Author Topic: :::ERADICATION WARS::: !![Ver 6.0]!!  (Read 71691 times)

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Offline Foley

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #160 on: October 18, 2006, 11:23:36 am »
Heavensbase kinda sucks in my opinion. But its only my opinion.
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline O.R.I.O.N.

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #161 on: October 18, 2006, 01:28:00 pm »
It's a bit sided towards the defenders, but it makes for interesting matches, and you get the feeling that you're a flight-capable mech.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Foley

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #162 on: October 18, 2006, 03:21:23 pm »
In ERA u feel like that on every map with jetpack. Its just great mod.
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline Keron Cyst

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #163 on: October 18, 2006, 05:07:58 pm »
numgun, play inf_heavensbase with 10 bots on Alpha. They'll get the flag ;) I always playtest with at least 5 on both teams, or even 20 if testing one team. Bots are very fickle when it comes to obeying waypoints...

Offline O.R.I.O.N.

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #164 on: October 19, 2006, 09:23:22 am »
I hear that. :P
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline numgun

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #165 on: October 19, 2006, 01:14:12 pm »
mmmh...

Can you do a demo on the bots how they get to the flag?
maybe theres something diffirent with our pc's or soldat. they cant really seem to go ''perfectly'' anywhere at all...
I'll make a demo too sometime...

No further comments.  /: I

Offline Keron Cyst

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #166 on: October 19, 2006, 02:47:14 pm »
They usually land into the ocean floor, then fly up to the main front of the base, go through the Bravo spawn zone, jump over the hole in the ground after the healing station, and grab the flag...

The screens look the same as the version I sent you, at least, right?

Offline numgun

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #167 on: October 19, 2006, 04:05:52 pm »
yeah... but they mostly take the cave route on my soldat and get to the flag bunker and after the cave part from the left
and get to the flag room. they seems to reach it but getting back is no use: the bots come to the jump-pad in the ocean and keep bouncing there for a looong time. even blowing the m79 at their balls didnt do the trick : (

Offline Royal-22

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #168 on: October 19, 2006, 06:54:53 pm »
THIS MOD IS BALLLLLLLLLLLLLIN

(the 2nd link is the only one that works)

Offline ultraman

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #169 on: October 27, 2006, 03:52:32 am »
This mod r0x0rs my b0x0rs and s0x0rs. Yeah.

Offline Boonerang

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #170 on: October 29, 2006, 10:38:43 am »
amazing mod!!!!!! :D

Offline Will

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Re: ::ERADICATION WARS v4.1:: (UF version)
« Reply #171 on: November 01, 2006, 04:15:27 am »
So numgun are you gonna get to work and finnish this version please!!!!!!!!!

Offline numgun

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Re: ::::ERADICATION WARS v5.0::::
« Reply #172 on: November 02, 2006, 12:28:50 pm »
ERA v5.0 released.

RC signing off.

Offline ANdro!d

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Re: ::::ERADICATION WARS v5.0::::
« Reply #173 on: November 02, 2006, 01:50:52 pm »
Why do you have explosions in the "flames" folder ?
Check the fucking rules on sigs.

Offline Mistercharles

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Re: ::::ERADICATION WARS v5.0::::
« Reply #174 on: November 02, 2006, 03:05:21 pm »
Holy f?ckin' sh?t. That's the most maps I've ever seen in a mod, and all of them rock! Ctf_Nightfire is the best city map I've ever seen (far better than my hki metro map). All I have to say is...

All my downloads are belong to you.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Keron Cyst

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Re: ::::ERADICATION WARS v5.0::::
« Reply #175 on: November 02, 2006, 03:29:12 pm »
lol, my work was wasted :P

Man, you must've worked nonstop on those maps! Fantastic job.

Offline Lord Ivahn

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Re: ::::ERADICATION WARS v5.0::::
« Reply #176 on: November 02, 2006, 04:14:44 pm »
Damn man...i feel owned. Since i've been always trying to reach some compromise between mechs (mechwarrior style) and anime mecha's, this one absoluely rules among those second -gundam styled ones. I guess i'll stick to the walkers now;p
And those maps- i'm amazed. they stick to the atmosphere, and this nightfire just pwns.

Some + and - to be exact and constructive

+++++Weapons fot perfectly into the menu altrough it may may seem thet they are too big. They are not;]
+++++Your drawing style- Big, coloured weapons, with great shading.
+++++Explosions "bleeding" effect + all sparks gives me the greatest feel of exploding warmashines i've ever had
+++++Maps maps, and once more maps-i've never seen any mappack ftting so much for this theme, and so well made. I bow down before your herd work in there.
+++++Interface graphics also fits perfectly.
+++++I can feel the passion to gundams in here, big thanks and respect for that.
+++++Details and hard hard work- again thanks and respect for that.

-Some sound quality differ from others, but i'm aware that a mortal modder cant do much about it just with commonly used software.
-I would make the the dome-like, round barrier in nightfire instead of square one.
-on ctf_minerva2 i've encountered brown missing scenery(but just one as for now;p)
-Just wondering if those forced high-jumps wont flood kick on servers, but even if they do, i's still glat they're here.
-You could smoother this rainbow health bar a little. I mean...it's almost 2 years old, and still looks like it's less than 30 colors in there;p I forgot about that myself untill now.

Note that minuses are very, very small and i still consider this mod best mecha' one at the moment.
GJ
« Last Edit: November 02, 2006, 04:24:25 pm by Lord Ivahn »

Offline Will

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Re: ::::ERADICATION WARS v5.0::::
« Reply #177 on: November 02, 2006, 04:16:11 pm »
OMG I freakin love you . You are my second best human being aside Milkman Dan (tho I doubt he's human). I love those additional weapons. If you need any ideas on new weapons ( if you ever want to make additional weapon packs) just contact me . I have great experience in weapons.ini modding and I always have some new ideas but I'm just too lazy to make my own mod. I'm helping a friend of mine with his mod , which he will release shortly .

Offline Mistercharles

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Re: ::::ERADICATION WARS v5.0::::
« Reply #178 on: November 02, 2006, 04:31:01 pm »
I just tried the maps. Every single one is amazing. The atmosphere in isolde is unprecedented, astroidbase has artillery cannons i have never witnessed before, kyushu is just plain beautiful, and nightfire is top-quality R/Sage.

Ivahn, I would've done the same with nightfire :\
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Spellcaster

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Re: ::::ERADICATION WARS v5.0::::
« Reply #179 on: November 02, 2006, 04:44:39 pm »
http://www.rarlab.com/download.htm

Try the first link. Even though it's a trial, I haven't noticed any deadlines on it (???). I use it a lot and like it.
I learned that sadness is just another word for not enough caffine.