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The ruger freaking blows. Three head shots don't even guarentee a kill with the lag in soldat. With how easy it is to spray the crap out of a ruger user, chances are an HK or STEYR in your face will drop you before you can land two out of three headshots for the kill. Soldat is being phased back into the massive age of spraying. Lovely.
Does anyone have a link to the latest 1.5 weapon mod?I've got the one you can download from here: http://solkom.blogspot.com/2008/02/beta-15-so-whats-happening.htmlBut I think there's an updated one (e.g. 1 of the changes is Ruger's movement acc. = +1
A 2-3-hit killer? 1 (EVEN 2) in the head and the other one in the torso? What are you guys, only playing Normal mode or something?Even with my lags (and the fact that I use Ruger once the Halley comet passes near the sun), I can kill with maximum 2 torso shots.Often being the most laggy player in the server, I die from 1 torso or headshot. And when I hear players drivel about ruger being UNDERPOWERED, laughter hits me like when watching another comedy of Jeff Dunham.I'm not a Ruger hater, though I used to be. I realised that if one is extremely good with one weapon, to compensate, he's probably crippled with any other weapon.No weapon is more than the rest. It's all about being wise when making the decision where to use them.
A 2-3-hit killer? 1 (EVEN 2) in the head and the other one in the torso? What are you guys, only playing Normal mode or something?
This section of the forum is reserved for normal Soldat.
Okay, movement acc 4, -5 or -6 damage is still reasonable. Movement acc 5 is a bit too high.
It's doesn't really matter for good ruger-user(tard) how high the moveacc is. 5 moveacc is for stopping all those close-mid range fights, when ruger wasn't affected so much as it is now.
Does anyone have the latest version of the weapon configuration for 1.5.0?
completely ruined steyr. So easy to use and so boring to use.
Quote from: excruciator on April 16, 2008, 07:24:45 amcompletely ruined steyr. So easy to use and so boring to use.And so powerful.
What? A buff to skilled and a nerf to unskilled? Thats the OPPOSITE what is being wanted right now. Right now, the maximum potential is way too high. Good people can reeach it, and thus they have advantage over those who are good with other weapons, since Rugers maximum practical potential is higher when compared to other weapons.So, making Ruger more newbie-friendly and harder for so-called professionals should be the priority.
Quote from: Clawbug on April 17, 2008, 02:57:50 amWhat? A buff to skilled and a nerf to unskilled? Thats the OPPOSITE what is being wanted right now. Right now, the maximum potential is way too high. Good people can reeach it, and thus they have advantage over those who are good with other weapons, since Rugers maximum practical potential is higher when compared to other weapons.So, making Ruger more newbie-friendly and harder for so-called professionals should be the priority.The problem is, for a weapon like the Ruger, if it is made more newbie-friendly, it would also make it even easier to use for the better players as well. I have no idea how to make it a newbie-friendly Ruger, except reduce its damage and make it more accurate, which ultimately makes it more like a long-ranged desert eagle, and this is not what the Ruger is supposed to be, but rather, a slow-firing, low ammo and high damage rifle which requires good skills and aiming ability to use.That's the big problem.
Clawbug,Ruger *was* overpowered... in 1.5 it isn't.Oh and btw, Deagles can kill faster xD.
Quote from: Ziem on April 18, 2008, 11:23:48 amClawbug,Ruger *was* overpowered... in 1.5 it isn't.Oh and btw, Deagles can kill faster xD.It's as though the power of the Ruger is slowly being trasferred to the DEs lol.Ya, DEs are much stronger than the Ruger, but the Ruger has the superiority of long range and having slightly higher damage per shot. And I think it is actually trickier to master the bullet angle of the DEs as compared to the Ruger.