Author Topic: Dm/Tm Chaotic-by ^$$^Drag  (Read 2296 times)

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Offline ^$$^Drag

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Dm/Tm Chaotic-by ^$$^Drag
« on: April 03, 2008, 12:35:54 pm »
hi heres my first shaded pw map plz comment it ;D
« Last Edit: April 03, 2008, 12:52:32 pm by ^$$^Drag »

Offline Laser Guy

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #1 on: April 03, 2008, 12:38:43 pm »
Take grid off, add more scenery, make bg 2 colors not one, add more spawns (medkits, nades, clusters, etc...).

PS Take time! Test it, correct it, and such...
« Last Edit: April 03, 2008, 12:42:57 pm by Laser Guy »
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Offline ^$$^Drag

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #2 on: April 03, 2008, 12:41:11 pm »
will do brb

Offline The Bone Collector

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #3 on: April 03, 2008, 12:43:08 pm »
Do us a favor... don't save your screenshots in BMP/PNG format(In paint, anyway), they are a waste of my bandwidth (and others).
Map is ok, but not my style. Different background colours are needed, coz that colour hurts the eyes.
Your getting better, keep reading those tutorials :)
Just another soul to burn.

Offline Laser Guy

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #4 on: April 03, 2008, 12:45:16 pm »
Bony... screens are supposed to be in BMP/PNG... jpeg just sucks and no other format gives good quality.
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Offline ^$$^Drag

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #5 on: April 03, 2008, 12:48:05 pm »
laser guy can i just insert the other image and map download here?

Offline Laser Guy

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #6 on: April 03, 2008, 12:50:50 pm »
Yes, actually, you should always do so! At the top of the page u should have a "modify" button, use it to change the post.
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Offline ^$$^Drag

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #7 on: April 03, 2008, 12:52:46 pm »
was that better??

Offline Laser Guy

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #8 on: April 03, 2008, 12:55:40 pm »
Yup, better. Just put some 'sandbag' scenery where the colliders are so it looks as if bags block the bullets.
Text goes here...

Offline Cookiegangsta

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #9 on: April 03, 2008, 12:56:42 pm »
Yes better but relax, do you do a map per day?
~no animaged sigs - Geo~

Offline ^$$^Drag

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #10 on: April 03, 2008, 12:58:33 pm »
there are sandbags behind colliders

Date Posted: April 03, 2008, 01:57:29 pm
how is my shading cg

Offline Cookiegangsta

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #11 on: April 03, 2008, 12:59:03 pm »
Just a question.... is there a border around the thing?
~no animaged sigs - Geo~

Offline ^$$^Drag

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #12 on: April 03, 2008, 01:00:47 pm »
no its made so u can fall:D makes it a little harder

Offline Cookiegangsta

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #13 on: April 03, 2008, 01:02:44 pm »
<_<

lol thats bad. The shading is good and keep practicing.
~no animaged sigs - Geo~

Offline Laser Guy

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #14 on: April 03, 2008, 01:03:11 pm »
@Drag: What he's talking bout is an invisible and deadly border cuz when you fall out you just respawn with full health.

I suggest you read those:
http://forums.soldat.pl/index.php?topic=17943.0
http://forums.soldat.pl/index.php?topic=58.0
http://forums.soldat.pl/index.php?topic=57.0
http://forums.soldat.pl/index.php?topic=62.0
« Last Edit: April 03, 2008, 01:05:45 pm by Laser Guy »
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Offline ^$$^Drag

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #15 on: April 03, 2008, 01:05:32 pm »
ohh good idea ill think about it:D ill make it in my next generation of dm/tm maps thanks for the tip

Offline ViN

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Re: Dm/Tm Chaotic-by ^$$^Drag
« Reply #16 on: April 05, 2008, 06:01:53 am »
Off topic: Jpeg are as good quality as png/bmp if you can convert it.
On topic: The shading is really simple, you should have picked another light point than the top.
Also, polygons shouldn't make lame structures and float arround(make a land or a cave, not few platforms floating arround), change the scenery colour, put some grass/trees/bushes or w/e on the top of polys, and don't make fx_ sceneries the main ones.

Geekier than you!