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Quote from: NTxC on May 25, 2008, 01:01:49 pmLockPlayer(ID: byte; Lock: boolean);You can already do that.
LockPlayer(ID: byte; Lock: boolean);
- "Script Packages" may be sent to the Client containing some WAV files that the server can then command the client to play. More types of files will be added gradually.
Quote from: xmRipper on May 25, 2008, 04:12:47 pmQuote from: NTxC on May 25, 2008, 01:01:49 pmLockPlayer(ID: byte; Lock: boolean);You can already do that.How can I? LockPlayer doesn't work.
SetGravity(ID: byte, Gforce: Double); ID to zero for all players, ofc.GetPlayerStat(ID, 'Gravity'); //would then return a double
function OnPlayerSpeak(const Id: byte; var Text: string): boolean;begin Result := false; if Text[1] = '!' then begin Result := true;//do stuff exit; end; Text := StrReplace(Text, 'feck', '!@#$');end;
xmRipper, possibly it's word filter..
procedure BulletTime(blabla: boolean);