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Nades are fine. Anymore then 3 at a time in a server is annoying though.
F11if this was changed soldat wouldn't be soldat D:
F11Nades are what allow rushers to be successful.If you take away grenades then soldat becomes EVEN MORE DEFENSIVE.
Yeah, but soldat is meant to be fast... if we take away the rushing element then it's screwed.And, we all know nading doesn't kill, you need to combine it wit hsome gunning. Â Anyway, that's why they only give you 3.
Keep nades the way they are. They don't kill in one hit all the time, and they're very useful (even if you can aim with a gun).
It's because they are useful(too useful) that they need a nerf.
Quote from: Ray on September 05, 2008, 12:02:53 pmF11if this was changed soldat wouldn't be soldat D:learn how to gun.
Quote from: The Geologist on September 29, 2008, 07:21:27 pmKeep nades the way they are. They don't kill in one hit all the time, and they're very useful (even if you can aim with a gun).half is an exaggeration.It's because they are useful(too useful) that they need a nerf. Congratz on understanding "Why we nerf"
Quote from: soulblade on September 29, 2008, 05:50:44 pmF11Nades are what allow rushers to be successful.If you take away grenades then soldat becomes EVEN MORE DEFENSIVE.Yeah perhaps you should but gun skill into consideration.
It's the only damaging thing in the game that takes effect with time, in that I mean that it takes time to blow, laying a mini land mine. No other thing in soldat does this, and it's pretty crucial in ctf
Quote from: excruciator on September 29, 2008, 08:22:45 pmQuote from: The Geologist on September 29, 2008, 07:21:27 pmKeep nades the way they are. They don't kill in one hit all the time, and they're very useful (even if you can aim with a gun).half is an exaggeration.It's because they are useful(too useful) that they need a nerf. Congratz on understanding "Why we nerf"Debate is pointless if you refuse to open your mind to the opinions of others.
Start your own server with modded grenades then (or with 0).