Author Topic: :::ERADICATION WARS::: !![Ver 6.0]!!  (Read 71179 times)

0 Members and 1 Guest are viewing this topic.

Offline Meep.

  • Camper
  • ***
  • Posts: 287
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #20 on: July 21, 2006, 02:24:36 am »

Offline The_Ninja

  • Soldier
  • **
  • Posts: 217
  • erm...
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #21 on: July 21, 2006, 02:40:34 am »
kk cheers man

Offline Wolf_Man

  • Camper
  • ***
  • Posts: 348
  • I'm everything you're not watching.
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #22 on: July 21, 2006, 03:03:52 am »
yayzors
he has eyebrows of authority + 5. Are you kidding?

Offline The_Ninja

  • Soldier
  • **
  • Posts: 217
  • erm...
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #23 on: July 21, 2006, 03:12:38 am »
all done!

Offline numgun

  • Veteran
  • *****
  • Posts: 1031
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #24 on: July 21, 2006, 04:23:32 am »
http://zenixstudios.com/files/2easgd.zip Zip form.

Big thanks meep! Otherwise you guys would have to wait 5 more hours to get it.
I recommend for anyone to get winrar, it can open practically any zipped file.

Thanks for the feedback everyone!

Offline Will

  • Flagrunner
  • ****
  • Posts: 910
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #25 on: July 21, 2006, 04:58:36 am »
I have an idea how to make your mod have more sparks and stuff.
you could make bigger sparks(?) when bullet collides with ground (like in mecha mod only bigger)

Offline Sotija

  • Veteran
  • *****
  • Posts: 1053
  • Sotija
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #26 on: July 21, 2006, 05:05:12 am »
Happy birthday to you^^

And finnish

Hyvää syntymäpäivää

Offline The_Ninja

  • Soldier
  • **
  • Posts: 217
  • erm...
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #27 on: July 21, 2006, 05:21:00 am »
yer, well if my mum catches me downloading something and installing it... im in deep doggie doo doo

Offline Foley

  • Camper
  • ***
  • Posts: 366
  • Designer/Programmer
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #28 on: July 21, 2006, 05:44:51 am »
I can host ur mods in whatever archive u want (if u want of course) on my personnal ftp server, AAANYWAYS, good job, the graphics reminds me of the halo mod v3 (or something...?)

Besides, how long took u to make those explosions????
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline numgun

  • Veteran
  • *****
  • Posts: 1031
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #29 on: July 21, 2006, 09:52:39 am »
I have an idea how to make your mod have more sparks and stuff.
you could make bigger sparks(?) when bullet collides with ground (like in mecha mod only bigger)

Working on it ;) I had this in mind but i left it out.

I can host ur mods in whatever archive u want (if u want of course) on my personnal ftp server, AAANYWAYS, good job, the graphics reminds me of the halo mod v3 (or something...?)

Besides, how long took u to make those explosions????

Hell yea! host it, spread it. Thank you!
Which explosions you mean?
-If you mean the main big one, that was made by Tattoo.
-The flames coming out of the flamer are modded from the Tattoo's explosion.
-The blast effects (the ''blood'') didnt take much time in making, but the testing was really long.

Sotija: Kiitti! :D

Offline Foley

  • Camper
  • ***
  • Posts: 366
  • Designer/Programmer
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #30 on: July 21, 2006, 01:12:46 pm »
Well yea i added You to msn, i better like mine "cartoon-like" explosions in vegetable wars :D [insert devil smilie here]... but the one u got in mod, im using with special operations mod, got from soldatmods.tk :)
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline The_Ninja

  • Soldier
  • **
  • Posts: 217
  • erm...
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #31 on: July 21, 2006, 05:40:46 pm »
i remeber, before i new about these forums... which was for a long while after i was playing soldat.... that i got my mods from http://soldatmods.edgegaming.com/integramod/portal.php.... The've got heaps of stuff there and its all fairly good to try out some new stuff, i remember getting some of the best mods i've seen from there...

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #32 on: July 21, 2006, 07:17:44 pm »
Those interface-gfx are nearly as good as Lord_Ivahn's own. Weapons 0 & 6 especially appeal to me. You certainly have improved, numgun! :o

I observe that neither of the maps are waypointed... ;)

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #33 on: July 21, 2006, 10:57:04 pm »
 :o
no coments
very nice work man

Offline Foley

  • Camper
  • ***
  • Posts: 366
  • Designer/Programmer
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #34 on: July 22, 2006, 03:51:31 am »
One of the weapons is Fuel-Rod gun from Halo (game)... Guess what ;)
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline Didimow

  • Soldier
  • **
  • Posts: 179
  • 4x4s Suck
    • endless forest
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #35 on: July 22, 2006, 04:24:12 am »
I LOVE YOUR MODS!!!

Offline numgun

  • Veteran
  • *****
  • Posts: 1031
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #36 on: July 22, 2006, 07:21:29 am »
K, there's gonna be an update released soon. (sparks-gfx changes and default.txt tweaks.)
I'll add a weapon desciption on the first topic after this post.

Keron: If you feel like making waypoints it would be great! The only waypointing problem will  be in the catapults.
I guess the bots should avoid it and just fly at the enemy base instead of using it.
You should get the bots prone on the launch area if you want to make them fly forward on the catapult. If they hit in standing position, they will blast off directly up.

See what you can do, if you want to. ;)

Also the blue mech indicator on the health bar (interface) is Ivan's. Drawing a red cross instead of that would look stupid :P The rest is fully made by me.


Offline Plonkoon

  • Veteran
  • *****
  • Posts: 1022
  • I know Karate!....and several other Japanese words
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #37 on: July 22, 2006, 11:15:04 am »
It's always so nice to see a mod well done.   8)

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #38 on: July 22, 2006, 11:27:13 am »
numgun, if the third route according to the manual doesn't need proning, I might be able to get bots to use that jump. ;)

Offline Chaosrain112

  • Major(1)
  • Posts: 48
  • Buster Sword Nut & Novice Weapon/Map Maker
Re: --{ERADICATION WARS v.4.0}-- tc for soldat
« Reply #39 on: July 22, 2006, 12:46:29 pm »
This mod is definitely worth it.

I hosted a server that had "ERA MOD SERVER!!!!!" for the name and only a few people joined though.

Some fag even had the balls to say "all robots wtf this sucks".  He got kicked.