Author Topic: Grenades - Need to be nerfed  (Read 71335 times)

0 Members and 8 Guests are viewing this topic.

Offline Squakingcow

  • Major
  • *
  • Posts: 60
  • pluck
Re: Grenades - Need to be nerfed
« Reply #60 on: April 19, 2008, 09:27:08 pm »
Okay? SNA Gather doesn't track my clan wars, buddy. I don' think you're there spectating at each one, either.

i'd bet it's pretty fcking close to the same percentage though, within 1-2%, not 3 times the amount. eespecially as no one changes their playstyle drastically between cws and gathers.

Offline Extacide

  • Soldier
  • **
  • Posts: 167
Re: Grenades - Need to be nerfed
« Reply #61 on: April 19, 2008, 10:49:53 pm »
Would you like me to pull up my soldat logs and show you my total kills? And while I'm at it, I can pull up EVERY grenade kill, because grenade kills are way up there.
~Heroes may come and go, but legends will never die~

Offline Ziem

  • Veteran
  • *****
  • Posts: 1007
Re: Grenades - Need to be nerfed
« Reply #62 on: April 20, 2008, 12:33:31 pm »
Quote
It's Soldat, not another realistic CS-like crap. If you can't adapt, leave.

Change the topic name to : "zomg i suck - need to whine (about nades)". It's leading to nowhere (flamewaaaar)... lock ;E

I suppose they also need to get rid of the weapon balance discussion forum so people can't intelligently discuss imbalances in soldat as well? Troll elsewhere.
Intelligent discussion = discussion where everyone agrees with you? ;s


Arghh I thought I made it clear in the beginning. Honestly, it would slow the game down a bit, but it would open up the fighting. You'll actually be charge over someone without being swept away with one well placed grenade. People will actually have to rely on using their primary weapons rather than their grenades to make kills when someone gets close. An HK user won't be able to own a spas user in their face by the simple factor of a grenade. :/
Due to "grenade factor", many people keep playing Soldat, as it isn't yet-another-boring-shooter.

Offline Extacide

  • Soldier
  • **
  • Posts: 167
Re: Grenades - Need to be nerfed
« Reply #63 on: April 20, 2008, 01:56:43 pm »
When I see someone confirm that the only thing that keeps them playing this game is getting grenades whipped in their face and having grenades spammed upon them, I might believe it.

Quote
Intelligent discussion = discussion where everyone agrees with you? ;s

Stupidity is replying with irrelevant posts that have no intellectual base behind them except to troll.
~Heroes may come and go, but legends will never die~

Offline mar77a

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1295
  • mad
    • random stuffs
Re: Grenades - Need to be nerfed
« Reply #64 on: April 20, 2008, 02:45:04 pm »
In mathematics, the limit of a function is a fundamental concept in calculus and analysis concerning the behavior of that function near a particular input. Informally, a function assigns an output f(x) to every input x. The function has a limit L at an input p if f(x) is "close" to L whenever x is "close" to p. In another words, f(x) become closer and closer to L as x move closer and closer to p. More specifically, when f is applied to each input sufficiently close to p, the result is an output value that is arbitrarily close to L. If the inputs "close" to p are taken to values that are very different, the limit is said to not exist.

Offline excruciator

  • Veteran
  • *****
  • Posts: 1216
  • Asshole by Nature
Re: Grenades - Need to be nerfed
« Reply #65 on: April 20, 2008, 03:20:56 pm »
In mathematics, the limit of a function is a fundamental concept in calculus and analysis concerning the behavior of that function near a particular input. Informally, a function assigns an output f(x) to every input x. The function has a limit L at an input p if f(x) is "close" to L whenever x is "close" to p. In another words, f(x) become closer and closer to L as x move closer and closer to p. More specifically, when f is applied to each input sufficiently close to p, the result is an output value that is arbitrarily close to L. If the inputs "close" to p are taken to values that are very different, the limit is said to not exist.

who's question are you trying to answer?
Always remember the succubus...

Offline mar77a

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1295
  • mad
    • random stuffs
Re: Grenades - Need to be nerfed
« Reply #66 on: April 20, 2008, 04:01:30 pm »
Stupidity is replying with irrelevant posts that have no intellectual base behind them except to troll.

Offline excruciator

  • Veteran
  • *****
  • Posts: 1216
  • Asshole by Nature
Re: Grenades - Need to be nerfed
« Reply #67 on: April 20, 2008, 04:48:53 pm »
Stupidity is replying with irrelevant posts that have no intellectual base behind them except to troll.


in this case, I agree with extacide, it is pretty stupid.

also, math is used to answer question that no one ever asked :P
Always remember the succubus...

Offline Clawbug

  • Veteran
  • *****
  • Posts: 1393
  • 1184!
Re: Grenades - Need to be nerfed
« Reply #68 on: April 20, 2008, 05:46:07 pm »
Well the trend in the weapon balance since 1.2 has basically been nerfing everything and slowing the game down
The fact 1.2 had "strong balance" is due to the dominating Barret in pre 1.2. Besides, more power = less  hits = less skill with aiming. Remember Deagles killing with 2 shots? Huge boost + Deagles headshot = one hit kill, been there done that multiple times.

Would you like me to pull up my soldat logs and show you my total kills? And while I'm at it, I can pull up EVERY grenade kill, because grenade kills are way up there.

Yes please.

In DM, nades play big role. Why? Because if you play with no nades, then in 1v1 situation the winner will be the one who can have more headshots and better accuracy (So who is above the enemy). With nades you don't go above, because you will just end up being having your feel blown off by a nade.

Seriously, if you want a faster gameplay, make a topic about removing delays from knife/law/barrett.
« Last Edit: April 20, 2008, 06:02:37 pm by Clawbug »
Fight! Win! Prevail!

Offline Extacide

  • Soldier
  • **
  • Posts: 167
Re: Grenades - Need to be nerfed
« Reply #69 on: April 20, 2008, 11:03:36 pm »
You will have to give me a few days on the logs then. I can't find any competent soldat programs to search my logs with. Forgot all of my old names. :/

As for faster game play, I clarified earlier I would rather open up the playing field in exchange for game play becoming a bit more slow.

[Edit]



These logs aren't entirely accurate. Missing a chunk of kills for some reason. Need to find a better logging program. My personal stats...you won't see for a long time until a better logging program is created. Draw whatever conclusion you wish, because these logs do not lie.
« Last Edit: April 21, 2008, 02:49:11 am by Extacide »
~Heroes may come and go, but legends will never die~

Offline Clawbug

  • Veteran
  • *****
  • Posts: 1393
  • 1184!
Re: Grenades - Need to be nerfed
« Reply #70 on: April 21, 2008, 04:16:31 am »
And those stats prove what? I also kill more with nades. So do everyone else who plays competitively.

Seriously, was it an surprise for you, that you kill most with a weapon which you always carry with you instead of those 10 which you select from the menu?

Since you whine about how nades kill too fast, and you then think that 1.2 balance was great, you must be out of your mind. In 1.2 the weapons killed faster, now the nades do, now the nades are the problem even though the gameplay is a bit slower.


Fight! Win! Prevail!

Offline Ziem

  • Veteran
  • *****
  • Posts: 1007
Re: Grenades - Need to be nerfed
« Reply #71 on: April 21, 2008, 09:04:03 am »
Draw whatever conclusion you wish, because these logs do not lie.
Nades kills are already ~17% of all kills. So what's wrong?

Offline ElGato

  • Camper
  • ***
  • Posts: 381
Re: Grenades - Need to be nerfed
« Reply #72 on: April 21, 2008, 10:03:16 am »
I know this is off-topic but I got a huge laugh after looking at that kill log. M79 #1 weapon!?
[fist] Black Powa

Offline excruciator

  • Veteran
  • *****
  • Posts: 1216
  • Asshole by Nature
Re: Grenades - Need to be nerfed
« Reply #73 on: April 21, 2008, 10:04:33 am »
Seriously, was it an surprise for you, that you kill most with a weapon which you always carry with you instead of those 10 which you select from the menu?

seriously, I think you SHOULD be able to kill more with the 10 things that you choose rather than the ones you pick up.

Nade is making this game very very easy. I've seen a lot of players pubbies using nade as their main killer and using mp5 killing those wounded. It's very efficient in terms of killing.

I got a friend, he started a little after me. He quit after a week. Why? because he figured the whole game out very easily.  He tried barrett and deagle for roughly 20min, and picked up a hybrid of those 2, the ruger. Then he practiced the nades. In the next 5 days he's been doing nothing other than pwning the pubbies, usually coming first or second in most deathmatches.

I'm not sayin that everyone that play soldat will have such level of intuition(knowing whats good), but the overpowered nades are making this game very/easy and boring. Sure there are IRC gathers and stuff, but most of these new/good players only knows pub(I only heard about sna after 1 year of pubbing), so they will assume that all game will be as easy as that, and quit.

nerf the nade to make the game a little more challanging.
« Last Edit: April 21, 2008, 10:16:46 am by excruciator »
Always remember the succubus...

Offline Clawbug

  • Veteran
  • *****
  • Posts: 1393
  • 1184!
Re: Grenades - Need to be nerfed
« Reply #74 on: April 21, 2008, 11:21:30 am »
Well, I'd nerf the nade if I could, but there s nothing that you, I, or anyone else can do.

Nades won't be nerfed, no matter what.
Fight! Win! Prevail!

Offline excruciator

  • Veteran
  • *****
  • Posts: 1216
  • Asshole by Nature
Re: Grenades - Need to be nerfed
« Reply #75 on: April 21, 2008, 12:40:13 pm »
I really suck at communication, so I will summarize my whole essay into a line;

nade is making game very easy, therefore people will not stay with the game long enough to learn about gathers and the main attractions. So to increase the popularity, nade should be nerfed.
Always remember the succubus...

Offline Extacide

  • Soldier
  • **
  • Posts: 167
Re: Grenades - Need to be nerfed
« Reply #76 on: April 21, 2008, 01:25:53 pm »
Quote
And those stats prove what? I also kill more with nades. So do everyone else who plays competitively.

I was showing Mr. Pluckpluck who (for some unknown reason) thought grenades weren't the number one used weapon, as well as using these logs as just to further prove my point how much grenades are used. Also, these logs go back to 1.2.1, seven months into me playing soldat. Alot of public games are in this, and this does not ENTIRELY represent the global stats of one player's competitive experience. I'll fix that up later once I find the right dates to use.

Quote
Well, I'd nerf the nade if I could, but there s nothing that you, I, or anyone else can do.

Nades won't be nerfed, no matter what.

Since no one wants to read my first post where my actual suggestions are, I'll quote myself.

Quote
My suggestion

Quote
1. Add a range or airtime that grenades must proceed before they can make contact with a player directly.

It doesn't have to be a realistic 3-4 seconds. Something like .75 seconds, so players who run out of bullets and are faced with an enemy at full health, can't tap their grenade button to kill them both. So players can't run around and score these easy kills like they have been for the past year by simply lobbing grenades in everyone's face from two feet away.

[EDIT #2] I guess I didn't make this entirely clear. Before 1.3 (I think it was 1.3) grenades could not be thrown at an obstacle (player) and explode on contact. Now they do. I'm suggesting this be modified so it can't be done literally in someone's face or removed all together back to the way it was. It will open up fighting drastically, and force people to use GUNS and not GRENADES to make their close-medium distance kills.

Quote
2. Add a delay time between each grenade that can be thrown.

The other side of this issue is how quickly people can drop three grenades to create a spam fast of grenade explosions. Atleast a one second delay between each grenade thrown. Come on. This is ridiculous.

You can nerf grenades without having to modify it's damage, range, speed, etc...
« Last Edit: April 21, 2008, 01:32:51 pm by Extacide »
~Heroes may come and go, but legends will never die~

Offline Clawbug

  • Veteran
  • *****
  • Posts: 1393
  • 1184!
Re: Grenades - Need to be nerfed
« Reply #77 on: April 21, 2008, 02:17:52 pm »
Still won't happen.

Besides this has been discussed for at least 3 times before with no success.
Fight! Win! Prevail!

Offline O.R.I.O.N.

  • Veteran
  • *****
  • Posts: 1710
  • Thunk-a-dunk.
    • Diseased Productions
Re: Grenades - Need to be nerfed
« Reply #78 on: April 21, 2008, 02:46:31 pm »
Aye, and there really shouldn't be any success. Hell, it's the only weapon in the game with limited ammo, and it's more of a support equipment type of deal at that. Leave 'em be.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Extacide

  • Soldier
  • **
  • Posts: 167
Re: Grenades - Need to be nerfed
« Reply #79 on: April 21, 2008, 02:49:07 pm »
Quote
and it's more of a support equipment type of deal at that. Leave 'em be.

So, where have you been this entire time? Grenades are being used as a PRIMARY WEAPON and the actual primary weapons are being used as SECONDARY WEAPONS. How the -F*CK-, are grenades even close to support equipment? They're 1 can short of an m79 in terms of ability to kill and ease of us, you can launch three of them simultaneously into three people's faces with split seconds in between each throw, and make three kills without using your primary or secondary weapons. Just WHERE, have you BEEN?
« Last Edit: April 21, 2008, 02:53:23 pm by Extacide »
~Heroes may come and go, but legends will never die~