Author Topic: .<Metal knights mod {1.3}>...(link working)  (Read 29312 times)

0 Members and 1 Guest are viewing this topic.

Offline numgun

  • Veteran
  • *****
  • Posts: 1031
  • Reactorcore
    • Eradication Wars - homepage
Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #40 on: August 13, 2007, 03:47:54 am »
Man! I hope there will be a Gundam One Year War mod.

There actually was one made by Srivin Kerath. I think I still have it on my harddrive.
I could post it later on the Full Mods forum. Its pretty decent and really gives you the oldish gundam feel when playing. It also inspired me to do my first full mod.

Offline Decaying Soldat

  • Camper
  • ***
  • Posts: 274
Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #41 on: August 13, 2007, 09:17:53 am »
WOW! I must have it!

Offline numgun

  • Veteran
  • *****
  • Posts: 1031
  • Reactorcore
    • Eradication Wars - homepage
Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #42 on: August 13, 2007, 03:08:04 pm »
WOW! I must have it!

Yeah, I still have it. Go ahead and download it from the attachement.
Have fun!  ;)

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #43 on: August 13, 2007, 04:17:16 pm »
this mod will have some weapons of gungam(and others animes\cartoons and games).

intro


some gundam's weapons


others weapons( mech warrior's stile)



Offline Decaying Soldat

  • Camper
  • ***
  • Posts: 274
Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #44 on: August 13, 2007, 10:26:52 pm »
Oh my goodness! You added in robotech too? I'm gonna luuvvv this mod!!!!

PS: ty numgun

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #45 on: August 14, 2007, 02:37:11 am »
wolf you are one of the bests :D

I wait this mod impatient, go.
You won a lot of fans :)

Offline numgun

  • Veteran
  • *****
  • Posts: 1031
  • Reactorcore
    • Eradication Wars - homepage
Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #46 on: August 14, 2007, 09:38:40 am »
^Same here.

I've played metal warriors snes game just a few months ago and when I saw this, I got excited.

Offline Tosty

  • Soldier
  • **
  • Posts: 172
  • Ultimate TW Medic
    • Just Click it
Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #47 on: August 16, 2007, 04:50:22 pm »
Awsome  [retard]

I Loved The Interface

(except the energy baton,90mm  MG, and Ammo bar)
« Last Edit: August 16, 2007, 04:53:47 pm by Tosty »



Offline numgun

  • Veteran
  • *****
  • Posts: 1031
  • Reactorcore
    • Eradication Wars - homepage
Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #48 on: August 17, 2007, 06:18:42 am »
About the 90mm MG btw, thats a beam rifle dude. Its supposed to be a ruger I think.
It fires powerful purple beams.

Offline Decaying Soldat

  • Camper
  • ***
  • Posts: 274
Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #49 on: August 17, 2007, 08:40:49 am »
About the 90mm MG btw, thats a beam rifle dude. Its supposed to be a ruger I think.
It fires powerful purple beams.
He's right,man. That's a beam rifle. Maybe a beam machinegun can take it's place, or the 90mm machinegun used by the Feddies.

More Zeon guns!!!!! Sieg Zeon!
« Last Edit: August 17, 2007, 08:50:34 am by Decaying Soldat »

Offline GAMEOVER

  • Camper
  • ***
  • Posts: 303
Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #50 on: August 20, 2007, 04:10:25 pm »
I made that explosion.

Offline numgun

  • Veteran
  • *****
  • Posts: 1031
  • Reactorcore
    • Eradication Wars - homepage
Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #51 on: October 18, 2007, 05:27:24 pm »
Oh please say youre still working on this? : (

It looks so damn delicious...  : P==

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: .<Metal knights mod {1.3}>...(updaped)
« Reply #52 on: October 21, 2007, 03:19:24 pm »
mod updaped, enjoy  [pigtail]

Offline The Trooper [GN`R]

  • Soldier
  • **
  • Posts: 133
  • Chinese Democracy Starts Now
Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #53 on: October 22, 2007, 01:28:28 pm »
wow wolfbr
you made your second giga mod
respect
really
Im downloading it at the moment and will test it when its done
incredible

all these different gosteks  :o
Image removed; please read forum rules regarding signature size.

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #54 on: October 22, 2007, 01:58:04 pm »
Agree, gosteks are nice also weapons in classic wolfbr's style :P
Btw, wolfbr, check your CFPSM because I think it's deleted, reupload to your personal filefront account, not just filefront. Ok I start to test this mod. :P
« Last Edit: October 22, 2007, 02:13:16 pm by Henito Kisou »

Offline wolfbr

  • Camper
  • ***
  • Posts: 269
  • HurBaN NinJa(Ninja hurbano), the power of Thunders
Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #55 on: October 22, 2007, 02:56:08 pm »

Offline ANdro!d

  • Camper
  • ***
  • Posts: 264
  • My ingame name is: t0XsiCk SprAyER
Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #56 on: October 25, 2007, 01:47:38 pm »
I think you mimicked 2 much the mecha mod style, try launching  a new version with guns and interface and gosteks of your own style

Port: Acho que imitou demais o estilo do mecha mod, tente lançar uma nova versão com armas, interface e gosteks com o seu próprio estilo.
Check the fucking rules on sigs.

Offline O.R.I.O.N.

  • Veteran
  • *****
  • Posts: 1710
  • Thunk-a-dunk.
    • Diseased Productions
Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #57 on: October 25, 2007, 04:49:27 pm »
I shouldn't even have to say it. MECHS FTW BITCHES.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline The Trooper [GN`R]

  • Soldier
  • **
  • Posts: 133
  • Chinese Democracy Starts Now
Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #58 on: October 26, 2007, 10:36:55 am »
I think you mimicked 2 much the mecha mod style, try launching  a new version with guns and interface and gosteks of your own style

Ähem...
1st its wolfbr style
2nd its metal knight, gosteks are "robots" he did it good
3rd it got different interfaces as mecha
4th it got different weapons as mecha, even it got more :) in everything
its a giga mod
A good one

now I give wolfbr the chance to  reply yours
All Ive got to say...is to hell with you
Image removed; please read forum rules regarding signature size.

Offline numgun

  • Veteran
  • *****
  • Posts: 1031
  • Reactorcore
    • Eradication Wars - homepage
Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #59 on: October 26, 2007, 06:12:43 pm »
ARGH someone rescue me!

I CANT DOWNLOAD IT!!!1

Srsly man, use www.filefront.com or www.filelime.com
That gigasize link fails completely!

I WANT TO PLAY THISSSSS!! ;_;