Author Topic: What does -6 dmg on ruger change?  (Read 12187 times)

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Offline Extacide

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Re: What does -6 dmg on ruger change?
« Reply #20 on: April 14, 2008, 05:01:15 pm »
The ruger freaking blows. Three head shots don't even guarentee a kill with the lag in soldat. With how easy it is to spray the crap out of a ruger user, chances are an HK or STEYR in your face will drop you before you can land two out of three headshots for the kill. Soldat is being phased back into the massive age of spraying. Lovely.
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Offline Ziem

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Re: What does -6 dmg on ruger change?
« Reply #21 on: April 14, 2008, 10:58:55 pm »
The ruger freaking blows. Three head shots don't even guarentee a kill with the lag in soldat. With how easy it is to spray the crap out of a ruger user, chances are an HK or STEYR in your face will drop you before you can land two out of three headshots for the kill. Soldat is being phased back into the massive age of spraying. Lovely.
1. Lag/hit-reg bugs doesn't count as "balance"
2. Ruger needs 2 heads/head+torso hits to kill.

Offline STM1993

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Re: What does -6 dmg on ruger change?
« Reply #22 on: April 15, 2008, 07:21:17 am »
Ruger has been and will always be a long-ranged weapon with the ability to kill in 2 or 3 shots. 2 shots = 2 head OR 1 head 1 torso (if you're lucky 2 torso, as well as 1 head 1 leg), 3 shots = Anything with leg. (if you're unlucky, 2 torsos and 1 head 1 leg is not enough to kill)

Come on, every weapon's built for their own specialty and got its own weaknesses. Ruger's weakness is its slow firing rate and being weak at close-mid range combat. An auto can eliminate a ruger... only if the Ruger fails to keep a distance or if the auto-user is very fast and evasive. A very skilled Ruger-user can kill almost anyone before he himself gets killed.

-6 damage makes it less able to kill, which is a big nerf, even though it has other things to make up for it. So I think the Ruger is very much less user-friendly now ; it's more for the experienced and people will incredible aiming skills. If not for the nerf, the Ruger would be overpowered when in the hands of an expert. With this nerf, it wouldn't be too strong.

I personally feel that the damage should be -4 instead though.

Date Posted: 15 April 2008, 18:19:24
A little update:

I'm not sure whether this is the latest or not the latest, but this is another one of the beta's weapon mods, from this post:

Does anyone have a link to the latest 1.5 weapon mod?

I've got the one you can download from here: http://solkom.blogspot.com/2008/02/beta-15-so-whats-happening.html

But I think there's an updated one (e.g. 1 of the changes is Ruger's movement acc. = +1

That weapon.ini was from 10/2/08.

According to the first poster:
// Ruger        dmg -6, fireinterval -1, reload -10, moveacc +2, bink -10

According to PewPew's post:
// Ruger        dmg -5, fireinterval -1, reload -10, moveacc +2, bink -10

I think -5 damage is better. And ya, movement acc +2 is still a little too high. I think the movement acc being untouched from 3 is the best.
« Last Edit: April 15, 2008, 07:23:19 am by STM1993 »

Offline Mitak

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Re: What does -6 dmg on ruger change?
« Reply #23 on: April 15, 2008, 08:10:11 am »
A 2-3-hit killer? 1 (EVEN 2) in the head and the other one in the torso? What are you guys, only playing Normal mode or something?
Even with my lags (and the fact that I use Ruger once the Halley comet passes near the sun), I can kill with maximum 2 torso shots.
Often being the most laggy player in the server, I die from 1 torso or headshot.
And when I hear players drivel about ruger being UNDERPOWERED, laughter hits me like when watching another comedy of Jeff Dunham.
I'm not a Ruger hater, though I used to be. I realised that if one is extremely good with one weapon, to compensate, he's probably crippled with any other weapon.
No weapon is more than the rest. It's all about being wise when making the decision where to use them.

Offline STM1993

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Re: What does -6 dmg on ruger change?
« Reply #24 on: April 15, 2008, 08:47:35 am »
A 2-3-hit killer? 1 (EVEN 2) in the head and the other one in the torso? What are you guys, only playing Normal mode or something?
Even with my lags (and the fact that I use Ruger once the Halley comet passes near the sun), I can kill with maximum 2 torso shots.
Often being the most laggy player in the server, I die from 1 torso or headshot.
And when I hear players drivel about ruger being UNDERPOWERED, laughter hits me like when watching another comedy of Jeff Dunham.
I'm not a Ruger hater, though I used to be. I realised that if one is extremely good with one weapon, to compensate, he's probably crippled with any other weapon.
No weapon is more than the rest. It's all about being wise when making the decision where to use them.

I rarely play Realistic... I play Normal. And my ping is normally 250 to 300. I never play any higher than 300 ping (except FinBit's Pred Mod, which I got 400+ ping to -.-). Also, the stats here are for Normal. In realistic I am fully aware that merely 2 shots or a single headshot can kill.

I won't say Ruger is underpowered, I'd say in fact, its a very powerful weapon if you can aim, know how/when to use it, and know how to keep a distance (the fact tha Ruger is weak at close range compared to other weapons). As I said, every weapon is special in its own way, and this is the specialty of the Ruger. Now, I can't give very good comments about Ruger since I'm not a ruger-user or experienced with Ruger (though I did use it for a period of time), but that's what I believe/know.

Okay, movement acc 4, -5 or -6 damage is still reasonable. Movement acc 5 is a bit too high.

Offline -Major-

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Re: What does -6 dmg on ruger change?
« Reply #25 on: April 15, 2008, 11:37:06 am »
A 2-3-hit killer? 1 (EVEN 2) in the head and the other one in the torso? What are you guys, only playing Normal mode or something?
Even with my lags (and the fact that I use Ruger once the Halley comet passes near the sun), I can kill with maximum 2 torso shots.
Often being the most laggy player in the server, I die from 1 torso or headshot.
And when I hear players drivel about ruger being UNDERPOWERED, laughter hits me like when watching another comedy of Jeff Dunham.
I'm not a Ruger hater, though I used to be. I realised that if one is extremely good with one weapon, to compensate, he's probably crippled with any other weapon.
No weapon is more than the rest. It's all about being wise when making the decision where to use them.

if you didnt know normal and realistic has 2 separate weapons mods. and the ruger in realistic cant be balanced. btw realistc lacks game play :/.

Offline Ziem

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Re: What does -6 dmg on ruger change?
« Reply #26 on: April 15, 2008, 12:34:54 pm »
A 2-3-hit killer? 1 (EVEN 2) in the head and the other one in the torso? What are you guys, only playing Normal mode or something?

This section of the forum is reserved for normal Soldat.

 :-X

Okay, movement acc 4, -5 or -6 damage is still reasonable. Movement acc 5 is a bit too high.
It's doesn't really matter for good ruger-user(tard) how high the moveacc is. 5 moveacc is for stopping all those close-mid range fights, when ruger wasn't affected so much as it is now.

Offline STM1993

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Re: What does -6 dmg on ruger change?
« Reply #27 on: April 16, 2008, 03:37:35 am »
It's doesn't really matter for good ruger-user(tard) how high the moveacc is. 5 moveacc is for stopping all those close-mid range fights, when ruger wasn't affected so much as it is now.

Okay, I got your point.

Offline PewPew430

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Re: What does -6 dmg on ruger change?
« Reply #28 on: April 16, 2008, 03:42:53 am »
Does anyone have the latest version of the weapon configuration for 1.5.0?

Offline STM1993

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Re: What does -6 dmg on ruger change?
« Reply #29 on: April 16, 2008, 04:07:04 am »
Does anyone have the latest version of the weapon configuration for 1.5.0?

Let's just not ask for the latest 1.5 weapon configuration. Besides, these are all the BETA stages of the weapons, and the final can be completely different. It's up to the beta testers to release the information to the public. We'll just make do with what we're given.

Back on topic:

So, I guess the Ruger is pretty okay in the current beta we have.

Offline excruciator

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Re: What does -6 dmg on ruger change?
« Reply #30 on: April 16, 2008, 07:24:45 am »
completely ruined steyr. So easy to use and so boring to use.
Always remember the succubus...

Offline STM1993

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Re: What does -6 dmg on ruger change?
« Reply #31 on: April 16, 2008, 07:41:31 am »
completely ruined steyr. So easy to use and so boring to use.

And so powerful.

Offline Ziem

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Re: What does -6 dmg on ruger change?
« Reply #32 on: April 16, 2008, 08:32:49 am »
completely ruined steyr. So easy to use and so boring to use.

And so powerful.
He *probably* talks about steyr's +6 bink buff.. which makes it really accurate atm.

Offline STM1993

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Re: What does -6 dmg on ruger change?
« Reply #33 on: April 16, 2008, 08:50:37 am »
If you're talking about the new changes, ya the Aug's become alot more accurate, which is actually in a way still very powerful even with reduced ammo. But the movement acc's gonna remain as 2. If you're talking about now, its considered very powerful, just not very accurate.

Offline Clawbug

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Re: What does -6 dmg on ruger change?
« Reply #34 on: April 17, 2008, 02:57:50 am »
What? A buff to skilled and a nerf to unskilled? Thats the OPPOSITE what is being wanted right now. Right now, the maximum potential is way too high. Good people can reeach it, and thus they have advantage over those who are good with other weapons, since Rugers maximum practical potential is higher when compared to other weapons.

So, making Ruger more newbie-friendly and harder for so-called professionals should be the priority.
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Offline STM1993

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Re: What does -6 dmg on ruger change?
« Reply #35 on: April 17, 2008, 03:38:44 am »
What? A buff to skilled and a nerf to unskilled? Thats the OPPOSITE what is being wanted right now. Right now, the maximum potential is way too high. Good people can reeach it, and thus they have advantage over those who are good with other weapons, since Rugers maximum practical potential is higher when compared to other weapons.

So, making Ruger more newbie-friendly and harder for so-called professionals should be the priority.

The problem is, for a weapon like the Ruger, if it is made more newbie-friendly, it would also make it even easier to use for the better players as well. I have no idea how to make it a newbie-friendly Ruger, except reduce its damage and make it more accurate, which ultimately makes it more like a long-ranged desert eagle, and this is not what the Ruger is supposed to be, but rather, a slow-firing, low ammo and high damage rifle which requires good skills and aiming ability to use.

That's the big problem.
« Last Edit: April 17, 2008, 03:41:21 am by STM1993 »

Offline Clawbug

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Re: What does -6 dmg on ruger change?
« Reply #36 on: April 18, 2008, 10:33:43 am »
What? A buff to skilled and a nerf to unskilled? Thats the OPPOSITE what is being wanted right now. Right now, the maximum potential is way too high. Good people can reeach it, and thus they have advantage over those who are good with other weapons, since Rugers maximum practical potential is higher when compared to other weapons.

So, making Ruger more newbie-friendly and harder for so-called professionals should be the priority.

The problem is, for a weapon like the Ruger, if it is made more newbie-friendly, it would also make it even easier to use for the better players as well. I have no idea how to make it a newbie-friendly Ruger, except reduce its damage and make it more accurate, which ultimately makes it more like a long-ranged desert eagle, and this is not what the Ruger is supposed to be, but rather, a slow-firing, low ammo and high damage rifle which requires good skills and aiming ability to use.

That's the big problem.
No. Ruger should not be powerful. Right now it is TOO powerful against other weapons, if te player knows how to use it.

For example, there are 10 players indexed from 1 to 10.. Everyone has weapon of their number. Now, if you start comparing on how FAST they kill enemies, Ruger will be the weapon with the best result. Sure Barrett/M79 will kill faster, but they are very unreliable.

The problem is that Ruger kills faster than other weapons do, if handled well. You just CAN'T beat Ruger if he kills you with 2 hits. There is NO WAY of killing such a ruger, since NO weapon can kill as fast as Ruger does with 2 bullets. ...and guess what? There are people who can kill with 2 hits. These players go above others because they are skilled. Others can't get to their level, no matter what. ...unless everyone uses Ruger.

So Rugers maximum potential is too high.

Besides, Ruger is rather easy to use once you really know how to use it, and get used to it. It doesn't really need "skill" when compared to weapons like Deagles or Spas. Basically you just keep the cursor above your enemy and shoot.

So long story short: Good Rugerer is too good compared to good players with other weapons. i.e. Ruger is overpowered. I've made table which shows all the weapons and their stats, bullets to kill, time to kill, just everything you need to know, and that table ALSO shows that in theory Ruger kills faster than other weapons, when Ruger can kill with 2 shots.
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Offline Ziem

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Re: What does -6 dmg on ruger change?
« Reply #37 on: April 18, 2008, 11:23:48 am »
Clawbug,
Ruger *was* overpowered... in 1.5 it isn't.
Oh and btw, Deagles can kill faster xD.

Offline STM1993

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Re: What does -6 dmg on ruger change?
« Reply #38 on: April 18, 2008, 11:29:03 am »
Clawbug,
Ruger *was* overpowered... in 1.5 it isn't.
Oh and btw, Deagles can kill faster xD.

It's as though the power of the Ruger is slowly being trasferred to the DEs lol.

Ya, DEs are much stronger than the Ruger, but the Ruger has the superiority of long range and having slightly higher damage per shot. And I think it is actually trickier to master the bullet angle of the DEs as compared to the Ruger.

Offline Ziem

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Re: What does -6 dmg on ruger change?
« Reply #39 on: April 18, 2008, 12:10:53 pm »
Clawbug,
Ruger *was* overpowered... in 1.5 it isn't.
Oh and btw, Deagles can kill faster xD.

It's as though the power of the Ruger is slowly being trasferred to the DEs lol.

Ya, DEs are much stronger than the Ruger, but the Ruger has the superiority of long range and having slightly higher damage per shot. And I think it is actually trickier to master the bullet angle of the DEs as compared to the Ruger.
Actually, it was a joke ;s ... DE's 2-hit kills are rather rare, at least compared with Ruger's ~50%.
Ruger is still powerful (and has even worse 'maximum potential' Clawbug - ruger hater xDDD...) but it's rather *balanced* (at least for me ;F).