Author Topic: What does -6 dmg on ruger change?  (Read 12178 times)

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Offline Clawbug

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Re: What does -6 dmg on ruger change?
« Reply #40 on: April 18, 2008, 03:41:10 pm »
I believe that the current "1.5 WM" is going to change.

Ruger should have lesser maximum potential, as it is very accurate in hands of a pro. Weapons which have less accuracy should have higher maximum potential. In practise, every weapon should kill enemy as fast as the rest.
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Offline -Major-

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Re: What does -6 dmg on ruger change?
« Reply #41 on: April 19, 2008, 01:21:21 pm »
I believe that the current "1.5 WM" is going to change.

Ruger should have lesser maximum potential, as it is very accurate in hands of a pro. Weapons which have less accuracy should have higher maximum potential. In practise, every weapon should kill enemy as fast as the rest.
well.... I hope you dont help in the WMing.... close combat weapons has suport with nades which rangedweapons doesn't...

Offline Ziem

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Re: What does -6 dmg on ruger change?
« Reply #42 on: April 20, 2008, 12:16:52 pm »
I believe that the current "1.5 WM" is going to change.

Ruger should have lesser maximum potential, as it is very accurate in hands of a pro. Weapons which have less accuracy should have higher maximum potential. In practise, every weapon should kill enemy as fast as the rest.
well.... I hope you dont help in the WMing.... close combat weapons has suport with nades which rangedweapons doesn't...
??
What? Ruger in mid-close -> 1 shot + nade -> kill.
I'd rather say that nades are filling the role of mid range killer, while ruger kills really fast on long range... so what do you mean by saying that ranged weapons doesn't have support with nades?

Offline -Major-

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Re: What does -6 dmg on ruger change?
« Reply #43 on: April 20, 2008, 02:43:35 pm »
think about it. ruger has  no boost features only the ability to kill. while for example steyr on the other hand boosts verry effectivly and is effective to kill with (deboosts too).

Offline Clawbug

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Re: What does -6 dmg on ruger change?
« Reply #44 on: April 20, 2008, 05:19:49 pm »
think about it. ruger has  no boost features only the ability to kill. while for example steyr on the other hand boosts verry effectivly and is effective to kill with (deboosts too).
Like those features help when it comes to 1v1.

I repeat: The only thing which matters is the time it takes to take your enemies life. You take a weapon which you can kill fastest with. For many people Ruger is such a weapon, and those people can be unstoppable because Ruger is too powerful in ood hands. It's not because those players are "better than others", but because Ruger is better than others when it comes to killing people fast.

I believe that the current "1.5 WM" is going to change.

Ruger should have lesser maximum potential, as it is very accurate in hands of a pro. Weapons which have less accuracy should have higher maximum potential. In practise, every weapon should kill enemy as fast as the rest.
well.... I hope you dont help in the WMing.... close combat weapons has suport with nades which rangedweapons doesn't...
Sorry to inform you, but I am fairly sure that the upcoming WM has my fingerprint in it aswell.

Ruger can kill in less than 0.75 seconds. Faster than ANY other weapon excludng Spas/M79/Barrett/secondaries. Spas is faster, but it requires very close range, which in practise, won't happen in 1v1 situations. No one is going to go close to Spas. Besides effective Ruger users outnumber effective Spas users like 100:1.

Those two-shot kills happen way too many times. They should be more rare, thus the damage nerf.
« Last Edit: April 20, 2008, 05:30:19 pm by Clawbug »
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