Author Topic: Grenades - Need to be nerfed  (Read 71450 times)

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Offline 8th_account

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Re: Grenades - Need to be nerfed
« Reply #40 on: April 19, 2008, 12:01:26 am »
That's an argument I can relate to. Though I don't see what that has to do with nades...

Offline Extacide

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Re: Grenades - Need to be nerfed
« Reply #41 on: April 19, 2008, 12:35:48 am »
I'm not bashing them, I'm simply stating the obvious. Comparing this version to the older versions such as 1.2 and 1.2.1, most of the guns had some kind of nerf. What this has to do with grenades, is that after all the guns were nerfed, grenades were buffed. Now grenades are filling in for the gap that the new guns lack in raw power, which is the ability to kill one to multiple targets extremely fast.
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Offline Ricrylonten

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Re: Grenades - Need to be nerfed
« Reply #42 on: April 19, 2008, 12:42:32 am »
I hope you realize how difficult it actually is to pull off the stuff that you're talking about in a CW or gather.

Grenades BY THEMSELVES WITHOUT THE ASSISTANCE OF A PRIMARY OR SECONDARY WEAPON account for around 5-10% of my kills. My gun and knife get the other 90 or so percent.

Grenades are usually used to chain kills or start off an assault against somebody. If you're not a retard you won't go around walking in a straight line on the ground and land right on one.
« Last Edit: April 19, 2008, 12:49:46 am by Ricrylonten »

Offline Extacide

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Re: Grenades - Need to be nerfed
« Reply #43 on: April 19, 2008, 02:26:19 am »
How difficult it is? I gather/CW daily and 30% of my kills are by grenades and the other 60% are indirectly by grenades, the damage mostly by grenades. I'm not sure about you but its extremely easy.
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Offline ElGato

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Re: Grenades - Need to be nerfed
« Reply #44 on: April 19, 2008, 02:39:35 am »
How difficult it is? I gather/CW daily and 30% of my kills are by grenades and the other 60% are indirectly by grenades, the damage mostly by grenades. I'm not sure about you but its extremely easy.

I think you of all people should be rallying for the exact opposite Exta if that's the case. That's A LOT of kills due to nades so if they're nerfed you're gonna be in a world of trouble. I do fine for myself in gathers and nades don't come anywhere near being a part of 90% of my kills.
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Offline 8th_account

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Re: Grenades - Need to be nerfed
« Reply #45 on: April 19, 2008, 04:13:29 am »
I'm not bashing them, I'm simply stating the obvious. Comparing this version to the older versions such as 1.2 and 1.2.1, most of the guns had some kind of nerf. What this has to do with grenades, is that after all the guns were nerfed, grenades were buffed. Now grenades are filling in for the gap that the new guns lack in raw power, which is the ability to kill one to multiple targets extremely fast.

'The obvious' being facts pulled out of your arse?

In three out of the five versions following 1.2.1, the weapons in general got buffed (nerfed in 1.3 & 1.3.1).

The only real balance changes made to nades inbetween 1.2 --> 1.4.2 were the "flying backwards selfkill bug" in 1.3, nades doing 150% selfdamage in 1.4 and then the change to 130% in 1.4.1. So if anything, the nades have gotten nerfed since 1.2.


And from your previous post you stated that the game got slower as the weapons got nerfed. Then you suggested that in order to speed the game up, you wanted more nerfing? You sure you ment this? How does strong nades slow down the game?
« Last Edit: April 19, 2008, 04:16:43 am by 8th_account »

Offline STM1993

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Re: Grenades - Need to be nerfed
« Reply #46 on: April 19, 2008, 04:21:31 am »
Well the trend in the weapon balance since 1.2 has basically been nerfing everything and slowing the game down, but at the same time they gave the grenades the ability to be thrown in peoples faces and exploding on contact. Grenades are considerably strong, useful, easy and plentiful, and the way they are along with the weapon balance has lead to this trend of using grenades to such excessive lengths. :/ They need to be nerfed, hopefully that will turn this weapon balance trend around and bring soldat back from a slow and preservative game to a more fast paced, slightly more reckless and obviously more fun game. :D

And from your previous post you stated that the game got slower as the weapons got nerfed. Then you suggested that in order to speed the game up, you wanted more nerfing? You sure you ment this?

I sense contradiction in Exta's post.

Anyway, for those who have alot of kills with grenades compared to other guns are probably either...

1. Good at nading
2. Throw nades right in people's face
3. Play in games with lots of nades
4. Can't play properly without ANY grenades at all

Grenades are useful and are nice to use in game sometimes, but using it too often makes the game boring. Come on, isn't it boring to keep seeing some guy throw a nade right in your face? I rather see more gun fights, which CAN get very interesting.
« Last Edit: April 19, 2008, 04:23:24 am by STM1993 »

Offline Extacide

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Re: Grenades - Need to be nerfed
« Reply #47 on: April 19, 2008, 05:14:28 am »
Quote
'The obvious' being facts pulled out of your arse?

No, the facts from experience. Maybe if you pulled your head out of your arse, you might see something.

I don't remember what version it was, I think it was 1.3. I remember specifically in 1.2.1 you could not throw a grenade at someone and have it blow up in their face. It would go through them. Grenades were only useful as an obstacle. After a change in versions, grenades began hitting people at any distance on impact, and then all of this happened. My suggestion is to change it back to the way it was, where grenades don't explode on impact. I don't care about the damage. They're grenades. They should kill in 1 hit, but they shouldn't be exploding on impact.
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Offline Ziem

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Re: Grenades - Need to be nerfed
« Reply #48 on: April 19, 2008, 05:44:43 am »
They're grenades. They should kill in 1 hit, but they shouldn't be exploding on impact.
It's Soldat, not another realistic CS-like crap. If you can't adapt, leave.

Change the topic name to : "zomg i suck - need to whine (about nades)". It's leading to nowhere (flamewaaaar)... lock ;E

Offline STM1993

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Re: Grenades - Need to be nerfed
« Reply #49 on: April 19, 2008, 06:35:51 am »
I don't remember what version it was, I think it was 1.3. I remember specifically in 1.2.1 you could not throw a grenade at someone and have it blow up in their face. It would go through them. Grenades were only useful as an obstacle. After a change in versions, grenades began hitting people at any distance on impact, and then all of this happened. My suggestion is to change it back to the way it was, where grenades don't explode on impact. I don't care about the damage. They're grenades. They should kill in 1 hit, but they shouldn't be exploding on impact.

Eew, that is a bad idea. I rather the grenade have the damage reduced by a whole chunk than have the grenades be unable to explode on contact.

And as Ziem said, this is not realistic CS-like games...

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« Last Edit: April 19, 2008, 06:37:43 am by STM1993 »

Offline 8th_account

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Re: Grenades - Need to be nerfed
« Reply #50 on: April 19, 2008, 08:07:20 am »
Quote
'The obvious' being facts pulled out of your arse?

No, the facts from experience. Maybe if you pulled your head out of your arse, you might see something.

I don't remember what version it was, I think it was 1.3. I remember specifically in 1.2.1 you could not throw a grenade at someone and have it blow up in their face. It would go through them. Grenades were only useful as an obstacle. After a change in versions, grenades began hitting people at any distance on impact, and then all of this happened. My suggestion is to change it back to the way it was, where grenades don't explode on impact. I don't care about the damage. They're grenades. They should kill in 1 hit, but they shouldn't be exploding on impact.

Ah, I suppose you're talking about nades being able to pass through most adjacent obstacles, including other soldiers. Why didn't you say so from the start? =) I can totally respect that opinion. But would this be the best way to achieve a faster-paced soldat? Nades not working in close range anymore would probably lead to a lot of protests, and it might even be hard to talk people into beliving that it's intended, and not a bug. Perhaps simply buffing the guns in general would be a better solution?

Offline excruciator

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Re: Grenades - Need to be nerfed
« Reply #51 on: April 19, 2008, 08:55:53 am »
You can't balance nades like that. Why? Because the number of nades is based on the server. It's like trying to balance any other gun and have it change its ammo from server to server. Thus, if you want to balance nades, do it on a case by case basis. For example, 3 is a nice number for standard 3v3 CWs. I'm not exactly sure, but it's probably cause it adds the right level of action. Imagine how slow Soldat would be without nades. Or with one. Or with two :)

thats why the whole weapon system should be re twicked and buffed

Date Posted: April 19, 2008, 09:50:35 am
I'm not bashing them, I'm simply stating the obvious. Comparing this version to the older versions such as 1.2 and 1.2.1, most of the guns had some kind of nerf. What this has to do with grenades, is that after all the guns were nerfed, grenades were buffed. Now grenades are filling in for the gap that the new guns lack in raw power, which is the ability to kill one to multiple targets extremely fast.

'The obvious' being facts pulled out of your arse?

In three out of the five versions following 1.2.1, the weapons in general got buffed (nerfed in 1.3 & 1.3.1).

The only real balance changes made to nades inbetween 1.2 --> 1.4.2 were the "flying backwards selfkill bug" in 1.3, nades doing 150% selfdamage in 1.4 and then the change to 130% in 1.4.1. So if anything, the nades have gotten nerfed since 1.2.


And from your previous post you stated that the game got slower as the weapons got nerfed. Then you suggested that in order to speed the game up, you wanted more nerfing? You sure you ment this? How does strong nades slow down the game?

there must be a reason why people say; man the game was much more fun back then, the pace is much faster.

Date Posted: April 19, 2008, 09:54:10 am
Perhaps simply buffing the guns in general would be a better solution?

finally something I can agree to
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Offline STM1993

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Re: Grenades - Need to be nerfed
« Reply #52 on: April 19, 2008, 08:59:14 am »
Perhaps simply buffing the guns in general would be a better solution?

finally something I can agree to

As long as you don't get killed way too easily and all weapons are nerfed/buffed together and are balanced, I have no objection.

Offline Seleia

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Re: Grenades - Need to be nerfed
« Reply #53 on: April 19, 2008, 10:25:42 am »
Can you guys stop bitching for like, 5 seconds? There's nothing wrong with grenades. They have always (as far as I'm concerned) exploded on impact and dealt a lot of damage, and there's nothing wrong with it.

Offline Extacide

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Re: Grenades - Need to be nerfed
« Reply #54 on: April 19, 2008, 03:52:33 pm »
Quote
It's Soldat, not another realistic CS-like crap. If you can't adapt, leave.

Change the topic name to : "zomg i suck - need to whine (about nades)". It's leading to nowhere (flamewaaaar)... lock ;E

I suppose they also need to get rid of the weapon balance discussion forum so people can't intelligently discuss imbalances in soldat as well? Troll elsewhere.

Quote
Ah, I suppose you're talking about nades being able to pass through most adjacent obstacles, including other soldiers. Why didn't you say so from the start? =) I can totally respect that opinion. But would this be the best way to achieve a faster-paced soldat? Nades not working in close range anymore would probably lead to a lot of protests, and it might even be hard to talk people into beliving that it's intended, and not a bug. Perhaps simply buffing the guns in general would be a better solution?

Arghh I thought I made it clear in the beginning. Honestly, it would slow the game down a bit, but it would open up the fighting. You'll actually be charge over someone without being swept away with one well placed grenade. People will actually have to rely on using their primary weapons rather than their grenades to make kills when someone gets close. An HK user won't be able to own a spas user in their face by the simple factor of a grenade. :/

As for buffing all of the guns, I mean...A LOT of people whined when everything was nerfed (except spas and minigun users :P), but it was done anyways. Can it really be reversed in a gigantic and drastic change without the whole community in uproar? I think fixing grenades (even though some people will whine) will be the easiest solution. :/
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Offline JonWood007

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Re: Grenades - Need to be nerfed
« Reply #55 on: April 19, 2008, 04:37:54 pm »
I agree grenades need to be changed, but I do not know if that is the right way to do it. The actual mechanics of nading is fine IMO. I just think there need to be LESS grenades available. You said it yourself, best way to stop a team from killing is to take their grenades.

I think either getting rid of grenade packs where you get what you get is good, or make it where each grenade pack only has 1 grenade. Also, make grenade packs more sparse. They should not be as abundant as medkits. I think they should be more common than say, flame god or predator, but there should be less of them.

I would say limit how many grenades a player holds, but you can do this already through the server options.

But yeah, grenades bug me too. Like when i take the a low path in a CTF match and there is a literally neverending bombardment of grenades where I can never get up.

And the fact that they are spammed like crazy. Although that saves me too sometimes. I think the most annoying tactic is when you get one thrown in your face and then 1 bullet kills you. Still, I would not change the dynamics. Limiting that would mean that grenades would lose their usefulness.

Offline immyran

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Re: Grenades - Need to be nerfed
« Reply #56 on: April 19, 2008, 07:44:11 pm »
I think theres general support around for nades to be nerfed but the question is how?

As many ppl want to keep 3 nades i reckon maybe we should nerf the speed/rate at which nades are thrown?
i'd probably go with that unless i get owned by good reasoning or a better solution.

Btw i think this is the most important aspect which needs to be addressed in the next weapon balance and i think most ppl would agree!

Offline Extacide

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Re: Grenades - Need to be nerfed
« Reply #57 on: April 19, 2008, 07:58:52 pm »
Read my first post, and you will see my suggestions on how to effectively nerf grenades without reducing the damage, reducing default grenade amounts, or making them slower.
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Offline Squakingcow

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Re: Grenades - Need to be nerfed
« Reply #58 on: April 19, 2008, 08:55:11 pm »
How difficult it is? I gather/CW daily and 30% of my kills are by grenades and the other 60% are indirectly by grenades, the damage mostly by grenades. I'm not sure about you but its extremely easy.

wut. i already showed you that only 10% of your kills are caused directly by grenedes. not 30%....

Offline Extacide

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Re: Grenades - Need to be nerfed
« Reply #59 on: April 19, 2008, 09:14:53 pm »
Okay? SNA Gather doesn't track my clan wars, buddy. I don' think you're there spectating at each one, either.
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