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Don't mind him, he always resorts to that when he runs out of arguments.
Quote from: excruciator on April 26, 2008, 11:45:27 amQuote from: The Owls on April 26, 2008, 11:42:16 amGrenades are not as big of a deal as most people are saying. They're a part of the style and game-play we.... Sorry, I didnt bother finishing off the two line.I've seen you play, and you can't do anything without nades and that knife of yours. Honestly, I think the minimi its just for show.Not a big deal I guess.And how would you know how good he would be without them? You can't compare him using nades vs. without any nades because there has always been nades(at least since I have played). Trying to rate a player's skill without any constructive criticism. Next time, don't base the total skill of a player over one dimension of the game. Have you even considered his momvement, his accuracy, and his ability to play smart? By the way, since you seem to talking hotshot and all...Who are you?
Quote from: The Owls on April 26, 2008, 11:42:16 amGrenades are not as big of a deal as most people are saying. They're a part of the style and game-play we.... Sorry, I didnt bother finishing off the two line.I've seen you play, and you can't do anything without nades and that knife of yours. Honestly, I think the minimi its just for show.Not a big deal I guess.
Grenades are not as big of a deal as most people are saying. They're a part of the style and game-play we....
If people are better without nades, they will play without it. If people keep using them, I'm pretty sure that there is some kind of dependency between the player and the nade.
I'm not really a ctf player so I wouldn't know about movement. and about playing smart, are you referring to efficient play style vs "normal" playing style?
I stopped playing gather seriously when 1.5 balance was turned back on.(there was a period of down time, dunno why) Right now I just stick to DM pubs and 1 on 1 to improve my GUN aim. So I am not well known, even known in the community you are in.
Anyhoo... What would the support be for redoing the nade damage algorithm? Make it based on the speed of the nade as well? Then hard thrown nades would be likelier to kill in one hit, but slow nades that are just 'dropped' would do less damage. As we all know, in order to throw a nade hard, you have to spend considerably more time charging up.
Quote from: 8th_account on April 27, 2008, 03:34:50 pmAnyhoo... What would the support be for redoing the nade damage algorithm? Make it based on the speed of the nade as well? Then hard thrown nades would be likelier to kill in one hit, but slow nades that are just 'dropped' would do less damage. As we all know, in order to throw a nade hard, you have to spend considerably more time charging up.Why dont we turn nades into rocks? The speed of the nade should have nothing to do with its lethality.
then how would you change it.Not changing it is not an answer
I dont know if its been suggested, but I am totally in favor of having nades detonate after say...2-3 seconds. Whether they are in the air or not. Nades that hit a soldat just bounce off, drop down. It always bugged me that a nade could hit a poly, and explode 2 seconds later, but if it hit a soldat, immediately detonated.
1: As soon as the nade leaves your hand you have 1-2 seconds till detonation, midair or not. Aim, and the power of the throw have to come into consideration if you want a midair kill.2: or have a 3 second detonation, hold down e to cook the nade, release to throw.EDIT: In either case, the nade doesn't detonate after contact with a poly or player. Nades can either hit a player and drop down/bounce off (still armed) or pass through the player.
ehm..then the nades would be useless midair period
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
Grenades aren't supposed to be the main factor of midair superiority.
...What suggestions are you even supporting excruciator? Have you even thoroughly read what my original suggestion was or are you just straggling behind the wagon looking for support for a completely different idea? My main suggestion is to nerf the grenade's ability to hit players and explode on contact, thus nerfing a grenades effective use in midair, thus OPENING up the air from the excessive grenade spam and widening the boundaries for which players can combat eachother with GUNS. When grenades recieved this buff, they were pretty much transformed into an easy to use but limited, portable M79, that doesn't take a rocket scientiest to use with moderate efficiency.