Author Topic: .<Metal knights mod {1.3}>...(link working)  (Read 29313 times)

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Offline Sir Fragsalot

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Re: Metalknight mod (mecha mod)
« Reply #20 on: April 21, 2007, 12:48:59 am »
ok, but then how do I play it?

Date Posted: April 20, 2007, 09:07:02 PM
OK, I figured out how to work it, but I'm having trouble getting it to work. It gives me an error message when I run it, and I've got all the files in there.
The death of one man is a tragedy.  The death of a thousand is a statistic.

Offline wolfbr

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #21 on: April 30, 2007, 04:42:39 pm »
mod updaped
enjoy 8)

Offline blackdevil0742

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #22 on: April 30, 2007, 05:10:02 pm »
Thanks. I've been waiting for a good 1.4 mod :)

OBEY!!!

Offline tER

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #23 on: May 08, 2007, 09:07:24 am »
NEiCE mod. The explosions are GREAT!!!!

The explosions ***** stars out of 5
The mod itself ****

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #24 on: May 16, 2007, 04:09:20 pm »
This has improved amazingly! O_O
Awesome work wolfbr, awesome.

The feel in this mod is just great! I love playing it! =D

Offline Sir Fragsalot

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #25 on: May 16, 2007, 05:01:43 pm »
Okay, I got it working (actually got it working quite a while ago  ;)) and now its like the only mod i use  ;D
The death of one man is a tragedy.  The death of a thousand is a statistic.

Offline cyruskek

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #26 on: May 16, 2007, 06:15:30 pm »
Great mod, very fun on realistic, with the plasma rifle and the beam glaive! :D
Think you are good enough to play Instagib V1.0?
^^^ Updated ^^^
Don't Fight Back.
Fight Forward.

Offline wolfbr

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #27 on: June 11, 2007, 03:12:24 pm »

Metal knights 1.3 comming soon

 ;D
-more weapons
-more mechas
-more fun





 ;)

« Last Edit: June 15, 2007, 07:08:08 pm by wolfbr »

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #28 on: June 11, 2007, 04:20:27 pm »
Great, but please add some yellow color to those twin buster rifles. <3
I also wonder how will the metal warriors gosteks gfx look... : D

Offline wolfbr

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #29 on: June 11, 2007, 05:54:29 pm »
the twin buster rifles(beta) is based in wing zero's style.(from gundam wing battle assault 2(ps1) and gundam wing endless duel(snes))

I intend to add a “classic beam rifle” and some Metal warriors guns  :)


« Last Edit: June 11, 2007, 05:57:23 pm by wolfbr »

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #30 on: June 12, 2007, 07:11:41 am »
Nuuu! not the endless waltz one, do the orginal instead! : D



http://www.mahq.net/MECHA/GUNDAM/w/xxxg-00w0.htm



Im really looking forward to the next ver of this mod. The 1.3 is amazing too.
*Super excited*


EDIT:
Btw, I found the endless waltz version. A good clear pic:
« Last Edit: June 12, 2007, 07:19:24 am by numgun »

Offline wolfbr

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #31 on: June 12, 2007, 10:14:56 am »
the Twin buster rifle(wing zero custom(ova))


I made some modifications in the weapon
« Last Edit: June 12, 2007, 10:17:43 am by wolfbr »

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #32 on: June 13, 2007, 11:32:29 am »
Yeah thats the same one. But the one in the beta screenshot looks more like dual assault rifles. : p
Note how the barrel is lower than the back of the gun.

Offline wolfbr

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #33 on: June 15, 2007, 07:03:17 pm »
ok,the classic buster rifle(wing zero custom)  ;D



« Last Edit: June 15, 2007, 07:06:09 pm by wolfbr »

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #34 on: June 16, 2007, 09:16:27 am »
Ah, now that is awesome!

Im looking forward playing this mod alot! : D

Offline cachiporrin

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #35 on: June 18, 2007, 11:08:09 pm »
i think the mod is good, but, it's a full mod, and personally I don't like to have a mod for ever, I use mod started, can you do a mod version for mod starter like in ERA?

Date Posted: June 19, 2007, 12:04:51 AM
wtf? what the hell is tibia and Dragon U.....? lol xD ;Dyou don' have to tell me if you don't want

Offline Bunney

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #36 on: June 19, 2007, 08:15:06 am »
Well...since u dont like to use a mod "for ever" u can just use it the time u want and then change it to a new mod or to ur backed up standard soldat weapons...

Offline wolfbr

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #37 on: July 10, 2007, 09:58:14 pm »
i think the mod is good, but, it's a full mod, and personally I don't like to have a mod for ever, I use mod started, can you do a mod version for mod starter like in ERA?

Date Posted: June 19, 2007, 12:04:51 AM
wtf? what the hell is tibia and Dragon U.....? lol xD ;Dyou don' have to tell me if you don't want

my brother play tibia XD

Dragon UnPACKer =Universal game sound, music, and graphic ripper
Dragon UnPACKer is a game archive (Quake PAK, etc..) unpacking tool. It is plugin based making easier to add new archive file formats.

Dragon UnPACKer has a convert ability and raw search function for known material (audio, video and pictures).

Dragon UnPACKer gives you the possibility to see into the big files in games like Quake, Unrea,half lifel ...etc and extract files to anywhere you want easily.

^^

Date Posted: June 19, 2007, 09:13:28 PM
new ss(beta):

 ;)

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #38 on: August 11, 2007, 07:17:20 pm »
Is anywhere ready? Im really excited to play with this mod alot. Alot dude.

Offline Decaying Soldat

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #39 on: August 13, 2007, 01:41:02 am »
Wow! Really cool mod!!! 

Man! I hope there will be a Gundam One Year War mod.