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Okay? SNA Gather doesn't track my clan wars, buddy. I don' think you're there spectating at each one, either.
QuoteIt's Soldat, not another realistic CS-like crap. If you can't adapt, leave.Change the topic name to : "zomg i suck - need to whine (about nades)". It's leading to nowhere (flamewaaaar)... lock ;EI suppose they also need to get rid of the weapon balance discussion forum so people can't intelligently discuss imbalances in soldat as well? Troll elsewhere.
It's Soldat, not another realistic CS-like crap. If you can't adapt, leave.Change the topic name to : "zomg i suck - need to whine (about nades)". It's leading to nowhere (flamewaaaar)... lock ;E
Arghh I thought I made it clear in the beginning. Honestly, it would slow the game down a bit, but it would open up the fighting. You'll actually be charge over someone without being swept away with one well placed grenade. People will actually have to rely on using their primary weapons rather than their grenades to make kills when someone gets close. An HK user won't be able to own a spas user in their face by the simple factor of a grenade. :/
Intelligent discussion = discussion where everyone agrees with you? ;s
In mathematics, the limit of a function is a fundamental concept in calculus and analysis concerning the behavior of that function near a particular input. Informally, a function assigns an output f(x) to every input x. The function has a limit L at an input p if f(x) is "close" to L whenever x is "close" to p. In another words, f(x) become closer and closer to L as x move closer and closer to p. More specifically, when f is applied to each input sufficiently close to p, the result is an output value that is arbitrarily close to L. If the inputs "close" to p are taken to values that are very different, the limit is said to not exist.
Stupidity is replying with irrelevant posts that have no intellectual base behind them except to troll.
Quote from: Extacide on April 20, 2008, 01:56:43 pmStupidity is replying with irrelevant posts that have no intellectual base behind them except to troll.
Well the trend in the weapon balance since 1.2 has basically been nerfing everything and slowing the game down
Would you like me to pull up my soldat logs and show you my total kills? And while I'm at it, I can pull up EVERY grenade kill, because grenade kills are way up there.
Draw whatever conclusion you wish, because these logs do not lie.
Seriously, was it an surprise for you, that you kill most with a weapon which you always carry with you instead of those 10 which you select from the menu?
And those stats prove what? I also kill more with nades. So do everyone else who plays competitively.
Well, I'd nerf the nade if I could, but there s nothing that you, I, or anyone else can do.Nades won't be nerfed, no matter what.
My suggestionQuote1. Add a range or airtime that grenades must proceed before they can make contact with a player directly.It doesn't have to be a realistic 3-4 seconds. Something like .75 seconds, so players who run out of bullets and are faced with an enemy at full health, can't tap their grenade button to kill them both. So players can't run around and score these easy kills like they have been for the past year by simply lobbing grenades in everyone's face from two feet away.[EDIT #2] I guess I didn't make this entirely clear. Before 1.3 (I think it was 1.3) grenades could not be thrown at an obstacle (player) and explode on contact. Now they do. I'm suggesting this be modified so it can't be done literally in someone's face or removed all together back to the way it was. It will open up fighting drastically, and force people to use GUNS and not GRENADES to make their close-medium distance kills.Quote2. Add a delay time between each grenade that can be thrown.The other side of this issue is how quickly people can drop three grenades to create a spam fast of grenade explosions. Atleast a one second delay between each grenade thrown. Come on. This is ridiculous.
1. Add a range or airtime that grenades must proceed before they can make contact with a player directly.
2. Add a delay time between each grenade that can be thrown.
Quote from: †on April 14, 2008, 01:25:20 pmTo sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)And we still don't know if dead guys can keep a stiffy.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
and it's more of a support equipment type of deal at that. Leave 'em be.