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The only thing that I really think needs to be changed about Soldat is that the Barret should have its delay removed, AND it should be weakened so that if you want to get a 1-shot kill you have to actually hit the enemy in the head or a vital organ. I don't think it makes sense that you die from a shot to the tip of your foot. However, it's a Barret, so it needs to be powerful. This is partially why I think Soldat's sniper rifle should be something other than a Barret(also because a real one is extremely heavy and has an assload of recoil. It's not something you want to be lugging around with you all day, and I'm pretty sure you have to shoot it lying down unless you want to get knocked on your ass). Then again, we shouldn't really have a minigun either. Anyway, the point is that the delay pisses me off. I understand why they did it, but I think they could have gone about changing the Barret in a better way.
Ok then, even if its used like a fecking primary, everyone has equal access to them.And they're more powerful than primaries? So what? So it's time to learn how to nade. It's Soldat.
SDFilm, be realistic, soldat is a fast paced game, we can all agree on that, so would nade really need to last in a long fire fight to be overpowered? Does a weapon needs to be good at everything to be considered overpowered? NO.If a weapon in its niche is a better competitor than other weapon in the same niche, its overpowered. Nade does needs to beat ret to be overpowered.Rushing nade in the face is the standard ctf tactics. Sure it gives everyone a chance but it makes gunning skill matter less and less while makes the important of nades skyrocket, again, overpowering weapon in terms of damage and importance.
SDFilm, be realistic
Indeed- grenades are a specialised auxillery weapon- can really kick ass, but only in some (though not rare) situations and won't last you through a prolonged firefight. Where as Primary weapons are (generally speaking) more versatile, has a greater range and unlimited ammo.Nades are in between secondary and primary weapons; while not as relyible as primaries, they don't have quite as much drawbacks as seconderies. Being a 'glass cannon' weapon, you'd have to be very skilled to use ONLY nades in a game and win. Though especialy with rapidly spawning nade packs, it's certainly not impossible, due to their strength.Although the one thing that makes nades cheap is almost M79-like rushing nade-in-your-face. Though this isn't as bad as the M79, since its limited and everyone has the same chance. Though the planned reduce in bullet-push could make this rushing tactic all the more effective.
so would nade really need to last in a long fire fight to be overpowered? Does a weapon needs to be good at everything to be considered overpowered? NO.
also, rushing is not defending a small position.
I mentioned the nade's disadvantages because that's how they fit in the game. Since a disadvantage has to effect the weapon's overall effectiveness and application, rather than something like 'nukes are balanced because they suck in close-combat'. The disadvantages of the nade makes it balanced (though like everything, not perfect). Though being an auxiliary weapon rather than a secondary one, the nade gives you more flexibility if you have it. It's powerfull enough to punish you for using them all up when your opponent hasn't, but not so powerfull as to make primary weapons secondary ones.Quote from: excruciator on October 02, 2008, 11:15:21 amalso, rushing is not defending a small position.I meant rushing into a small defencive position. Nades are practically made for that purpose.
If a weapon in its niche is a better competitor than other weapon in the same niche, its overpowered. Nade does needs to beat ret to be overpowered.
Jerich, I just HAVE to connect all the dots for you.People tries to kill as fast as possible. Great. Gun can't achieve that, nade can with difficulty, while gun + nade does it very efficiently. Now, does that make nade keystone in kill-fast process, the process that every soldat player tries to achieve? and does that KEY property makes nades the main, and make the gun COMPLEMENT the nade?(too many dumb people around these days..)
Yes no duh, if given the choice people would go for it, BECAUSE nade are the key. If the gun was a stand alone powerhouse such as the nade, the choice would be...neutral, so its more of a could than should. More would than got. Geed eet?
Everyone start with it arguement. Well, if the number are indeed a problem(like you mentioned), and is indeed detrimental that balance out nade, wouldn't nade not be the #1 killer? If number truely makes it balanced, then it would just be an above average weapon. But that certainly not the case..
Dont contradict your own points next time...
You gotta teach me how to read between the lines like that... Where did you get that "I think that change will be detrimental for soldat come from"
Well, give me a change to prove my point and I will throw you my alternatives.
You viewpoint is not neutral if you reject most of my points.
I was neutral, until your points shifted me over against this idea.
Quote from: SDFilm on October 02, 2008, 02:43:58 pmI mentioned the nade's disadvantages because that's how they fit in the game. Since a disadvantage has to effect the weapon's overall effectiveness and application, rather than something like 'nukes are balanced because they suck in close-combat'. The disadvantages of the nade makes it balanced (though like everything, not perfect). Though being an auxiliary weapon rather than a secondary one, the nade gives you more flexibility if you have it. It's powerfull enough to punish you for using them all up when your opponent hasn't, but not so powerfull as to make primary weapons secondary ones.Quote from: excruciator on October 02, 2008, 11:15:21 amalso, rushing is not defending a small position.I meant rushing into a small defencive position. Nades are practically made for that purpose.yep, keystone, importance outweight primaries, power outweight primaries, need nerf.As for the disadvantages, wellQuoteIf a weapon in its niche is a better competitor than other weapon in the same niche, its overpowered. Nade does needs to beat ret to be overpowered.Well, the nade is better than every other weapon at close range and midrange. Since most of the primes fall into that category, I'd say they are better at everything.Nerf...required...
And by the way... To those of you who are complaining about the grenades, did it ever occur to any of you to just change them in the weapons.ini file if you're unhappy with them?? That's what I did, and it's not that hard. In fact, I think I'll do that right now myself...
Here's how my Dragunov looks, in case anybody's interested. [Barret M82A1]Damage=265FireInterval=75Ammo=10ReloadTime=200Speed=550BulletStyle=1StartUpTime=0Bink=40MovementAcc=6Recoil=5
You are exactly right, right now, the game is basically who snipes with nade first wins. But we are trying to unreduce that.
Quote from: excruciator on October 02, 2008, 02:22:10 pmYou are exactly right, right now, the game is basically who snipes with nade first wins. But we are trying to unreduce that.Speaking in the third person now?This circular argument is really going nowhere. Kind of like a broken record. One sitting on top of a high horse.Â
Tell me about it. When I say, that is the case, people (jerich in particular) keeps tossing me the same stuff over and over again, even with the same wording.Normally you should stop using the same point when people countered it.
Perhaps the situations are limited (such as nade from under, and rushing, two out of 100s of possible situations), but if these situations appears often, then I don't think they are limited. Point dismissed.
Quote from: excruciator on October 03, 2008, 08:07:42 amexcrutiator: The whole point of with or without nade is to prove that if you were given the choice, you would go for the nades.No duh. No one is that retarded. Anyone would add another dimension to their offensive capabilities if they were given the choice. I could say the same thing. If you were given a chouce to play with or without a primary, you would go for the primary. Quote from: excruciatorYes no duh, if given the choice people would go for it, BECAUSE nade are the key. If the gun was a stand alone powerhouse such as the nade, the choice would be...neutral, so its more of a could than should. More would than got. Geed eet?Quote from: jerichAs I said, people choose it because it's another weapon they can use. Nade is an advantage, not THE KEY. If the grenade was such a powerhouse, then why don't I see people just using the grenades only. If anyone had a choice to use either grenades or primaries by itself in any game, a lot, if not all people would choose the primary. And taunting me doesn't help your argument at all. All arguments should focus on the topic at hand, not a sarcastic Geed eet? Just a word of advice. Remember, I'm trying to disprove your points, not attack you. That goes for your calling people dumb comment also.Quote from: excruciator on October 03, 2008, 08:07:42 amThat was from Page 13...And you keep telling me that I use the point over and over again. NO DUH. People keep telling me the same thing over again..
excrutiator: The whole point of with or without nade is to prove that if you were given the choice, you would go for the nades.No duh. No one is that retarded. Anyone would add another dimension to their offensive capabilities if they were given the choice. I could say the same thing. If you were given a chouce to play with or without a primary, you would go for the primary.
As I said, people choose it because it's another weapon they can use. Nade is an advantage, not THE KEY. If the grenade was such a powerhouse, then why don't I see people just using the grenades only. If anyone had a choice to use either grenades or primaries by itself in any game, a lot, if not all people would choose the primary. And taunting me doesn't help your argument at all. All arguments should focus on the topic at hand, not a sarcastic Geed eet? Just a word of advice. Remember, I'm trying to disprove your points, not attack you. That goes for your calling people dumb comment also.
That was from Page 13...And you keep telling me that I use the point over and over again. NO DUH. People keep telling me the same thing over again..
Im going to expand it a little, if nade ONLY works(which it doesn't, but by saying so it makes my life easier) for rushing and base raid, eventhough there are defending, sneaking spawning etc... Limited situation all right? But if in a ctf game we rush and raid all the time, that is not limited.
Also I gave the alternatives already, I don't want to say the same stuff over again, so you better start lurking.
You could say that surviving could be detrimental to soldat, but I meant that it will be detrimental to nadesexuals. We don't need too many swinging that way anyways.
If you say the number are not the problem because of restocking or for whatever other reason, then you completely contradicted your previous point that you said the number was a prob.
...number could be a problem because of the ability to restock easily. Why? It's because of...
As for the communication problem.. well, Sorry, I'm just bad at explaining stuff, and I try to give my thought process to enhance comprehension. Just ask for clarification if you think a point is enlightening the obvious.
Quote from: Magus86 on October 02, 2008, 07:20:48 pmAnd by the way... To those of you who are complaining about the grenades, did it ever occur to any of you to just change them in the weapons.ini file if you're unhappy with them?? That's what I did, and it's not that hard. In fact, I think I'll do that right now myself... Well, weapon.ini is made from the server, the server won't load your weapon.ini , so it won't work online. But everyone prefers to play the way it is by default as much as they may hate it (unless the balance is genuinely over-unbalanced).Anyway, there are some wrong stats in there. The movementacc is 6, which is 1 less than the original Barrett (7), so actually the movementacc is less. In realistic mode, the movementacc is 8. The lower the movementacc the more accurate while moving. The bink can be increased a bit more.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
but if the nader rushes, the nade expands its range, to mid, then its harder to win
The rest of your argument shows how much the grenade is balanced rather than unbalanced, but nice attempt at siding with excrutiator though.