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Who is we? Make it a poll and then we'll see.I don't think it's a problem.
Excrutiator, you're still on this? I thought we all agreed that the nade didn't need nerfed. It's only ever an instakill if it hits the feet, and if it isn't, it knocks the person back to have a chance to recover.
Quote from: mxyzptlk on September 30, 2008, 04:25:05 pmExcrutiator, you're still on this? I thought we all agreed that the nade didn't need nerfed. It's only ever an instakill if it hits the feet, and if it isn't, it knocks the person back to have a chance to recover.My view to nerf thy nade is stronger than ever.Instakill - Way too good! Only what? Only this good?Knockback - Also very good, completely messes up the other guy's aim, the delta damage would be over 50%, which is nearly impossible win unless the other guy is suddenly struck by a stroke.
We is me and everyone that wants to nerf the nade. We is the people in weapon balance discussion, we solve problems from "core".Newcomer eh? Better read the sticky and section rules.
The grenade isn't much of a main weapon - it's not always possible to get a nade pack - and unlike guns, you cannot reload it without getting the nade packs. So once they're spent, you either sniff around for more or resort to gunning. In that, it is quite a bit of a sidearm. Besides, it's not like the nade was a weapon to choose or something - everyone gets one at startup, and can continue refilling.By the way, for your reply to my previous post, I have yet to see a good CTF server or gather that allows flamer
Quote from: excruciator on September 30, 2008, 07:11:24 pmQuote from: mxyzptlk on September 30, 2008, 04:25:05 pmExcrutiator, you're still on this? I thought we all agreed that the nade didn't need nerfed. It's only ever an instakill if it hits the feet, and if it isn't, it knocks the person back to have a chance to recover.My view to nerf thy nade is stronger than ever.Instakill - Way too good! Only what? Only this good?Knockback - Also very good, completely messes up the other guy's aim, the delta damage would be over 50%, which is nearly impossible win unless the other guy is suddenly struck by a stroke.If I'm not mistaken the grenade should kill in one hit anyways(it's a freckin grenade) and grenades should knockback people if they are in the vicinity of the blow up range. And about soldat being changed...from my experience, the previous soldat versions were more fun. Of course, I did get used to the new versions and I do still like it, but not as much as I did back then. So slowing gameplay with the nerfing of grenades probably won't do any good for me at least(and a lot others).Quote from: excruciator on September 30, 2008, 03:04:22 pmWe is me and everyone that wants to nerf the nade. We is the people in weapon balance discussion, we solve problems from "core".Newcomer eh? Better read the sticky and section rules.So far I only see you and Extacide, and I don't really care to check the previous pages to who else. But, as far as I can see, the majority lies against this idea. Also, the weapon balance discussion is not a place were we solve. We challange/debate issues at hand and the makers have the final say. And even with the fixes, that doesn't mean we solved all the problems. That is why we discuss here, otherwise this would be called the weapon balance solutions thread. Lt KillRoy is obviously not a newcomer, he's just challenging you to show that the majority is against the idea which I don't see a problem with.
My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
And if I am not mistaken, granade should not explode on contact, its a freaking granade.The previous version were of course more fun. Mp5 dealt more damage and ak had a real niche. No weapon completely dominates the battlefield. The gun dealt more damage therefore they mattered more. Naturally, people rely on nades when the gun gets sucky. And thats been the overall trend for the past couple versions.If you think stronger gun would spoil the gameplay? then perhaps you should turn to realistics.
STM, you are right. All players, no matter what weapon they use, they all trys to achieve the potencial of one hitters. Thats the trend. So in term of importance and main uses, there are only 4 weapons. M79, ret, knife and nade. Thats the essence of completitive soldat. All other weapons are just support for these 4 weapons.And if you REALLY wanna go into it, then it's mostly two weapons, nade and knife. as they offer high damage, maintain highest damage overtime, shortest potencial reload, high firing rate in comparison for their damage.Way to call this balanced eh?(if it was, then really, this would not happen)
Way to call this balanced eh?(if it was, then really, this would not happen)
Quote from: excruciator on October 01, 2008, 11:09:09 amSTM, you are right. All players, no matter what weapon they use, they all trys to achieve the potencial of one hitters. Thats the trend. So in term of importance and main uses, there are only 4 weapons. M79, ret, knife and nade. Thats the essence of completitive soldat. All other weapons are just support for these 4 weapons.And if you REALLY wanna go into it, then it's mostly two weapons, nade and knife. as they offer high damage, maintain highest damage overtime, shortest potencial reload, high firing rate in comparison for their damage.Way to call this balanced eh?(if it was, then really, this would not happen)If that's the essence to completitive(complete? or competitive?) soldat, then you gotta show me the league's that you've played in. I see soo many autos and the least amount of 1 hitter's in leagues. In terms of importance, I actually think autos are much more important than 1 hitter's even if I love using the rett and m79. And implying that the knife and grenades are the most important? I rather have a primary that I know that can reload than 3 grenades and a knife rushing into a base. The important weapon is you MAIN aka your PRIMARY weapon, grenades and secondaries COMPLIMENT the primary. Although grenades can be spammed, there's a limited number and there's its downside. Just because the grenade is useful is spamming, it's definitely not the most reliable in other situations. And if the player can easily restock, as I for like the forth time, blame the map's nade spawns.
we solve problems from its core.
I don't play leagues, but I did play enough gathers to know this trend.Sure there are a lot of auto's out there, but primary isn't defined by how many of them there are, it's defined by its ability. Primary kills better than secondaries. That is the rule.
Every NAVY seal has a back up pistol and different mains; that doesn't mean pistol is their main does it?
You mentioned that you would rather rush into a base with a prime than three nades and a knife, well, that might be true, but you WOULD NOT rush into a base without both of them.And that still shows the dependency on the granades.
You mentioned that nades complement the main, well, main is defined by its ability to kill. If nades kills faster than gun, wouldn't the gun be complementing the nade?
IF numbers are the downside and that downside is a true drawback to granades, clearly we could not find a way to kill a lot of people with it. The fact is players found a way around it, and they kill as efficiently as ever, therefore,there is no real drawback to granades.
EDIT:I keep saying the same thing because apparently people don't understand my points well enough and they would keep asking questions that could be countered by the same post over and over again. Throw me something new and I will in exchange throw something new back at you. FYI, this point of yours, its not original either.
I said all players try to assimilate their killing style closest to what a one hitter does. In other words, highest DPS possible. and auto + nade combo achieves that quite efficiently. I never said one hitter are the only ones worth using. I wrote one hitter because they ARE the closest one to the "essence" of killing. Which is One hit KO. Not that they are better.
You said primes kills faster than nades...well, they dont. Nades can kill the same if not better as only two main has the KO ability, while nade possess the intrinsic ability to do so. Nade also has the highest firing rate of instant kills for a weapon that could do instakill.
GJ on getting that one right. Yes pistol is not a main, yes it is a back up. This analogy is used to prove that your point is wrong, that nade is limited therefore its not a primary. Well, the primary is not defined by the number.(look at pistols)
The whole point of with or without nade is to prove that if you were given the choice, you would go for the nades.
Perhaps the situations are limited (such as nade from under, and rushing, two out of 100s of possible situations), but if these situations appears often, then I don't think they are limited. Point dismissed.
If the number are a downside, then the nade would not be on the #1 killer of sna. As the drawback is there. However, people learned to not spam nade, therefore conserving their nade reservoir, therefore making # of nades less problematic. If thats so, is there still a drawback?
Jerich: Soldat has been changed before, I'm sure it would still survive another change.
We is me and everyone that wants to nerf the nade. We is the people in weapon balance discussion, we solve problems from "core".
Quote from: excruciator on October 01, 2008, 06:38:56 pmYou said primes kills faster than nades...well, they dont. Nades can kill the same if not better as only two main has the KO ability, while nade possess the intrinsic ability to do so. Nade also has the highest firing rate of instant kills for a weapon that could do instakill.Sorry, I meant that primaries have more advantages to kill over grenades. Again, this is a situational issue. Depending on situation, one has the greater advantage over the other. Most of the time, the primary will have the advantage due to range abilities. Rightfully so, the grenade shouldn't have more advantages than primaries. Just because it has the highest firing rate, it is only applicate in the short range. I'd say that's fairly balanced.
The only thing that I really think needs to be changed about Soldat is that the Barret should have its delay removed, AND it should be weakened so that if you want to get a 1-shot kill you have to actually hit the enemy in the head or a vital organ. I don't think it makes sense that you die from a shot to the tip of your foot. However, it's a Barret, so it needs to be powerful. This is partially why I think Soldat's sniper rifle should be something other than a Barret(also because a real one is extremely heavy and has an assload of recoil. It's not something you want to be lugging around with you all day, and I'm pretty sure you have to shoot it lying down unless you want to get knocked on your ass). Then again, we shouldn't really have a minigun either. Anyway, the point is that the delay pisses me off. I understand why they did it, but I think they could have gone about changing the Barret in a better way.