Author Topic: My 2 first maps!(Deathmatch)  (Read 1981 times)

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Offline zaerdna

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My 2 first maps!(Deathmatch)
« on: April 15, 2008, 03:47:07 am »
heres my two first maps evr :D
i know its alot of bugs and i also know how to fix the most of them but take a look and tell me what you thinkĀ  ;D


DEATH ARENA: http://i28.tinypic.com/68gfur.jpg
SMALL ARENA: http://i27.tinypic.com/33pa69u.png
« Last Edit: April 15, 2008, 04:01:04 am by zaerdna »

Offline Spacewing

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Re: My 2 first maps!(Deathmatch)
« Reply #1 on: April 15, 2008, 03:51:04 am »
Add some screenshots of the maps, else noone will bother to download them  :-*

Offline zaerdna

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Re: My 2 first maps!(Deathmatch)
« Reply #2 on: April 15, 2008, 06:17:59 am »
Add some screenshots of the maps, else noone will bother to download them :-*
xD like the first time i forget that :P
DEATH ARENA: http://i28.tinypic.com/68gfur.jpg
SMALL ARENA: http://i27.tinypic.com/33pa69u.png
ya theyre small buts its funny to fight in them xD

Date Posted: April 15, 2008, 05:00:37 am
check out my new map http://forums.soldat.pl/index.php?topic=26378.new

Offline Eddy

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Re: My 2 first maps!(Deathmatch)
« Reply #3 on: April 15, 2008, 09:26:42 am »
Sry but i don't like them. Even if these are your first ones.

Offline zaerdna

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Re: My 2 first maps!(Deathmatch)
« Reply #4 on: April 15, 2008, 10:12:49 am »
Sry but i don't like them. Even if these are your first ones.
WHY? :O

Offline The Geologist

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Re: My 2 first maps!(Deathmatch)
« Reply #5 on: April 15, 2008, 10:43:59 am »
The ideas are nice, but you need a bit more practice.

Try playing some of the popular DM maps on various servers.  Get a feel for what makes a good DM map in terms of size and constraints; these free floating maps tend to get annoying sometimes.

Also, making shapes with the polys.  Try experimenting more, staying away from long, jagged shapes.  Breaking a larger shape down into squares and triangles helps with stretching textures and shading later on. 

Speaking of which, shade.  Add color.  Where's the light coming from?  A few darker colors can add the illusion of depth and shadow with better constructed polys.

Just a few suggestions. 

The rest of you buggers keep it constructive, even if you don't like the maps. 
With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.

Offline zaerdna

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Re: My 2 first maps!(Deathmatch)
« Reply #6 on: April 15, 2008, 11:10:59 am »
The ideas are nice, but you need a bit more practice.

Try playing some of the popular DM maps on various servers. Get a feel for what makes a good DM map in terms of size and constraints; these free floating maps tend to get annoying sometimes.

Also, making shapes with the polys. Try experimenting more, staying away from long, jagged shapes. Breaking a larger shape down into squares and triangles helps with stretching textures and shading later on.

Speaking of which, shade. Add color. Where's the light coming from? A few darker colors can add the illusion of depth and shadow with better constructed polys.

Just a few suggestions.

The rest of you buggers keep it constructive, even if you don't like the maps.
Thank you!
i made a better map here: http://forums.soldat.pl/index.php?topic=26378.new
im ganna kepp make maps until im good at it :P
thanks for giving me ideas and stuff!