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As for slowing the game play down, WHO CARES. Almost everything has been nerfed these past few versions so WHY do you even give a crap? Grenades are the only thing almost completely unchanged and as they are with this version they are by far the most used weapon to make kills, ontop of the fact they are easily SPAMMED.
A good enough nerf is to remove their impact.
Its a server-side option to pick the maximum grenades, better start petitioning every server and every league to change their defaults. Anyways, I've already tried suggesting it to SCTFL to reduce the grenades and it got shot down by 75% of the players.As for slowing the game play down, WHO CARES. Almost everything has been nerfed these past few versions so WHY do you even give a crap? Grenades are the only thing almost completely unchanged and as they are with this version they are by far the most used weapon to make kills, ontop of the fact they are easily SPAMMED. A good enough nerf is to remove their impact. Thats all it will take (for the most part). Its not like ruger will stop killing in two head shots, or desert eagles in three. Its not like AK will stop killing in 8 shots to the head. Its not like Steyr will stop killing in 15 shots. Its not like spas will stop killing in two. People will use their primary guns more, grenades less, and after everyone gets used to it, the killing will be the same.
8th_account - Your idea is quite good, but 'landmine' nades won't work anymore .
"Landmines" do pretty much infinite damage. Even if you took away 20% from infinity, it's still infinity.
Then its time to change the SOLDAT's maximum carrying capacity.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
Quote from: excruciator on May 03, 2008, 06:11:41 pmThen its time to change the SOLDAT's maximum carrying capacity. Not this sh*t again. Look, as I said in the last topic, that's already possible. The people who want less grenades can change it, the people who don't can do whatever the hell they want. The last thing Soldat needs is more limits.
What exactly is your suggestion..Cant find it.
Anyhoo... What would the support be for redoing the nade damage algorithm? Make it based on the speed of the nade as well? Then hard thrown nades would be likelier to kill in one hit, but slow nades that are just 'dropped' would do less damage. As we all know, in order to throw a nade hard, you have to spend considerably more time charging up.