0 Members and 3 Guests are viewing this topic.
how about TESTING before you release in the first place?
Making every gun the same is even more retarded.Quote from: Magus86 on May 29, 2008, 10:13:57 pmhow about TESTING before you release in the first place?ORLY?What are betatesters doing then?
"let's just change whatever the hell we want to whether it makes sense or not."
Lowering ammo + increasing dmg in Ak = 2nd Steyr (and maybe even better).It's a game, there's no need to use 'real' weapons.Quote from: Magus86 on May 29, 2008, 10:52:34 pm"let's just change whatever the hell we want to whether it makes sense or not." Nerfing the Steyr makes sense, 'cause it's overpowered atm.
If there's no need to use real weapons, then why are we using real gun names? I say do the real guns justice or come up with your own damn guns. And WHY THE HELL does the Steyr cause more damage than an AK in the first place? Nobody said the game has to be super realistic, but for christ's sake, at least put some THOUGHT behind how the guns behave in relationship to one another and not just slap whatever real gun names we feel like onto them. The steyr should fire be a weaker, straighter firing, longer ranged bullet with less recoil/self bink. The AK should fire a stronger, more arched, shorter ranged bullet and have more recoil/self bink....
And I'll say this one more time... You claim a gun is overpowered and want balance, yet at the same time you say that making two guns behave relatively the same is bad(I totally agree with you on the latter. I want a variety in my guns, but I want them to remain as true to their real life counterparts as possible)... the closer to each other they are, the fewer differences there are between them, and therefore the more balanced they are... If you absolutely MUST nerf something about the steyr, fine. just leave its damn ammo alone.
No, nerfing steyr doesn't make sense because it's not overpowered. HOW is it overpowered?
Ak - Reliable multi-purpose gun. Does anything good enough but doesn't shine in any category.Steyr - A more specialized killing instrument. Fastest assault rifle to kill, but not as decent against multiple enemies.Minimi - The best multi-foe weapon with monstrous damage, but at the expense of mobility and reliability.
What about the MP5? It looks like an Aug with lower bullet speed and higher firing rate.
Quote from: Magus86 on May 30, 2008, 12:08:46 amIf there's no need to use real weapons, then why are we using real gun names? I say do the real guns justice or come up with your own damn guns. And WHY THE HELL does the Steyr cause more damage than an AK in the first place? Nobody said the game has to be super realistic, but for christ's sake, at least put some THOUGHT behind how the guns behave in relationship to one another and not just slap whatever real gun names we feel like onto them. The steyr should fire be a weaker, straighter firing, longer ranged bullet with less recoil/self bink. The AK should fire a stronger, more arched, shorter ranged bullet and have more recoil/self bink.... The weapons in Soldat don't need to be statistically accurate as long as they're roughly faithful to their expected "Hollywood behaviour:"Ak - Reliable multi-purpose gun. Does anything good enough but doesn't shine in any category.Steyr - A more specialized killing instrument. Fastest assault rifle to kill, but not as decent against multiple enemies.Minimi - The best multi-foe weapon with monstrous damage, but at the expense of mobility and reliability.QuoteAnd I'll say this one more time... You claim a gun is overpowered and want balance, yet at the same time you say that making two guns behave relatively the same is bad(I totally agree with you on the latter. I want a variety in my guns, but I want them to remain as true to their real life counterparts as possible)... the closer to each other they are, the fewer differences there are between them, and therefore the more balanced they are... If you absolutely MUST nerf something about the steyr, fine. just leave its damn ammo alone.If more realism is what you seek, then play in realistic-enabled servers. They use a different weapon mod by default.QuoteNo, nerfing steyr doesn't make sense because it's not overpowered. HOW is it overpowered?Last season's SCTFL kill stats:http://nopaste.biz/37000
Okay fine then... FAMAS G1 then.. make the steyr a famas g1 so that it at least makes sense. that gun had a magazine with 25 rounds. Keep the gun properties the same for the most part. go ahead and reduce the ammo... just don't call it a steyr anymore.
I agree, that is why I am wtf over the 25 round thing. AUGs dont have 25 rounds. Please dont butcher the weapons like this. Make it a G36 or FAMAS or something.Why can't we just RAISE the stats of the other guns to equal the AUG? One thing I don't like about more recent versions of soldat is that the weapons keep getting nerfed. We have all kinds of safeguards on the barrett such as insane moveacc, very low rof, and startup time. We want to lower the clip capacity of the AUG. Why don't we make all of the guns stronger to equalize the playing field instead od weakening everything. AUG overpowered? Well then let's crank up that AK! I used to play a mod during 1.3.1. that made all the weapons overpowered. And guess what, there were no balance issues. You could use an AK that killed in like 3-4 hit, a minimi that could do the same but with more moveacc and bink and a bigger clip, a barrett without startup time or anything, etc. And none of the guns were overpowered. I believe that the answer to solving the issue of the different weapons is to make them more powerful. And as a consequence, this will allow soldat to be a much more fast paced game.
Gun freaks better stay the hell away from the balance.
Steyr - A more specialized killing instrument. Fastest assault rifle to kill, but not as decent against multiple enemies.