Author Topic: DM - GreaseChamber  (Read 2315 times)

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Offline smiluu

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DM - GreaseChamber
« on: April 26, 2008, 03:01:46 am »
Wee ouwee!

I used same style here than
in ctf_LaaF2008, maybe more detailed.

Anyways, map aint got bad FPS problems
and its hell of a good looking :)

Map theme is Scifi - horror
Map isnt waypointed

This map is small dm map for duel or
3-4 players max.

I fucking designed and worked on this a week so
its sweet to have it finally done! <3


« Last Edit: April 26, 2008, 03:19:46 am by smiluu »

Offline jrgp

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Re: DM - GreaseChamber
« Reply #1 on: April 26, 2008, 03:33:23 am »
Whoa. I love the grungy feel this map has to it. Scenery is great. Looks fun to play, but it seems to lack colliders in a few places. The background is a bit too dark in my opinion.

Overall, I like it. Good job.
There are other worlds than these

Offline smiluu

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Re: DM - GreaseChamber
« Reply #2 on: April 26, 2008, 03:48:04 am »
Scenery is great.
There is only veg_vine sceneries.
Pipes and stuff are polygons.

Offline Mr. America

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Re: DM - GreaseChamber
« Reply #3 on: April 26, 2008, 04:32:59 am »
NoWay oO U used polys to make those pipes oO? Amazing ... O.O
loooks horrorishgood =P

*edit: awww it's "just" multitextur =P still nice done =)
« Last Edit: April 26, 2008, 04:40:25 am by Mr. America »

Offline Mistercharles

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Re: DM - GreaseChamber
« Reply #4 on: April 26, 2008, 08:20:41 am »
Bonus point for using contrast. Try overlaying some black polygons over the map, with varying opacities so that some parts of the map are dark and some are lighter.

Also, work on layouts. This one seems to be rather dull in that aspect.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

El_Spec

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Re: DM - GreaseChamber
« Reply #5 on: April 26, 2008, 10:24:44 am »
Visually, its amazing.  And you did a great job with making the pipes and other objects that could've been scenery from polygons.

Layout is too simple and worsens the gameplay.  I agree with Mistercharles with working with your layouts. 

Layout is what I would consider the most important element in a map.  It doesn't matter how eye-candy the map looks or feels like, if the layout isn't good, it'll affect gameplay and no one wants to play a map with horrible gameplay.

Offline Blacksheepboy

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Re: DM - GreaseChamber
« Reply #6 on: April 26, 2008, 02:41:14 pm »
It doesn't matter how eye-candy the map looks or feels like, if the layout isn't good, it'll affect gameplay and no one wants to play a map with horrible gameplay.

Well El_Spec, that depends on who you are :P

But yes, the design looks rather simple. I am still inclined to download and play this :)

Offline Bjarne Betjent

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Re: DM - GreaseChamber
« Reply #7 on: April 28, 2008, 04:13:50 am »
It's a very nice map, and good job. but the map is to dark for me to really like it.