Author Topic: Grenades - Need to be nerfed  (Read 71392 times)

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Offline SDFilm

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Re: Grenades - Need to be nerfed
« Reply #220 on: September 05, 2008, 08:41:08 am »
Nades are fine. Anymore then 3 at a time in a server is annoying though.

Or rather, servers that have fast-spawning nades and bonuses. I don't mind nade-spamming, it's great to spread them about like angel flares if someone gets too close for comfort, but it gets cheap when there's so many nade boxes that there's really no point in only using one nade at a time.
« Last Edit: September 05, 2008, 08:44:31 am by SDFilm »

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Offline Ray

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Re: Grenades - Need to be nerfed
« Reply #221 on: September 05, 2008, 12:02:53 pm »
F11
if this was changed soldat wouldn't be soldat D:
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Offline excruciator

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Re: Grenades - Need to be nerfed
« Reply #222 on: September 05, 2008, 10:41:06 pm »
F11
if this was changed soldat wouldn't be soldat D:


learn how to gun.
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Offline bloodzcape

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Re: Grenades - Need to be nerfed
« Reply #223 on: September 24, 2008, 05:46:28 am »
whatt does nerf mean rofll i duno naything cause im new to the whollee thing

Offline STM1993

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Re: Grenades - Need to be nerfed
« Reply #224 on: September 24, 2008, 06:52:00 am »
Nerf means to weaken.

Example:
The HK MP5 is nerfed.

Meaning:
The HK MP5 is made weaker.





Dang, you are obviously new to the internet community <.<

Offline soulblade

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Re: Grenades - Need to be nerfed
« Reply #225 on: September 29, 2008, 05:50:44 pm »
F11
Nades are what allow rushers to be successful.
If you take away grenades then soldat becomes EVEN MORE DEFENSIVE.

Offline excruciator

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Re: Grenades - Need to be nerfed
« Reply #226 on: September 29, 2008, 06:20:27 pm »
F11
Nades are what allow rushers to be successful.
If you take away grenades then soldat becomes EVEN MORE DEFENSIVE.


Yeah perhaps you should but gun skill into consideration.
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Offline Extacide

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Re: Grenades - Need to be nerfed
« Reply #227 on: September 29, 2008, 06:33:45 pm »
Grenades won't be gone, don't be ridiculous. Just how dependent you make yourself sound with grenades being ESSENTIAL to rushing is bad enough. By the way, grenades are a two way street. They accomplish many things. Too many things actually, to the point that it's the number one strategy from any pro soldat player in a clan scene to unleash their payload with every rush and kill.
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Offline Platehead

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Re: Grenades - Need to be nerfed
« Reply #228 on: September 29, 2008, 06:34:53 pm »
Yeah, but soldat is meant to be fast... if we take away the rushing element then it's screwed.
And, we all know nading doesn't kill, you need to combine it wit hsome gunning.  Anyway, that's why they only give you 3.
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Offline excruciator

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Re: Grenades - Need to be nerfed
« Reply #229 on: September 29, 2008, 06:46:55 pm »
Yeah, but soldat is meant to be fast... if we take away the rushing element then it's screwed.
And, we all know nading doesn't kill, you need to combine it wit hsome gunning.  Anyway, that's why they only give you 3.

well, there is knife, there is law, there is saw, there is semi, there is one hit. they are all pretty damn fast if you have the aim.
Even if nades are gone, so what, soldat(life) goes on. Something else will be changed to fill up the niche.
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Offline The Geologist

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Re: Grenades - Need to be nerfed
« Reply #230 on: September 29, 2008, 07:21:27 pm »
Keep nades the way they are.  They don't kill in one hit all the time, and they're very useful (even if you can aim with a gun).
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Offline excruciator

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Re: Grenades - Need to be nerfed
« Reply #231 on: September 29, 2008, 08:22:45 pm »
Keep nades the way they are.  They don't kill in one hit all the time, and they're very useful (even if you can aim with a gun).

half is an exaggeration.

It's because they are useful(too useful) that they need a nerf. Congratz on understanding "Why we nerf"
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Offline jerich

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Re: Grenades - Need to be nerfed
« Reply #232 on: September 29, 2008, 10:56:46 pm »
I said i would get used to whatever the balance is, but im leaning towards the geologist. Leave it the way it is.

It's because they are useful(too useful) that they need a nerf.

I'd be damned if they aren't too useful. If you are smart and hold a whole batch of nades at your dispense, crossing to over to the other base, you deserve to "unleash the payload." Most players just kind of throw it at random and just wasting it. It really isn't blaming the grenades itself, but you can blame the map and the nade spawn placement. That's why there is a lot of nade spamming at base and stuff like that.

F11
if this was changed soldat wouldn't be soldat D:


learn how to gun.

Changing the grenades, which I will agree is a crucial part of the game, will ultimately change the dynamics of the game, thus changing soldat. He's actually right. I dont understand how you came up with that statement, but that's not even applicable to what he said.
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Offline Lapis Lazuli

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Re: Grenades - Need to be nerfed
« Reply #233 on: September 29, 2008, 11:04:37 pm »
Keep nades the way they are.  They don't kill in one hit all the time, and they're very useful (even if you can aim with a gun).

half is an exaggeration.

It's because they are useful(too useful) that they need a nerf. Congratz on understanding "Why we nerf"

Debate is pointless if you refuse to open your mind to the opinions of others.

I'm also tired of your snarky attitude. Keep your posts civil and less spiteful in the future.

As for grenades: They don't need to be changed. They're an integral part of Soldat and remain key to the strategies of many players. They're such a wild variable (server hosts can choose to disallow them entirely or provide a whole mess of them) that claiming they need to be nerfed is rediculous. It's like claiming the ruger should be removed from the game entirely because this one guy you saw once was really good with it.
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Offline Platehead

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Re: Grenades - Need to be nerfed
« Reply #234 on: September 30, 2008, 12:29:51 am »
It's the only damaging thing in the game that takes effect with time, in that I mean that it takes time to blow, laying a mini land mine.  No other thing in soldat does this, and it's pretty crucial in ctf
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Offline -Major-

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Re: Grenades - Need to be nerfed
« Reply #235 on: September 30, 2008, 02:21:07 am »
F11
Nades are what allow rushers to be successful.
If you take away grenades then soldat becomes EVEN MORE DEFENSIVE.
Yeah perhaps you should but gun skill into consideration.

gunning skills make you fall back to take less damage. so the nades are needed for a quick kill.
« Last Edit: September 30, 2008, 02:32:58 am by -Major- »

Offline excruciator

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Re: Grenades - Need to be nerfed
« Reply #236 on: September 30, 2008, 01:22:12 pm »
Heheh...
Don't worry gunning skills won't push you back if you don't have any..

EDIT:
hopefully major will understand this sarcastic remark on how wrong your statement is and how my previous post completely answers this one.

(carefully) written for(to fit) Lazuli ('s own taste in literature, how considerate of me). [pigtail]

You do not need to have the highest DPS possible to have a quick kill. And most gun at their full potencial can have a pretty damn high DPS. So I guess you can still not use nade and have a decent kill speed.

It's the only damaging thing in the game that takes effect with time, in that I mean that it takes time to blow, laying a mini land mine. No other thing in soldat does this, and it's pretty crucial in ctf

You forgot the flamer.

+ we are not talking about taking away the nade, we are just nerfing it so it won't be as powerful as it's now.

Keep nades the way they are.  They don't kill in one hit all the time, and they're very useful (even if you can aim with a gun).

half is an exaggeration.

It's because they are useful(too useful) that they need a nerf. Congratz on understanding "Why we nerf"
Debate is pointless if you refuse to open your mind to the opinions of others.

The same statement is also valid for you.

Key strategy or the only strategy? There is a difference. Right now, nade is the one of the only viable strategy for ctf. Knife as being the second.

Wild variables are not wild as long as they are not implemented. So no, it's not wild.

Again, we are not removing it, we are just spicing it up.
The best suggestion so far is a minimum detonation activation timer. Suggested by...I forgot who. Nade will still work, but they will become more of a side arm than a main weapon like now.


Jerich: Soldat has been changed before, I'm sure it would still survive another change.
« Last Edit: September 30, 2008, 01:33:23 pm by excruciator »
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Offline mar77a

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Re: Grenades - Need to be nerfed
« Reply #237 on: September 30, 2008, 02:08:17 pm »
Start your own server with modded grenades then (or with 0).

Offline excruciator

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Re: Grenades - Need to be nerfed
« Reply #238 on: September 30, 2008, 02:52:51 pm »
Start your own server with modded grenades then (or with 0).

We are trying to solve the problem once and for all aren't we?
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Offline LtKillroy

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Re: Grenades - Need to be nerfed
« Reply #239 on: September 30, 2008, 02:56:57 pm »
Who is we? Make it a poll and then we'll see.

I don't think it's a problem.
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