Author Topic: Knife Volleyball  (Read 13636 times)

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Offline W*

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Knife Volleyball
« on: April 16, 2008, 12:01:14 pm »
Script Name: Knife Volleyball
Original Author(s): W* (original idea by Dr.Thrax)
Core Version: 2.6.3



This is an implementation of volleyball in Soldat originally written for BombSki's MultiMode server.

 It uses knives as the ball (instead of a flag as Dr.Thrax original volley) in order to have a much faster action and to implement as much real-life rules as possible.

Rules:
  • You can handle the ball for max 3 seconds (this uses Apponidle so it's actually something between 2 and 3 seconds).  If you don't throw the ball fast enough it's a foul.
  • You can only serve from the serving area (where the new knife/ball spawns). If you step on your side of the court during serve, it's a foul.
  • You cannot block (i.e. jump high close to the net and stop the ball) on a serve. If you do, it's a foul
  • Each team has a maximum of 3 passes allowed in an action. Of course this does not apply on a serve
  • You are not allowed to pass to yourself (i.e. throw the knife high and then pick it yourself). If you do, it's a foul. An exception is if you are the only player of your team
  • Any foul means a point for the other team
  • If the ball falls on one team's side of the court, it's a point for the other team
  • If a team throws the ball so that it falls outside of the court, it's a point for the other team
  • The team that gets a point gets also the subsequent serve

How to play:
  • The game is ideally played by 4 or 6 players. More than 6 usually generates too much confusion - especially with unexperienced players
  • A team should decide who covers what area. It should have a 'front' player and a 'back' player (and a 'mid' player if there are 3). Who's stronger in digging (catching the knife thrown by the other team) should play 'back'. The 'back' player should also serve
  • Defending: on defeding a serve, 'front' player should stay closer to the midpoint of his court than to the net, and 'back' player further behind. On defending a normal action the front player must quickly choose whether to go and try a block, or stay down waiting to dig/bump. Back player chooses his position consequently
  • Blocking can be effective if the other team is trying a spike (even more with a back-row spike), otherwise it's rarely worth
  • Attacking: there are three main types of attack action. The first is trying to surprise the enemy by immediatly throwing the knife, after a dig/bump/block, at an empty area of the court (for example if all enemy team went to jump for spike).
  • The second attack is the 'normal' one. Whoever catches the ball becomes the 'back' player; the 'front' player then goes right under the net and waits for an horizontal pass by the teammate. As soon as the front player gets the pass, he jumps and goes for a spike
  • The third attack, the fast spike, is the most effective one but can be done only when the defense is very easy. The front player, seeing this is the case, goes immediately under the net and leaves the back player to bump; after the bump the front player jumps; the back player must pass the ball right before the apex of the jump, and the front player, in turn, performs a fast throw as soon as he gets the pass - when he's at the highest of the jump.
  • The only feasible passes are the horizontal one (second attack type), the jump-apex one (third attack type), and an almost vertical set. Attempting anything else will likely result in a miss - and consequently losing the point

Technical considerations:
The game is NOT 100% bugs-free. There are many server-client lag issues which will result in disappearing knives, two knives present, etc. When playing remember that the SERVER decides, so don't trust your soldat client - if you see you got the knife but you don't see 'BALL', then you did NOT get the knife. The rule of thumb is: the more general lag, the more bugs. And as a corollary, the more players, the more bugs.
Anyway it is usually not much of a problem, and the game is perfectly playable and enjoyable even with the occasional bugs. This is not the case with Knife Basketball, for the inherently different gameplay that involves much more knife-exchanges (see the relevant post - when it's done) so in that script I had to implement much more checks - and generally undesirable and ugly anti-bugs stuff. Hence the proper place for a technical discussion about these things should be done in the Knife Basketball thread (again, when it's done).

Where to play:

edit: mappack added. As for how to do maps: charlie/delta spawn is where knife will spawn at serve, red/blue flag give x/y court boundary. It's really easy, just look at any map.

edit: added soldat.ini and mapslist.txt to archive for your convenience. Also a minor fix to the script so that it loads kv_weapons automatically at startup.
« Last Edit: April 17, 2008, 07:44:51 pm by W* »

Offline DorkeyDear

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Re: Knife Volleyball
« Reply #1 on: April 16, 2008, 02:35:18 pm »
Its really fun, you guys should try this. Its like Dr. Thrax's, but with knives, you can throw them more accuracy, unlike flags, just at the cost of a bit more bugs.

Offline BombSki

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Re: Knife Volleyball
« Reply #2 on: April 17, 2008, 09:54:12 am »
Yea, this is great. You should add the maps though, and explain how to make them (its not that hard)

Offline W*

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Re: Knife Volleyball
« Reply #3 on: April 17, 2008, 07:44:33 pm »
added maps and some minor stuff, see 1st post.

Offline NailsForLunch

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Re: Knife Volleyball
« Reply #4 on: October 18, 2008, 04:20:37 am »
Script not starting at all?

Date Posted: October 18, 2008, 04:39:11 am
Nevermind... Fixed it..

Offline SpiltCoffee

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Re: Knife Volleyball
« Reply #5 on: October 19, 2008, 03:04:40 am »
Fail. Includes.txt refers to a lowercase filename, which breaks on Linux. Fix it for the downloadable version, please. It has been causing Nails quite some annoyance.
When life hands you High Fructose Corn Syrup, Citric Acid, Ascorbic Acid, Maltodextrin, Sodium Acid Pyrophosphate,
Magnesium Oxide, Calcium Fumarate, Yellow 5, Tocopherol and Less Than 2% Natural Flavour... make Lemonade!

Offline BombSki

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Re: Knife Volleyball
« Reply #6 on: October 20, 2008, 08:39:28 am »
er, why not just fix it yourself? W* hasnt been active lately

Offline NailsForLunch

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Re: Knife Volleyball
« Reply #7 on: October 20, 2008, 08:45:28 am »
Fail. Includes.txt refers to a lowercase filename, which breaks on Linux. Fix it for the downloadable version, please. It has been causing Nails quite some annoyance.

tbh, I think that was me n00bing out...

but should be okay.

Only major glitch is one map being totally stuffed...

Offline SpiltCoffee

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Re: Knife Volleyball
« Reply #8 on: October 21, 2008, 01:40:12 am »
er, why not just fix it yourself? W* hasnt been active lately
I have been, and that's the problem. Nails comes to me each time he installs it, asking me what's wrong, and since he's a dumbass who doesn't understand how to open a .txt file (Notepad!), I have to make the change for him, which means I waste my time.

If W* didn't make the problem in the first place, then I wouldn't waste my time fixing Nails' problems.
When life hands you High Fructose Corn Syrup, Citric Acid, Ascorbic Acid, Maltodextrin, Sodium Acid Pyrophosphate,
Magnesium Oxide, Calcium Fumarate, Yellow 5, Tocopherol and Less Than 2% Natural Flavour... make Lemonade!

Offline BombSki

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Re: Knife Volleyball
« Reply #9 on: October 21, 2008, 05:23:52 am »
lol :P
well feel free to upload a new version with the proper file, since i doubt W* will have any time for it soon

Offline MetalWarrior

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Re: Knife Volleyball
« Reply #10 on: October 21, 2008, 05:37:48 am »
Only major glitch is one map being totally stuffed...
Make sure extension is upper case (PMS).

Offline Mittsu

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Re: Knife Volleyball
« Reply #11 on: September 18, 2013, 12:15:25 pm »
you just need to add ; at the end of the line

btw, knife volleyball is AWESOME!
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Offline TheOne

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Re: Knife Volleyball
« Reply #12 on: September 19, 2013, 04:03:36 am »
The line numbers seem not to be correct in this case.
I made the script compatible with current version and cleaned unneeded variables up.

Offline Bydlak

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Re: Knife Volleyball
« Reply #13 on: December 04, 2013, 05:24:52 pm »
There are some lacks in this script and it's not working well. An example is when the knife falls out of the court there is no foul but players can pick the ball and play further. Other thing is there is a foul instead a point for a team.

Can anybody take a look in it? I would be very grateful :)

Offline TheOne

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Re: Knife Volleyball
« Reply #14 on: December 29, 2013, 11:28:12 am »
Hey,

I'm very sorry for not replying earlier, I just overlooked it.
Do you still have problems with players being kicked and maps missing?

About the script bugs: I'm not familiar with the script itself yet, I just changed formalities so it would compile at all.
Those bugs are probably rather hard to spot, is there a playerbase who'd use this script? Otherwise it's probably not worth the work..

Offline rOy

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Re: Knife Volleyball
« Reply #15 on: December 30, 2013, 02:34:02 pm »
Hi

Complete fix for this mode ;)
For Soldat 1.6.6 / Server 2.7.6

Tested just on Windows server: passed

- correct script
- correct soldat.ini
- correct maps

File kv_weapons.ini copy to directory soldatserver.
File soldat.ini copy to directory soldatserver.

Download files:
« Last Edit: December 30, 2013, 02:41:14 pm by rOy »

Offline Mittsu

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Re: Knife Volleyball
« Reply #16 on: December 30, 2013, 03:33:09 pm »
wuoah, gotta check this out!
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Offline PiStAcHo

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Re: Knife Volleyball
« Reply #17 on: December 30, 2013, 06:01:24 pm »
Hi

Complete fix for this mode ;)
For Soldat 1.6.6 / Server 2.7.6

Tested just on Windows server: passed

- correct script
- correct soldat.ini
- correct maps

File kv_weapons.ini copy to directory soldatserver.
File soldat.ini copy to directory soldatserver.

Download files:

r0y the file compiles but when i serve and "score" instead of scoring it says "foul" and "maximum serve time", i ran it on linux with soldatserver, and with soldatserver_legacy it doesnt compile :D
http://i.imgur.com/CKWsbT2.gif // read signature rules - animated gifs not allowed and max dimensions 300x125px

Offline Beowulf Agate

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Re: Knife Volleyball
« Reply #18 on: January 05, 2015, 02:58:08 pm »
Damn, this awesome script is broken in current version.  :( Anyone able to fix it?

Offline ExHunter

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Re: Knife Volleyball
« Reply #19 on: January 05, 2015, 03:33:17 pm »
If you mean by broken, that it forces wrong weapons on players (instead of knife), then wait for 1.6.9. It will fix it.

Offline Izzy

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Re: Knife Volleyball
« Reply #20 on: January 08, 2015, 09:01:56 am »
fix these scripts as soon as possible! Unfortunately I have no knowledge to be able to fix it.

Offline Knifeback

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Re: Knife Volleyball
« Reply #21 on: September 03, 2015, 03:35:07 pm »
lol nice script

Offline TheOne

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Re: Knife Volleyball
« Reply #22 on: October 07, 2016, 11:26:04 am »
Fixed this script recently, BlackTrigger asked me to upload it. Hope it works.

Offline Savage

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Re: Knife Volleyball
« Reply #23 on: October 08, 2016, 06:07:07 am »
Hosted it here 137.74.194.30:23075
It's working quite good :)

Offline No-Mercy

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Re: Knife Volleyball
« Reply #24 on: October 08, 2016, 07:46:45 pm »
Hosted it here 137.74.194.30:23075
It's working quite good :)

Yes, it works good just some little bugs. :)

Offline No-Mercy

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Re: Knife Volleyball
« Reply #25 on: October 09, 2016, 09:56:44 am »
And please remove map "kv_turnier" is disadvantage for red team cause out is more near then it has to be. Sorry for my english hope you understend it.

Offline TheOne

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Re: Knife Volleyball
« Reply #26 on: October 10, 2016, 02:38:34 pm »
Updated version, uses fast AppOnIdle now (6hz) to do all the important checks, should be a far smoother game experience.