Author Topic: Grenades - Need to be nerfed  (Read 71476 times)

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Offline 8th_account

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Re: Grenades - Need to be nerfed
« Reply #160 on: May 03, 2008, 01:25:45 pm »
Your experiment won't be very relevant as the enemy team still uses nades more efficiently. They will just kill you faster, maintaining a high game speed. However, if both parties quit nades, it'd generally take longer to get a kill, thus slowing the game down.

Offline a-4-year-old

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Re: Grenades - Need to be nerfed
« Reply #161 on: May 03, 2008, 03:06:38 pm »
Yeah the game would screech to a halt if we had to actually use our weapons.
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Offline excruciator

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Re: Grenades - Need to be nerfed
« Reply #162 on: May 03, 2008, 03:11:38 pm »
 think a decrease in carrying capacity is the easiest way of nerfing it. With only 1-2 nade on your disposal you have to use it carefully. If you just keep doing the nade-gun combo wont get you anywhere(1:1 KD ratio). so people has to start using guns.

If the game play is slower, why don't we just boost all weapons. It works for realistics why can't it work for us?
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Offline Extacide

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Re: Grenades - Need to be nerfed
« Reply #163 on: May 03, 2008, 03:24:18 pm »
Its a server-side option to pick the maximum grenades, better start petitioning every server and every league to change their defaults. Anyways, I've already tried suggesting it to SCTFL to reduce the grenades and it got shot down by 75% of the players.

As for slowing the game play down, WHO CARES. Almost everything has been nerfed these past few versions so WHY do you even give a crap? Grenades are the only thing almost completely unchanged and as they are with this version they are by far the most used weapon to make kills, ontop of the fact they are easily SPAMMED.

A good enough nerf is to remove their impact. Thats all it will take (for the most part). Its not like ruger will stop killing in two head shots, or desert eagles in three. Its not like AK will stop killing in 8 shots to the head. Its not like Steyr will stop killing in 15 shots. Its not like spas will stop killing in two. People will use their primary guns more, grenades less, and after everyone gets used to it, the killing will be the same.
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Offline Ziem

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Re: Grenades - Need to be nerfed
« Reply #164 on: May 03, 2008, 04:17:28 pm »
As for slowing the game play down, WHO CARES. Almost everything has been nerfed these past few versions so WHY do you even give a crap? Grenades are the only thing almost completely unchanged and as they are with this version they are by far the most used weapon to make kills, ontop of the fact they are easily SPAMMED.

1. Almost everything? Since 1.2.1 there aren't many nerfs.
2. Nades are the most used weapon - ok, many people there told you *why* (... everyone has nades.), but of course it isn't a real argument for you.
3. Nadespam? Actually, spamming is 1/10 of kills with nades(or even less), as it's situational.
A good enough nerf is to remove their impact.
Yeah, let's remove all those nade/m79 boosts. :S

Offline excruciator

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Re: Grenades - Need to be nerfed
« Reply #165 on: May 03, 2008, 06:11:41 pm »
Its a server-side option to pick the maximum grenades, better start petitioning every server and every league to change their defaults. Anyways, I've already tried suggesting it to SCTFL to reduce the grenades and it got shot down by 75% of the players.

As for slowing the game play down, WHO CARES. Almost everything has been nerfed these past few versions so WHY do you even give a crap? Grenades are the only thing almost completely unchanged and as they are with this version they are by far the most used weapon to make kills, ontop of the fact they are easily SPAMMED.

A good enough nerf is to remove their impact. Thats all it will take (for the most part). Its not like ruger will stop killing in two head shots, or desert eagles in three. Its not like AK will stop killing in 8 shots to the head. Its not like Steyr will stop killing in 15 shots. Its not like spas will stop killing in two. People will use their primary guns more, grenades less, and after everyone gets used to it, the killing will be the same.

Then its time to change the SOLDAT's maximum carrying capacity.
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Offline Grief Ninja

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Re: Grenades - Need to be nerfed
« Reply #166 on: May 03, 2008, 08:52:37 pm »
The grenades are definitely weak in Zombie Matches. It sometimes takes 1 and 1/2 grenades DIRECTLY in the body just to kill them. But in TW I find it really easy to just off the bat kill some guy in mid charge and maybe even a double kill in most buildings. I do think they should nerfed a bit but not so much. A grenade is basically a time bomb with a small frag radius.
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Offline STM1993

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Re: Grenades - Need to be nerfed
« Reply #167 on: May 03, 2008, 10:39:27 pm »
We have to keep the heavy damage as what it is now and allow a chance for the grenade to be able to instant-kill if we are going to let Soldat remain a fast-paced game. No matter how reasonably buffed a Primary can be, it can never kill as fast as a grenade. If we're going to let Soldat continue at its pace or faster, we have to tweak how it is thrown and its features rather than its damage ability...

Offline Ziem

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Re: Grenades - Need to be nerfed
« Reply #168 on: May 04, 2008, 01:43:56 am »
Grief Ninja - no one really cares about zombie matches (and zombie lighters ;F)...
And nades aren't just "a time bombs with a small frag radius".

8th_account - Your idea is quite good, but 'landmine' nades won't work anymore ;D.

Offline Extacide

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Re: Grenades - Need to be nerfed
« Reply #169 on: May 04, 2008, 02:29:31 am »
@Ziem

1. -damage on almost every gun, +reload time on most guns, addition of self bink nerfing all autos, -damage on off screen spray, +move acc on semi autos, addition of delay for barret;knife;LAW, -bullet speed on m79: Nope, barely anything was nerfed.

2. And it seems YOU don't understand that grenades serve the role of a SUPPORT weapon, but it has WAY too many uses that make them far more effective to use than guns.

3. Nade spam accounts for nearly half of the kills with grenades, not including the major damage they inflict allowing someone to easily finish them off in a split second. i.e. Spamming nades on the rush, spawn killing, cutting off routes, situational barriers, etc.
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Offline Pie

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Re: Grenades - Need to be nerfed
« Reply #170 on: May 04, 2008, 03:23:20 am »
how is it slowing down soldat? If you could read you would know.

It is discribed as a FAST PACED GAME, FAST PACED. Get it?

Adding a start up time, means it takes longer for something to happen, when something takes longer, people will wait for it to work, so they are waiting for things to happen. It would take time to do something, making the game a slower pace.

Besides, you are the only one who doesn't use nades regularly, Everyone else uses them in a different way.

But whatever.
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Offline STM1993

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Re: Grenades - Need to be nerfed
« Reply #171 on: May 04, 2008, 06:49:28 am »
8th_account - Your idea is quite good, but 'landmine' nades won't work anymore ;D.

Not really. Sometimes it works, or at least deters opponents, especially in narrow tunnels. I do drop a grenade on the ground quite often instead of throwing it in the face in some situations.

And in case people don't know: If you are killed before you finish throwing a grenade, there won't be a grenade ; only a pin.
« Last Edit: May 04, 2008, 06:51:20 am by STM1993 »

Offline 8th_account

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Re: Grenades - Need to be nerfed
« Reply #172 on: May 04, 2008, 06:54:48 am »
"Landmines" do pretty much infinite damage. Even if you took away 20% from infinity, it's still infinity.

Offline Ziem

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Re: Grenades - Need to be nerfed
« Reply #173 on: May 04, 2008, 07:03:49 am »
"Landmines" do pretty much infinite damage. Even if you took away 20% from infinity, it's still infinity.
Ok, I didn't know about the dmg which they do... so F12 for your suggestion.

Offline Lord Frunkamunch

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Re: Grenades - Need to be nerfed
« Reply #174 on: May 04, 2008, 11:46:56 am »
Then its time to change the SOLDAT's maximum carrying capacity.

Not this sh*t again. Look, as I said in the last topic, that's already possible. The people who want less grenades can change it, the people who don't can do whatever the hell they want. The last thing Soldat needs is more limits.
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Offline excruciator

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Re: Grenades - Need to be nerfed
« Reply #175 on: May 04, 2008, 11:49:03 am »
Then its time to change the SOLDAT's maximum carrying capacity.

Not this sh*t again. Look, as I said in the last topic, that's already possible. The people who want less grenades can change it, the people who don't can do whatever the hell they want. The last thing Soldat needs is more limits.


I mean its the easiest way to nerf it.
"Landmines" do pretty much infinite damage. Even if you took away 20% from infinity, it's still infinity.

What exactly is your suggestion..Cant find it.
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Offline Grief Ninja

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Re: Grenades - Need to be nerfed
« Reply #176 on: May 04, 2008, 12:11:05 pm »
Well if we want soldat to be some what realistic they should stay the same, the maximum limit should be 3 or 4, and for cluster grenades it should be 2 or 3. But I guess it doesn't matter if soldat is really realistic as that would cause something like COD4, a 5 second kill with anything. And the fact Soldat has jets makes it unrealistic, but it is a game so it doesn't matter.
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Offline Ziem

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Re: Grenades - Need to be nerfed
« Reply #177 on: May 04, 2008, 12:34:38 pm »
What exactly is your suggestion..Cant find it.
Anyhoo... What would the support be for redoing the nade damage algorithm? Make it based on the speed of the nade as well? Then hard thrown nades would be likelier to kill in one hit, but slow nades that are just 'dropped' would do less damage. As we all know, in order to throw a nade hard, you have to spend considerably more time charging up.
:-X

Grief Ninja - you don't even know what we are talking about. We're talking about grenades being used by *at least somewhat* experienced people, I mean gather/cw players (on gath/cw's max nades is 3). And no, there is no need to nerf cluster bonus, which many people tend to aviod.

Offline SDFilm

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Re: Grenades - Need to be nerfed
« Reply #178 on: May 04, 2008, 04:34:33 pm »

Anyhoo... What would the support be for redoing the nade damage algorithm? Make it based on the speed of the nade as well? Then hard thrown nades would be likelier to kill in one hit, but slow nades that are just 'dropped' would do less damage. As we all know, in order to throw a nade hard, you have to spend considerably more time charging up.

But wouldn't that just make it an area-of-affect knife?

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Offline Grief Ninja

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Re: Grenades - Need to be nerfed
« Reply #179 on: May 04, 2008, 05:15:43 pm »
Oh my mistake. Sorry for that confusion. *falls asleep*
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