Author Topic: M79 - Make it a bit different.  (Read 15550 times)

0 Members and 3 Guests are viewing this topic.

Offline mike323

  • Major(1)
  • Posts: 48
  • DONT fire that m79 at me
Re: M79 - Make it a bit different.
« Reply #20 on: June 11, 2006, 03:01:27 pm »
Hehe...I would take the M79 out of soldat alltogether, but thats just too extreme for most people to take. Oh well, I think we should all just stop arguing over the best solution to the M79 and just create servers without it for the people who hate it. Like me. This discussion is just going in circles.

Offline Shmack.

  • Major(1)
  • Posts: 37
Re: M79 - Make it a bit different.
« Reply #21 on: June 11, 2006, 06:14:23 pm »
Circles? A big friggin circle if you ask me.

If they took it out, the minigun would be the *ultimate noob weapon*, and that lags servers.

Offline player12345

  • Major(1)
  • Posts: 1
Re: M79 - Make it a bit different.
« Reply #22 on: June 11, 2006, 07:00:35 pm »
The m79 is (currently) a "melee" weapon, only useful when 2 players are charging at each other at full speed. Otherwise, the m79 is IMO, quite weak, overshadowed by spas/grenade in close range and almost everything in long range, especially in realistic servers.

im thinking to make the m79 more like a nade, more spray power and more splash damage

heres my attempt

Damage=235000  // +70000
FireInterval=165   // -15
Ammo=4
ReloadTime=280   // +100
Speed=110           
BulletStyle=4
StartUpTime=15    // +15
Bink=65                 // +20
MovementAcc=3   

Offline a-4-year-old

  • Veteran
  • *****
  • Posts: 1918
Re: M79 - Make it a bit different.
« Reply #23 on: June 11, 2006, 07:31:49 pm »
The m79 is (currently) a "melee" weapon, only useful when 2 players are charging at each other at full speed. Otherwise, the m79 is IMO, quite weak, overshadowed by spas/grenade in close range and almost everything in long range, especially in realistic servers.

im thinking to make the m79 more like a nade, more spray power and more splash damage

heres my attempt

Damage=235000  // +70000
FireInterval=165   // -15
Ammo=4
ReloadTime=280   // +100
Speed=110           
BulletStyle=4
StartUpTime=15    // +15
Bink=65                 // +20
MovementAcc=3   
its not weak if you can keep people locked up in their spawn base. m79 is retarded, it needs something to stop it from being a short distance 1.2.1 barret.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Yuth

  • Major(1)
  • Posts: 35
Re: M79 - Make it a bit different.
« Reply #24 on: June 11, 2006, 08:14:11 pm »
To solve the M79 problem:


Change the bink as in this Topic: http://forums.soldat.pl/index.php?topic=395.0


 :D Then - this should affect the M79 when you're getting binked, and would result a nice gameplay without whining.  :-*

Offline GAMEOVER

  • Camper
  • ***
  • Posts: 303
Re: M79 - Make it a bit different.
« Reply #25 on: June 12, 2006, 12:25:06 am »
I agree with who ever said make the bullet speed of the m79 slower with a tad faster reload, this is something unorthodox thatd id like to try out.

Offline Mr. Domino

  • Flagrunner
  • ****
  • Posts: 969
  • Don't just sit there and waste your precious time.
    • XBLIG.co
Re: M79 - Make it a bit different.
« Reply #26 on: June 12, 2006, 03:46:06 am »
:D Then - this should affect the M79 when you're getting binked, and would result a nice gameplay without whining.  :-*

More bink won't solve anything, since the M79 suffers pretty bad binked at it is. It won't stop people from getting in the shot's range and often just a few pixels away from the enemy to have the bink affect the shot or give them a chance to avoid it and kill the enemy from a safer distance. Bink is there, and it works. Just too many people don't bother to use it to their advantage.

Offline XYZ

  • Soldier
  • **
  • Posts: 104
  • Banned
Re: M79 - Make it a bit different.
« Reply #27 on: June 12, 2006, 02:00:02 pm »
It should be like the LAW. You can't fire a grenade launcher without kneeling or going prone. It would kick your shoulder out of place. Likewise with the Barret. I realize this game isn't very realistic, but you can't fire a M79 while running. It should have a pushback effect like the SPAS, at the very least.

Offline mike323

  • Major(1)
  • Posts: 48
  • DONT fire that m79 at me
Re: M79 - Make it a bit different.
« Reply #28 on: June 12, 2006, 04:06:19 pm »
Hmm, well you might be getting somewhere - the M79 could be fired standing up with a huge, disarming recoil or crouching with a small recoil.

Offline GNU

  • Major
  • *
  • Posts: 95
    • Australian Soldat Community
Re: M79 - Make it a bit different.
« Reply #29 on: June 12, 2006, 10:32:33 pm »
Fine as it is.

Offline Rooster

  • Major(1)
  • Posts: 35
    • The Australian soldat community.
Re: M79 - Make it a bit different.
« Reply #30 on: June 17, 2006, 01:18:02 pm »

Offline Mr. Domino

  • Flagrunner
  • ****
  • Posts: 969
  • Don't just sit there and waste your precious time.
    • XBLIG.co
Re: M79 - Make it a bit different.
« Reply #31 on: June 17, 2006, 02:16:58 pm »
It should be like the LAW. You can't fire a grenade launcher without kneeling or going prone.

This will kill boosting (and the main reason for using the gun) since you need to jump to boost. I think ideally, it'd be a guaranteed selfkill when caught by the splash damage, but, again, that'd ruin boosting.

Offline Bugs Revenge

  • Camper
  • ***
  • Posts: 443
Re: M79 - Make it a bit different.
« Reply #32 on: June 24, 2006, 07:52:51 am »
no way..
1 - more speed would make it undodgeable..
it's just fine this way.
delay would be nonesence and would make this weapon realy sux.
and.. more reload time?! why??