Author Topic: Damage meter  (Read 2350 times)

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Offline -Major-

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Damage meter
« on: April 26, 2008, 03:43:53 pm »
well, as there is a cap counter, why not add an damage meter to be more statwhoring? well I think it'd be fun to see how much damage one did.

Offline Flamingo

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Re: Damage meter
« Reply #1 on: April 26, 2008, 03:53:17 pm »
Lets also add the amount of backstabs, assists, build objects and crital hits counter.
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Offline PaFel

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Re: Damage meter
« Reply #2 on: April 26, 2008, 03:57:43 pm »
Sensless imo. I think that the stats should stay with most needed things only :).

Offline -Major-

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Re: Damage meter
« Reply #3 on: April 26, 2008, 04:06:44 pm »
well some Pros and Cons for it:

Pros:
- Fun to see how much damage one did.

Cons:
- Make the scoreboard full of stats.

well I could only find 1 for Pros and 1 for Cons.

Offline Scorpian

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Re: Damage meter
« Reply #4 on: April 26, 2008, 06:52:39 pm »
Lets also add the amount of backstabs, assists, build objects and crital hits counter.

Also heal points.

Offline EnEsCe

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Re: Damage meter
« Reply #5 on: April 27, 2008, 09:07:32 am »
No, this would promote spraying enemy spawns big time.

Offline Pie

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Re: Damage meter
« Reply #6 on: April 28, 2008, 07:35:07 am »
Unless it was a sort of like accuracy thing, but that can probably be scripted to fill a log for the player themselves. And i'm sure there are stat programs out there for this sort of thing.
Lol, internets.

Offline Kerrazyeye

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