Author Topic: SUPERMAWD!  (Read 7267 times)

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Offline Rambo_6

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SUPERMAWD!
« on: July 21, 2006, 11:23:43 am »
Who remembers this?

I'm not going to bother with too many pictures, the graphics are godawful. It's the sounds and weapons that matter. If you already got this before, don't bother to get it again. This ain't an update.

Code: [Select]

Gosteks:

Blue team has weird elongated legs

Red team has silly hats.

Weapons overview:

Deagles: They fire explosive pieces of toast (i think) that yell when they explode. Also causes uber bink to the target's accuracy.

MP5: Fires explosive coconuts now.

Ak-74: Fires explosive arrows (5 shot clips)

Steyr: Shoots a billion bubbles per minute (they don't do damage but they do launch enemies)

Spas: Shoots diahhrea out of your behind. The diahhrea heals whatever it hits.

Ruger: Now it is a force field. Anything that walks near you while you are holding down your fire button (from any direction) will be eradicated. This is one of the more interesting guns.

M79: Fires a crapload of cluster grenades

Barret: A combustion railgun. Fires a bullet that goes through walls and upon contact, will ignite an enemy after 10 seconds. A really strange gun that is worth trying out.

Minimi: Shoots binky bullets (and i think some weird explosions occur too, i'm not sure)

Minigun: 90% of the time it will just cause you to explode into a million pieces after the startup time. Sometines it actually works. When it does, it shoots a billion cluster bombs that randomly explode in midair (kind of like flak).

Socom: Shoots slow fire arrows.

Knife: Causes you to slit your wrist and spawn a bajillion knives.

Chainsaw: Creates an evil explosion a few inches in front of you. A gun that is worth trying.

LAW: Shoots sheep that explode.


Here's a few screens (they don't really do it justice....)

Force Field Gun

Emo Knife

Weird Legs Gosteks for blue team

Random Madness

Here's the download: :o

PLEASE NOTE: I already know this mod is pretty much the epitome of crappy ms-paint craftsmanship. Please don't come in here and act like you're a hotshot graphics designer saying "You get 2/10 for effort, i could do better in my sleep".

This mod is a joke, it was intended to see what could be acheived from messing around with INI editing. If you're making a mod that requires a forcefield gun/combustion railgun/strange black magic gun, feel free to use the ones from this mod... ;)


Offline Plonkoon

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Re: SUPERMAWD!
« Reply #1 on: July 21, 2006, 11:46:51 am »
Was this made a while ago?  I'm pretty sure you cant have guns do cluster nades in the current version.

Offline Rambo_6

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Re: SUPERMAWD!
« Reply #2 on: July 21, 2006, 11:48:56 am »
This was made for 1.3.1.

And i just tested it, works fine for me.

Offline Foley

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Re: SUPERMAWD!
« Reply #3 on: July 21, 2006, 01:18:42 pm »
If you're making a mod that requires a forcefield gun/combustion railgun/strange black magic gun, feel free to use the ones from this mod... ;)

Its easy to do that :) :) :) I would be amazed if u make a real forcefield, what could get bullets away from player, mwah O.O

Besides, Emo knife would usually make players get kicked for flood...

Anyways good work :P
« Last Edit: July 21, 2006, 01:21:31 pm by Foley »
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline The Geologist

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Re: SUPERMAWD!
« Reply #4 on: July 21, 2006, 01:39:54 pm »
Ha..glad to see this one popping up again.

I'll get it just for those goofy legs.  Right on man.
With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.

Offline ThunderPantz

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Re: SUPERMAWD!
« Reply #5 on: July 21, 2006, 03:33:20 pm »
You get a 8/10 for effort, great mod :D

I did it... i did one of those /10 things o_O :p



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Offline Sotija

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Re: SUPERMAWD!
« Reply #6 on: July 22, 2006, 07:15:18 am »
Well.. ITs original?

Offline xtishereb

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Re: SUPERMAWD!
« Reply #7 on: July 22, 2006, 10:50:28 am »
Thank you for reposting this. I was actually thinking of asking you to do that. Now the entire forums can experience the joy that is DARK MAJIKS.
Plus the sounds are awesome.
<3*xwd
love conquers all

Offline 13579

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Re: SUPERMAWD!
« Reply #8 on: July 22, 2006, 08:27:03 pm »
:(:(:(, its not working for me :(

emo knife wont work, and i cant find any gun that shoots cluster nades :(

force feild gun just shoots a blue bullet

Offline Rambo_6

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Re: SUPERMAWD!
« Reply #9 on: July 22, 2006, 11:48:52 pm »
You have to type

Code: [Select]
loadwep SUPERMAWD
ingame.

Offline Matt065

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Re: SUPERMAWD!
« Reply #10 on: November 21, 2006, 06:32:41 am »
it not work for me but nice mod

Offline homey188

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Re: SUPERMAWD!
« Reply #11 on: November 21, 2006, 07:13:49 pm »
I remember downloading this a few months ago. Good job, its still fun even with the ridiculous weapons.

Offline Mac2492

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Re: SUPERMAWD!
« Reply #12 on: November 21, 2006, 07:53:40 pm »
I had to download the weapon.ini file separately. Does anyone need me to re-upload it?

Offline edak

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Re: SUPERMAWD!
« Reply #13 on: November 22, 2006, 12:03:59 am »
I love the goofy legs.  is it possible to adjust the spray for a weapon and use that as a forcefield? I dunno, i forget

UPDATED 12-Aug-2010 FIXED LINKS!!!!! - 18 Apr 2007 - NOW WITH FULLLY MODDABLE MAP TEXTURES! Modders, further customise your soldat!

Offline Death MachineX350

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Re: SUPERMAWD!
« Reply #14 on: November 22, 2006, 08:35:48 pm »
Funny mod :).

Offline Sethamundo

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Re: SUPERMAWD!
« Reply #15 on: December 05, 2006, 06:04:39 pm »
I love the goofy legs.  is it possible to adjust the spray for a weapon and use that as a forcefield? I dunno, i forget
Nope, it wouldn't expand into a wide enough range consistently even with extreme self-bink.  It would also create a ton of lag with all of those bullets on the screen, if you don't know what I'm talking about edit your minigun's interval to 1 and reload time to 1 and just hold the fire button down.
Illumination is not reached by visualizing the light but by exploring the darkness.

Offline MFO

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Re: SUPERMAWD!
« Reply #16 on: December 05, 2006, 11:59:35 pm »
Hmm... it sounds so interesting, I can't not try it. I'll be impressed no doubt.

Offline O.R.I.O.N.

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Re: SUPERMAWD!
« Reply #17 on: December 06, 2006, 08:55:39 am »
...it's baaaack...just kidding.  It has some fun ideas, but it was just too weird for me. :-\
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline MFO

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Re: SUPERMAWD!
« Reply #18 on: December 07, 2006, 01:58:42 am »
Yeah, it turns out this is really weird.

Offline Lord Frunkamunch

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Re: SUPERMAWD!
« Reply #19 on: December 21, 2006, 09:52:10 am »
You can sort of make a force field is you set the chainsaw's speed to 700 or so, and the bullet type to anything explosive aside from cluster nades, then put the bink to -1000.
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