Author Topic: What does -6 dmg on ruger change?  (Read 12184 times)

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Offline Atom of Universe

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What does -6 dmg on ruger change?
« on: April 13, 2008, 07:29:07 am »
Where i have to hit enemy using ruger to kill in 2 shots? Does not hitting legs is enough? Or i need at least one headshot?

How it is in 1.42, and how it would be when we set the newest balance http://ef.diinoweb.com/files/pub/soldat/beta/exposition.ini (this balance would probably be in 1.5)
In this weapon balance ruger has -6 dmg (246/252)

And the second question. Does new ruger is better or worst than in 1.42?

// Ruger        dmg -6, fireinterval -1, reload -10, moveacc +2, bink -10
« Last Edit: April 13, 2008, 07:33:13 am by Atom of Universe »

Offline Xaero

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Re: What does -6 dmg on ruger change?
« Reply #1 on: April 13, 2008, 07:31:22 am »
Ruger is fine. Doesn't always 2hit kills, so fair enough.

Offline STM1993

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Re: What does -6 dmg on ruger change?
« Reply #2 on: April 13, 2008, 07:55:56 am »
The new DEs are buffed (its getting a lil strong)
MP5 buffed (good!)
AK reduced bink (okay)
Steyr nerfed (okay)
Spas buffed (reasonable)
Ruger is... less user-friendly
M79's bink is worse (it's getting a lil weak...)
Barret is buffed (WHAT?! Nvm, not too bad.)
Minimi is buffed (its on its way to become more popular!)
Minigun is buffed (cool!)
Socom gets back its 172 damage (yay lol)
Knife is nerfed slightly
Chainsaw is buffed slightly (good)
LAW is buffed (okay).

Back on topic:

// Ruger        dmg -6, fireinterval -1, reload -10, moveacc +2, bink -10

Hmm...

Ruger with -6 damage is quite minor for a difference, it still takes about 2 or 3 shots to kill.
Fireinterval -1 isn't helping much.
Reload -10 makes it strong. That's good.
Bink -10 makes it better.

But the movement acc +2... that would be something to weaken the Ruger, making it less user-friendly. I'd say that the new Ruger can be seen as a buff to the skilled Ruger users, but to the not so skilled ones, I'm afraid its gonna be quite a problem because of the movement acc.
« Last Edit: April 13, 2008, 07:59:36 am by STM1993 »

Offline 8th_account

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Re: What does -6 dmg on ruger change?
« Reply #3 on: April 13, 2008, 08:15:04 am »
It's not the latest balance. One of the changes in the latest one is that the moveacc is +1 instead of +2. And it's just an experiment. Likely the moveacc won't be changed from 1.4.2.

The -6 damage is noticable for those with a lot of game time. In an average 1.4.2 clan war you'll see about a 60/40 split between 2-hit and 3-hit kills. With this tweak it'll be closer to 50/50.

Offline Fluffy

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Re: What does -6 dmg on ruger change?
« Reply #4 on: April 13, 2008, 08:21:02 am »
Hmm. This new balance actually looks pretty good.

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Offline Ziem

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Re: What does -6 dmg on ruger change?
« Reply #5 on: April 13, 2008, 08:21:32 am »
The new ruger is worse..

-6 dmg - changes ruger from 70%/30% 2-hit/3-hit kill into 60%/40% 2-hit/3-hit kill.

I'd say that the new Ruger can be seen as a buff to the skilled Ruger users
No... It's still a nerf.
-6 dmg is the change which you'll notice once per 4-5 kills, and -1 fireint is the change which you'll notice... once during a week of playing.

Offline -Major-

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Re: What does -6 dmg on ruger change?
« Reply #6 on: April 13, 2008, 09:11:49 am »
-6 damage is roughly 1 - 2% less than the previous weapons mod, just do the maths D:
« Last Edit: April 13, 2008, 09:51:34 am by -Major- »

Offline Ziem

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Re: What does -6 dmg on ruger change?
« Reply #7 on: April 13, 2008, 09:16:44 am »
-6 damage is roughly 1 - 2% less than the previous weapons mod, just do the maths D:
RLY?
I don't care about how %'s less is it. I care about how it works in practice.

Offline -Major-

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Re: What does -6 dmg on ruger change?
« Reply #8 on: April 13, 2008, 09:20:10 am »
-6 damage is roughly 1 - 2% less than the previous weapons mod, just do the maths D:
RLY?
I don't care about how %'s less is it. I care about how it works in practice.

well it'll be harder to go solo with but no change if you go with a teammate with it (assuming the teammate actully hits)
« Last Edit: April 13, 2008, 09:26:56 am by -Major- »

Offline STM1993

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Re: What does -6 dmg on ruger change?
« Reply #9 on: April 13, 2008, 11:06:32 am »
The new ruger is worse..

-6 dmg - changes ruger from 70%/30% 2-hit/3-hit kill into 60%/40% 2-hit/3-hit kill.

I'd say that the new Ruger can be seen as a buff to the skilled Ruger users
No... It's still a nerf.
-6 dmg is the change which you'll notice once per 4-5 kills, and -1 fireint is the change which you'll notice... once during a week of playing.

Oh, so that's considered one whole lot of damage? I didn't test the weapons yet, I just judged from the stats, so ya...

Okay, I'd say Ruger is nerfed because of a huge loss of damage, and that outweighs its little buffs.

I gotta test this weapon mod when I have time... tomorrow's Monday for me, so I don't think I'll have the time. My exams are in 2 weeks' time too.

Offline Atom of Universe

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Re: What does -6 dmg on ruger change?
« Reply #10 on: April 13, 2008, 11:44:48 am »
8th_account, thank You for all this information.

Ziem - i agree with u. This few damage can be noticeable.

Offline darkangel

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Re: What does -6 dmg on ruger change?
« Reply #11 on: April 13, 2008, 12:10:05 pm »
The new DEs are buffed (its getting a lil strong)
MP5 buffed (good!)
AK reduced bink (okay)
Steyr nerfed (okay)
Spas buffed (reasonable)
Ruger is... less user-friendly
M79's bink is worse (it's getting a lil weak...)
Barret is buffed (WHAT?! Nvm, not too bad.)
Minimi is buffed (its on its way to become more popular!)
Minigun is buffed (cool!)
Socom gets back its 172 damage (yay lol)
Knife is nerfed slightly
Chainsaw is buffed slightly (good)
LAW is buffed (okay).

can anyone explain buffed and nerfed and stuff plz ? for me :P
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Offline -Major-

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Re: What does -6 dmg on ruger change?
« Reply #12 on: April 13, 2008, 01:20:08 pm »
The new DEs are buffed (its getting a lil strong)
MP5 buffed (good!)
AK reduced bink (okay)
Steyr nerfed (okay)
Spas buffed (reasonable)
Ruger is... less user-friendly
M79's bink is worse (it's getting a lil weak...)
Barret is buffed (WHAT?! Nvm, not too bad.)
Minimi is buffed (its on its way to become more popular!)
Minigun is buffed (cool!)
Socom gets back its 172 damage (yay lol)
Knife is nerfed slightly
Chainsaw is buffed slightly (good)
LAW is buffed (okay).

can anyone explain buffed and nerfed and stuff plz ? for me :P

I supose you should write your comment outside of the quote.

but to your question. a nerf is when somethinghas been degraded and a buff if it's upgraded.

Offline STM1993

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Re: What does -6 dmg on ruger change?
« Reply #13 on: April 14, 2008, 05:32:45 am »
Buff = Upgraded (Better)
Nerf = Downgraded (Weaker)

And ya, thanks 8th_account for the info. It can help a lil with the community giving suggestions and testing it out a little.

Ok I guess I'll do some testing myself on that possible weapon.ini soon. And yes, I'm aware that the boost speed of the minigun when used in 1.4.2 is far higher than what it is supposed to be in 1.5

Date Posted: 14 April 2008, 17:22:01
Okay, I've done a little bit of testing. Here's what I think:

USSOCOM
It's all good. USSOCOM is balanced and it shall be like this for the rest of the Soldat versions I guess. Besides, 172 looks nicer than 171 XD

Desert Eagles
Hmm, its pretty still good.

HK MP5
Now it's pretty strong. Still good.

Ak-74
Definitely a bit better.

Steyr AUG
Not much of a augger, but I can see its nerf is quite major with its decrease in ammo, but it is a little bit better in a quick fight due to lower self-bink.

Spas-12
I think this is okay, seeing how Spas is quite uncommonly used.

Ruger 77
Even at a pretty close range, it can take 3 shots to kill, 1 leg 1 body doesn't kill yet. If I used 1.4.2's damage, 1 leg and 1 body at the same range can kill. It's nerfed quite alot actually. You can see the difference in faster reload speed, very hardly noticeable for fireinterval, the lowered bink may be noticed. No comment about movement acc because 8th said that the movement acc probably won't be changed.

M79
The increased bink CAN be a problem to M79 users, so they have to learn to dodge more.

Barrett M82A1
After trying it out... I guess the fireinterval is a lil fast, but still acceptable. I'm seeing less Barret users atm, so okay.

FN Minimi
I personally believe that the reload time is a bit too fast. It'll turn into an AK if the reload gets too fast. And yes, the SFX for reload must be changed.

XM214 Minigun
Minigun is overpowered (though this may be inaccurate since I played offline with this). Even at a rather long range, the minigun, as long as there is concentrated fire, destroys everything really fast. I suggest the bullet speed be reduced, or the fireinterval changed back to 4, or both if necessary.

(I think this minigun's stats are suitable for a turret!)

Combat Knife
I'm not a knifer, so I can't really see a big difference.

Chainsaw
This is a good buff.

M72 LAW
That's a pretty decent buffing.

Anyway, we can't really rely too much on the info of the BETA weapon.ini we have here. In the end, the finished product is probably gonna be very different from this, and this BETA, as said by 8th, is pretty old info.
« Last Edit: April 14, 2008, 06:02:28 am by STM1993 »

Offline Pie

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Re: What does -6 dmg on ruger change?
« Reply #14 on: April 14, 2008, 06:32:59 am »

XM214 Minigun
Minigun is overpowered (though this may be inaccurate since I played offline with this). Even at a rather long range, the minigun, as long as there is concentrated fire, destroys everything really fast. I suggest the bullet speed be reduced, or the fireinterval changed back to 4, or both if necessary.


Minigun is hardly used at all, it's got a large enough start up time to deter people from using it, only a few people can use it well or at all.
Most just aim and spray, i for one know how to use it to well.
It isn't technically over powered. Once the reg is fixed it will be good.
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Offline STM1993

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Re: What does -6 dmg on ruger change?
« Reply #15 on: April 14, 2008, 07:16:41 am »
Minigun is hardly used at all, it's got a large enough start up time to deter people from using it, only a few people can use it well or at all.
Most just aim and spray, i for one know how to use it to well.
It isn't technically over powered. Once the reg is fixed it will be good.

I see. So my opinion is biased on that one, since I'm actually a minigun user myself in less serious games, and I can get some good kills.

Offline Fluffy

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Re: What does -6 dmg on ruger change?
« Reply #16 on: April 14, 2008, 08:57:41 am »
"Less serious" games mean nothing to the beta testers. They're hardcore clan gamers who probably want to make every gun able to compete in matches.

Note that even if the buffed minigun kills quickly, a Barretteer has already shot you down before the gun starts to fire. The start up time hasn't been reduced one bit. And what happens when you run out of ammo? The reloading time is still pretty much still the same.

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Offline O.R.I.O.N.

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Re: What does -6 dmg on ruger change?
« Reply #17 on: April 14, 2008, 09:28:42 am »
The minigun is inevitably a support weapon. It gives whoever you're shooting at to get the hell out of the way while your buddies get a better position to kill them. At least, that's one of the better usages. If anything, the minigun succeeds at being annoying as hell.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
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Offline STM1993

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Re: What does -6 dmg on ruger change?
« Reply #18 on: April 14, 2008, 10:08:33 am »
In other words, the minigun's gonna be, has been, and most probably will forever be:

1. Super fast firing rate
2. High bullet speed
3. Has 100 ammo
4. But has 50 startup time
5. Have insanely long reload time
6. Minigun's only true weakness is to kill it before it can kill (startup and reload time)
7. More of an annoyance/support weapon than a killing machine

But one more thing:
How much is the backward boost of the minigun going to be?

And when shooting the minigun, you cannot:

1. Unprone if you're proning ; you'll end up proning back again unless you face your minigun backwards to cancel the prone instead.
2. Cannot throw nades.

Is that meant to happen?
« Last Edit: April 14, 2008, 10:18:55 am by STM1993 »

Offline Atom of Universe

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Re: What does -6 dmg on ruger change?
« Reply #19 on: April 14, 2008, 12:50:02 pm »
This topic is about ruger, pls dont make a mess on the forum. Thank You.