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How difficult it is? I gather/CW daily and 30% of my kills are by grenades and the other 60% are indirectly by grenades, the damage mostly by grenades. I'm not sure about you but its extremely easy.
I'm not bashing them, I'm simply stating the obvious. Comparing this version to the older versions such as 1.2 and 1.2.1, most of the guns had some kind of nerf. What this has to do with grenades, is that after all the guns were nerfed, grenades were buffed. Now grenades are filling in for the gap that the new guns lack in raw power, which is the ability to kill one to multiple targets extremely fast.
Well the trend in the weapon balance since 1.2 has basically been nerfing everything and slowing the game down, but at the same time they gave the grenades the ability to be thrown in peoples faces and exploding on contact. Grenades are considerably strong, useful, easy and plentiful, and the way they are along with the weapon balance has lead to this trend of using grenades to such excessive lengths. :/ They need to be nerfed, hopefully that will turn this weapon balance trend around and bring soldat back from a slow and preservative game to a more fast paced, slightly more reckless and obviously more fun game.
And from your previous post you stated that the game got slower as the weapons got nerfed. Then you suggested that in order to speed the game up, you wanted more nerfing? You sure you ment this?
'The obvious' being facts pulled out of your arse?
They're grenades. They should kill in 1 hit, but they shouldn't be exploding on impact.
I don't remember what version it was, I think it was 1.3. I remember specifically in 1.2.1 you could not throw a grenade at someone and have it blow up in their face. It would go through them. Grenades were only useful as an obstacle. After a change in versions, grenades began hitting people at any distance on impact, and then all of this happened. My suggestion is to change it back to the way it was, where grenades don't explode on impact. I don't care about the damage. They're grenades. They should kill in 1 hit, but they shouldn't be exploding on impact.
Quote'The obvious' being facts pulled out of your arse?No, the facts from experience. Maybe if you pulled your head out of your arse, you might see something.I don't remember what version it was, I think it was 1.3. I remember specifically in 1.2.1 you could not throw a grenade at someone and have it blow up in their face. It would go through them. Grenades were only useful as an obstacle. After a change in versions, grenades began hitting people at any distance on impact, and then all of this happened. My suggestion is to change it back to the way it was, where grenades don't explode on impact. I don't care about the damage. They're grenades. They should kill in 1 hit, but they shouldn't be exploding on impact.
You can't balance nades like that. Why? Because the number of nades is based on the server. It's like trying to balance any other gun and have it change its ammo from server to server. Thus, if you want to balance nades, do it on a case by case basis. For example, 3 is a nice number for standard 3v3 CWs. I'm not exactly sure, but it's probably cause it adds the right level of action. Imagine how slow Soldat would be without nades. Or with one. Or with two
Quote from: Extacide on April 19, 2008, 12:35:48 amI'm not bashing them, I'm simply stating the obvious. Comparing this version to the older versions such as 1.2 and 1.2.1, most of the guns had some kind of nerf. What this has to do with grenades, is that after all the guns were nerfed, grenades were buffed. Now grenades are filling in for the gap that the new guns lack in raw power, which is the ability to kill one to multiple targets extremely fast.'The obvious' being facts pulled out of your arse?In three out of the five versions following 1.2.1, the weapons in general got buffed (nerfed in 1.3 & 1.3.1).The only real balance changes made to nades inbetween 1.2 --> 1.4.2 were the "flying backwards selfkill bug" in 1.3, nades doing 150% selfdamage in 1.4 and then the change to 130% in 1.4.1. So if anything, the nades have gotten nerfed since 1.2.And from your previous post you stated that the game got slower as the weapons got nerfed. Then you suggested that in order to speed the game up, you wanted more nerfing? You sure you ment this? How does strong nades slow down the game?
Perhaps simply buffing the guns in general would be a better solution?
Quote from: 8th_account on April 19, 2008, 08:07:20 amPerhaps simply buffing the guns in general would be a better solution?finally something I can agree to
It's Soldat, not another realistic CS-like crap. If you can't adapt, leave.Change the topic name to : "zomg i suck - need to whine (about nades)". It's leading to nowhere (flamewaaaar)... lock ;E
Ah, I suppose you're talking about nades being able to pass through most adjacent obstacles, including other soldiers. Why didn't you say so from the start? =) I can totally respect that opinion. But would this be the best way to achieve a faster-paced soldat? Nades not working in close range anymore would probably lead to a lot of protests, and it might even be hard to talk people into beliving that it's intended, and not a bug. Perhaps simply buffing the guns in general would be a better solution?