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I have a script where I want to align (Draw)text to the weapons in the weapon selection menu but for that to work on custom resolution I would have to know the resolution so I can scale the text down.
My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
croat1gamer says:Why dont you want to add such an option to the scriptcore, but simply make it “USE AT OWN RISK”Its not like that scripters dont know what to do with it, what can it cause, and what to do to prevent server slowing down.EnEsCe says:Because you know everybody will use it, and it will become an extreme nuisance to hosts that run many servers such as myself. And then there is the slew of access violations it causes.
What about making 2 versions of soldatserver?One which will be the “safe mode”, which will internally have the faster appondile disabled, which will be given to the server hosters, but if they want, they can use the not “safe mode” one, which will be the real soldatserver, with everything enabled.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
procedure OnDataArrival(ID: Byte, Type,Data: String)begin if (Type = 'PlayerSpeak') then // recognize the type of data begin if (Data = 'spam') then // set what we want to intercept begin Command('/gmute ' + ID); // action accordingly StopHere // important, stops running the following event: OnPlayerSpeak() else Resume // if it arrives is not what we want to intercept, continues with the next event: OnPlayerSpeak() end; end;end;
draw text layers has already been implemented. What comes to world/interface text you should not expect them anytime soon as they both seem to require netcode changes which i'd rather not touch... yet.