Author Topic: :::ERADICATION WARS::: !![Ver 6.0]!!  (Read 61623 times)

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Offline Foley

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #80 on: August 01, 2006, 09:31:04 am »
Yeah, why not?
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline numgun

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #81 on: August 01, 2006, 09:43:14 am »
I expected that you would include Gundam Wings :(

If you had tried them you might have noticed that they werent perfect, as the they look wrong when facing right with the soldier. But as the idea was nice in my opnion, i dicided to release them. feel free to use them with this mod if you feel so!
(i prefer the nuclear missile launcher  ;D)


how are the maps coming up Keron? i cant wait to get some insane bot action in space! (and land)

Offline FurkaN

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #82 on: August 02, 2006, 01:57:52 pm »
K00l m0d.. Happy birthday 2 u!  :)

Offline Keron Cyst

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #83 on: August 02, 2006, 08:12:54 pm »
Oh, sorry; I've kinda been really busy these weeks... I'll try to get them out before school starts, or else I really won't be able to work with 'em at all, then :P

Offline numgun

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #84 on: August 05, 2006, 01:09:45 pm »
Aww... is there lots left to do on those maps? I wanna try em so bad. ; X
Im just waiting for those maps and ill release the version 4.1 update right away.


Meanwhile I made a 3rd map:
-fully waypointed
-has 2 artillery cannons (credits to chakapoko maker)


Offline Fx

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #85 on: August 05, 2006, 02:33:24 pm »
Congratulations dude!
This mod is awesome!!!!
keep the good work!

Offline The Red Guy

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #86 on: August 21, 2006, 06:27:49 am »
I just like to say that the sounds from the mod doesn't make the weapons unique.
Cause they're almost the same.
And there's no thrill because the weapon's attack damage has been reduced (except for minigun >.<).
But I love the maps. :D

Offline O.R.I.O.N.

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #87 on: August 21, 2006, 11:09:42 am »
I love the maps too.  One of my favorite parts to the mod.  My only real complaints about it is the nonexistent reload on the Nuke Launcher (at least make it really slow!), and the weakened sniper.  Otherwise, all-around sweetness.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline numgun

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #88 on: August 21, 2006, 01:15:08 pm »
Well, actually while making the WM I had in mind to ppl use it only in duels, but that flopped quite hard. because soldat didnt have the maneuverability for it. it would require the ''immidiate jet discharge'' feature in soldat, but I dont think MM is ever going to implement that. But the main point is to make the weapons balanced and ''weak'' that you could feel that youre destroying an heavily armored mech, not a human. as for the Nuke launcher, for balancing reasons I made it shoots only 2 rockets. thats it. it will NOT RELOAD after it. (nuclear weapons are expensive anyways, ya know)

And as Keron is delaying me, I thought of upgrading the mod with a major(1) improvent bunch.
Right now im working on the new interface, its gonna be metal-tech styled.
and I've changed the most sounds aswell (mostly movement sounds and and explosion, death and bonus sounds too.)
Fixin' up the 3rd map (picture on this topic)

Offline O.R.I.O.N.

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #89 on: August 21, 2006, 01:22:26 pm »
Alright, that answers a few questions.  But, while you're going back over the update, you might want to fix the vertical shift that resulted in a few weapons, mainly the nuke launcher.

One more thing: I have an idea for a possible map.  It would be completley inside one gigantic warship with a few asteroids and whatnot outside for decoration.  A closed map like that could create some interesting situations.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline numgun

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #90 on: August 22, 2006, 06:33:39 am »
Alright, that answers a few questions. But, while you're going back over the update, you might want to fix the vertical shift that resulted in a few weapons, mainly the nuke launcher.

One more thing: I have an idea for a possible map. It would be completley inside one gigantic warship with a few asteroids and whatnot outside for decoration. A closed map like that could create some interesting situations.

1. cant fix it.
2. dont want to be cause the nuke is actually supposed to be like that on the shoulder, its perfect like that.

as for the map: Im having a RS type map on a abandoned space station which has only some red  emergency lights in few places, other it will be very dark and will have lots of cover.
but thats only in my mind right now.
Also I was thinking some type of dueling DM map, but I dont know what It will contain.

Offline The Red Guy

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #91 on: August 22, 2006, 06:36:02 am »
Okay, the maps are great though, you should do more map making on these themes.

Offline O.R.I.O.N.

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #92 on: August 22, 2006, 10:58:39 am »
Alright, that answers a few questions. But, while you're going back over the update, you might want to fix the vertical shift that resulted in a few weapons, mainly the nuke launcher.

One more thing: I have an idea for a possible map. It would be completley inside one gigantic warship with a few asteroids and whatnot outside for decoration. A closed map like that could create some interesting situations.

1. cant fix it.
2. dont want to be cause the nuke is actually supposed to be like that on the shoulder, its perfect like that.

as for the map: Im having a RS type map on a abandoned space station which has only some red emergency lights in few places, other it will be very dark and will have lots of cover.
but thats only in my mind right now.
Also I was thinking some type of dueling DM map, but I dont know what It will contain.

I realize that the nuke launcher is supposed to be on your shoulder, but it's only like that when you're facing right.  When you're facing left, it's on your hip, practically. 0_o

Kewl, close quarters map.
Oh, and for the dueling map, try making some kind of junkyard or dug-out quarry, or something like that.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline numgun

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #93 on: August 24, 2006, 11:26:51 am »
oh yea... that cursed left-side gfx shit. -.-

WARNING TO ALL!
If you want to have the old mp5, spas and the old minimi, then download them now.
why? because they get kicked away.
heres some of the new guns:

socom will get changed too.

Fake edit: the new minimi has been slimmed a bit.

Offline O.R.I.O.N.

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #94 on: August 24, 2006, 12:55:22 pm »
Kewl.  I like the new looks on those guns.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Keron Cyst

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #95 on: August 24, 2006, 03:37:30 pm »
I love those graphics.

Quote from: numgun
as Keron is delaying me, I thought of upgrading the mod with a major(1) improvent bunch.
I'm sorry! :P I'll put your stuff first on my to-do list.

Offline numgun

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #96 on: August 31, 2006, 02:32:16 pm »
I was playing few rounds with ERA and I suddenly felt a bit greedy... I felt like like the blast effects werent juicy and big enough. what do you say?

A quick poll:
Would you like the bigger explosion effects in ERA? (the blood > flames)
1. Yes, moooore!
2. No *smites numgun out of the greed*


and also a small teaser:

Offline O.R.I.O.N.

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #97 on: August 31, 2006, 03:17:18 pm »
Yes, make it more showey.  I like showey.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Bgretydews

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #98 on: August 31, 2006, 04:40:03 pm »
The rar link is broken >_<
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.

Offline Keron Cyst

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Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #99 on: September 01, 2006, 06:45:58 pm »
Yes, make it more showey.  I like showey.
lol, I felt the current was a bit clustered. If you're going to modify the blast effects, try to spread the pixels out more so you can still see mechs inside any of the... stuff...

what is it, anyways? oO' Super-hot shrapnel blown off the mechs, or what?...