players who speak and are on the same Teamspeak server as you.
(NOTE: You still need to have Teamspeak running in the background).
:-X

Offline GAMEOVER

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Re: Soldat 1.5.0 Preview
« Reply #396 on: May 26, 2008, 01:47:41 pm »
Your a smart kid enesce. Hope to see you do something with your life that involves codeing, networking, or something alike.

Offline MY_FIREMAN_IS_HUGE

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Re: Soldat 1.5.0 Preview
« Reply #397 on: May 26, 2008, 10:19:58 pm »
Your a smart kid enesce. Hope to see you do something with your life that involves codeing, networking, or something alike.
Kid? He's 19, isn't that practically an adult...
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Offline -Major-

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Re: Soldat 1.5.0 Preview
« Reply #398 on: May 27, 2008, 12:16:01 pm »
pff, a smart kid would improve the netcode first, and then add fancy features. I don't give a shit about new features.

Offline hyrr

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Re: Soldat 1.5.0 Preview
« Reply #399 on: May 27, 2008, 04:25:56 pm »
I hope you're making some good progress

@ Major: Quit whining about the frigging netcode already. This community won't give a shit if you go to play another game.