Author Topic: dm destination  (Read 2489 times)

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Offline Mr. America

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Re: dm destination
« Reply #1 on: April 04, 2008, 02:31:36 pm »
interesting. gonna test it out =)
btw what means wp?

*edit: Soldat shows me the scenery somehow weird. I get acces violations when I start the map. I'll upload a pic
« Last Edit: April 04, 2008, 02:44:12 pm by Mr. America »

Offline mar77a

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Re: dm destination
« Reply #2 on: April 04, 2008, 02:46:00 pm »
You're a funny guy. My graphic card can't handle it.

Offline rainrider

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Re: dm destination
« Reply #3 on: April 04, 2008, 03:05:39 pm »
it worked on mine and my friends computer :(
i can't wait for link-dead which is designed for maps like this one :D

Offline y0da

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Re: dm destination
« Reply #4 on: April 04, 2008, 03:17:37 pm »
btw what means wp?

Waypoints.

The map looks great.
Hope that Link-Dead doesn't end like Berserker.

El_Spec

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Re: dm destination
« Reply #5 on: April 04, 2008, 06:59:06 pm »
I got the same scenery problem like Mr. America.  I checked it with PolyWorks, I don't know what is causing the problem.  It does surprise me, for a map to have huge scenery across it like this and not lower FPS dramatically is amazing.  Layout is original, would be best for duel or 1 vs. 1 style.  4 I think should be the maximum for multi-player.  Scenery has a problem, the polygons aren't placed close enough to them.  When in-game, the player's feet aren't visible.  It also makes it possible to not see dead players or grenades that on the ground.  Not a very serious problem, but would be good if it could be fixed.  Overall, I think its really good. 

I don't know if this is possible, but this would be a great default map for Link-Dead to serve as Deathmatch.  Would need a map format changer program though.

Offline Blue-ninja

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Re: dm destination
« Reply #6 on: April 04, 2008, 07:23:15 pm »
I don't like maps whose layouts are slapped straight over with a couple of huge sceneries--it's just lazy work in a asinine sense.

Your htf_superpants is an exception, though because the polygons were laid out perfectly, and several smaller sceneries were added along the huge light effect made solely for that htf map.

I didn't get an error when I opened the map up in Polyworks, which is surprising, since I'm on a crappy computer.

Offline mxyzptlk

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Re: dm destination
« Reply #7 on: April 04, 2008, 07:52:24 pm »
I don't know why there's so many texture purists here; If it makes the map look better and it doesn't affect my FPS seriously, I'm for it.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Krack

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Re: dm destination
« Reply #8 on: April 04, 2008, 10:03:21 pm »
This is a kool map. Nice design and lighting effects.

I don't like maps whose layouts are slapped straight over with a couple of huge sceneries--it's just lazy work in a asinine sense.

Looks like an hand-drawn layout so it's not really lazy work. I was thinking about doing the same thing but I don't know how I would get the hand-drawn layouts onto the computer making look good and with no flaws.

btw what means wp?

Waypoints.

The map looks great.
Hope that Link-Dead doesn't end like Berserker.

Link-Dead will be put through the same thing.
Viva Soldat

Offline Blue-ninja

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Re: dm destination
« Reply #9 on: April 04, 2008, 11:07:37 pm »
I don't like maps whose layouts are slapped straight over with a couple of huge sceneries--it's just lazy work in a asinine sense.
Looks like an hand-drawn layout so it's not really lazy work. I was thinking about doing the same thing but I don't know how I would get the hand-drawn layouts onto the computer making look good and with no flaws.

Yeah, but I'd like it a lot better if it was pieced together like a puzzle or something along the lines.

Offline Eagles_Arrows

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Re: dm destination
« Reply #10 on: April 04, 2008, 11:22:08 pm »
Yeah, but I'd like it a lot better if it was pieced together like a puzzle or something along the lines.

Yes, that seems like the best way to make something like this.  Make a huge scenery, chop it up to tiny pieces, and proceed on to making the map.  Also remember that there are those whose computers can't render huge scenery files properly, so doing the above procedure would be appreciated.

I cannot say much about the layout.  It has a basic circular structure with a couple of subroutes here and there, so there isn't alot to it.  Moreover, the grenade and flamer spawns above the bridge won't stay on the bridge, but rather go through it.  Perhaps it was your intention to have that happen, but as it is, the top level virtually does not have anything.

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Offline Horve

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Re: dm destination
« Reply #11 on: April 05, 2008, 09:10:28 am »
I like the looks of this map, but I have a feeling it is visually incomplete, because I would've done even more visual ravaging 8).
The upper part looks too empty not having anything in it- other than that- this is a map that I like apart from everything else that has been rotting around here recently.

BTw use JPG/JPEG format. Maybe decrease the quality by 10% even for the sake of filesize.
« Last Edit: April 05, 2008, 09:42:42 am by Horve »

Offline blackdevil0742

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Re: dm destination
« Reply #12 on: April 05, 2008, 09:38:30 am »
When doing stuff like this remember that most old GPUs can only handle 2048x2048px textures.

OBEY!!!