Author Topic: :::ERADICATION WARS::: !![Ver 6.0]!!  (Read 80602 times)

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Offline Foley

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #100 on: September 02, 2006, 08:20:44 am »
OMFG 100 POST YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHOOO! Nice maps.
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline numgun

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #101 on: September 02, 2006, 10:58:00 am »
Yes, make it more showey. I like showey.
lol, I felt the current was a bit clustered. If you're going to modify the blast effects, try to spread the pixels out more so you can still see mechs inside any of the... stuff...

what is it, anyways? oO' Super-hot shrapnel blown off the mechs, or what?...

yeah, thats it. uber-hot sharpnels of fire that are ripped of the mechs. it looks cool.
I guess I wont make em bigger but I might change one of the files that it would look more varied.

And btw, where the hell are those rein..*cough* maps!!1 >: E
Hmm, I think ill discard the maps from ERA 4.1 and include them later in 4.2.
Never mind that, the next version's name will be ERA 5.0 (i upgraded it too much x I)
« Last Edit: September 05, 2006, 04:06:07 pm by numgun »

Offline Keron Cyst

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #102 on: September 03, 2006, 11:22:57 am »
Well, I've been working on them a lot lately, so I think I'll be able to get them out soon. Bravo waypoints are just about complete for inf_heavensbase; I just need to wrap up Alpha's. Nearly all the waypoints have been complete on ctf_Minerva for a while; it's just getting the bots, when invading an enemy ship, to come up through the bottom-rear shaft that's difficult.

They'll be out soon. This week! :P (Or next)

Offline numgun

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #103 on: September 07, 2006, 04:12:52 pm »
hmm... you could do the bottom shaft with a method that will make the bots grin by the ships bottom into the shaft.
(doesnt look too well but its a possibility)

Or just add another asteroid rock under the bottom entrance and that would make the waypointing a bit easier ; )
dont torture yourself too much if its too hard.

Date Posted: 03-09-2006, 20:42:43
Small teaser to show what will era 5.0 look like:


progress:
-new interface complete
-weapons complete
-sounds complete

stuff to do:
-3rd map tweaks
-music files into .it format

Offline O.R.I.O.N.

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #104 on: September 07, 2006, 04:27:05 pm »
Ooooh...any particluar reason the GL looks almost exactly like a Halo 2 fuel rod gun?
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Dark Jesus

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #105 on: September 07, 2006, 06:08:53 pm »
Whats GL stand for?

Offline O.R.I.O.N.

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #106 on: September 07, 2006, 10:34:39 pm »
GL=Grenade Launcher.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline numgun

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #107 on: September 08, 2006, 01:50:42 am »
Its says in the first page. btw the pic came out a bit shitty coz of that giffy program. -.-

Quote
....slugs that can take out a mecha with few hits from this weapon.

-FRC type-E4 (halo origin)
The Fuel rod cannon is a choice for any pilot, who literally likes to blow the **** out of his opponents.


-LR-Karasa.....

Offline Henito Kisou

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #108 on: September 08, 2006, 04:30:52 pm »
I dont like mecha mods but there is exception. 8) :P ;)
Great weapon-design, all others graphics,...make this mod more realistic than Mecha mod, or good idea to take realistic weapon damage for that big mechs.
Well, Nuke Launcher is good without reloading, what give player bigger warning about accuracy or shoot with that nuke missiles, nice flames.
Overall:
9.5/10

Offline numgun

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #109 on: September 14, 2006, 07:27:17 am »
I released the 4.1 unfinished version. (as a back up in case something happens)
-new interface
-2 new guns
-minimi reworked
-few diffirent graphics

note: this version does NOT include any maps. (will come some other time)

go to first page for downloads

Offline O.R.I.O.N.

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #110 on: September 14, 2006, 08:57:28 am »
Its says in the first page. btw the pic came out a bit ****ty coz of that giffy program. -.-

Quote
....slugs that can take out a mecha with few hits from this weapon.

-FRC type-E4 (halo origin)
The Fuel rod cannon is a choice for any pilot, who literally likes to blow the **** out of his opponents.


-LR-Karasa.....

Ah.  Alright then. :P
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Cheg

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #111 on: September 15, 2006, 09:48:13 pm »
The Nuke Launcher isn't working for me, and if I drop it and pick it back up, it has no ammunition (regardless if I had ammunition before or not). I'm playing the 4.0 version, BTW.

Offline Keron Cyst

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #112 on: September 16, 2006, 10:19:25 am »
That's the point. :P Only one-time use, no grabbing a Nuke Launcher from an enemy or yourself.

Offline billay

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #113 on: September 16, 2006, 12:15:02 pm »
That looks awesome, but can someone help me w/ the download? I'm confused...
Game name is Ruger-Tard

Offline Iridescent

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #114 on: September 16, 2006, 02:19:34 pm »
Pure and utter sexiness.
Love the weapons look so awesomely cool.

Congratulations
No animated signatures
Rememer that people

Offline numgun

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #115 on: September 16, 2006, 02:29:35 pm »
@ billay: can you explain whats the problem? if you mean whats the .rar format, then I'll tell you to get winrar (zip program) and unzip the ERA-4.1.rar in your soldat directory. then go to the ERA folder and take all the files from it, then go back to your soldat directory and press ''paste''. it will ask to overwrite some files, just say ''yes to all''.

done.

@ at cheg: have you heard of crouching when firing your law? ¬_¬
btw, dont ever throw your unused nuke launcher for nothing. it will lose all ammo and wont let you reload anymore.

@ keron: did you figure out the waypoints in the rear exit on ctf_minerva?

Offline billay

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #116 on: September 16, 2006, 04:23:38 pm »
@ billay: can you explain whats the problem? if you mean whats the .rar format, then I'll tell you to get winrar (zip program) and unzip the ERA-4.1.rar in your soldat directory. then go to the ERA folder and take all the files from it, then go back to your soldat directory and press ''paste''. it will ask to overwrite some files, just say ''yes to all''.

done.

@ at cheg: have you heard of crouching when firing your law? ¬_¬
btw, dont ever throw your unused nuke launcher for nothing. it will lose all ammo and wont let you reload anymore.

@ keron: did you figure out the waypoints in the rear exit on ctf_minerva?
Yeah, I know what WinRar is, but I tried to copy those files and paste it, but it messes with Soldat too. I tried to play regular Soldat and all of the text things like Destroyed instead of Killed and Mechs instead of players were changed....
EDIT: And I don't have WinRar.
Game name is Ruger-Tard

Offline psyl3ntshad0w

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #117 on: September 16, 2006, 09:10:21 pm »
i like the new interface a lot more than the old one...nice work

Offline Keron Cyst

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #118 on: September 17, 2006, 12:29:15 am »
... @ keron: did you figure out the waypoints in the rear exit on ctf_minerva?
Well, I've got the right ship functioning, probably only because the asteroid on its side is closer. :P Now for the left...

EDIT Dude, ctf_Minerva's completely defying a basic rule of waypointing which I almost always abide by when having soldaten jet. I think I might need to scrap usage of the western chute (at least, for Bravo so far. Haven't tested Alpha yet...) xD
« Last Edit: September 26, 2006, 10:12:03 pm by Keron Cyst »

Offline KentheGreat

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #119 on: October 01, 2006, 05:07:18 am »
this mod pwns ^^