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The M79 has low bullet speed, so it can arc and be used for angled shots. However, the bullet speed, being low, makes it quite easy to dodge the M79 unless you actually go kamikazee with it.
Along with this, is the problem of bink and movementacc. Once shot, a well-aimed M79 shot that could have been a perfect angle for a certain non-kamikazee shot becomes completely thwarted, and players also have to stop moving as well to achieve this.
The M79 definitely needs a supportive weapon due to its long 3 second reload,
so it cannot combat multiple widely spread out opponents.
From what I see, players have to learn to scavenge weapons when using the M79 ; they need a proper weapon strong enough to combat other guns while buying enough time so that he can reload, choices are often a knife, a socom or a law, then they replace it with another primary picked up from the ground.
Also, why is it so unpopular in gathers, clan wars, etc when it is used so often for the ability to boost oneself to get flags quickly and escape quickly?
Hmm, if bink and movementacc doesn't play much of a factor, I wonder what is the point in adding that +15 bink in M79 in the next version lol.
People in gathers can probably take you out easily with that health disadvantage
Also they cooperate better so you rarely face one opponent at a time - meaning you will probably lose.
Quote from: Platehead on May 06, 2008, 05:58:44 amPeople in gathers can probably take you out easily with that health disadvantageNo, if you take the flag and boost, *how* can they kill you if you'll be at least one screen away from them?
m79 + rusher = fearsome/hard to counter.Its very balanced.I'm pretty sure if you take a pub newb, teach him nade, knife and boosting skills. With some practice and experience, He will be invincible at ctf..(you dont have to teach him m79, all newbs are born with that skill)
Within the constrains of a map, an enemy could be totally boned if an m79er came after him (old nuubia anyone?)With enough skill it is pretty easy to counter though.The weapon is pretty easy to use, but a player with much more skill won't be a whole lot better than major (1) Perhaps that is why it isn't used in clanwars?!?!?!
good easy weapon for noobs to start on.
Quote from: excruciator on May 06, 2008, 11:26:46 amm79 + rusher = fearsome/hard to counter.Its very balanced.I'm pretty sure if you take a pub newb, teach him nade, knife and boosting skills. With some practice and experience, He will be invincible at ctf..(you dont have to teach him m79, all newbs are born with that skill)Ohhh I see... (and ya, M79 is an easy to use gun, hence its called the "noob cannon" by some players)
Quote from: Platehead on May 06, 2008, 05:58:44 amPeople in gathers can probably take you out easily with that health disadvantageNo, if you take the flag and boost, *how* can they kill you if you'll be at least one screen away from them?Quote from: Platehead on May 06, 2008, 05:58:44 amAlso they cooperate better so you rarely face one opponent at a time - meaning you will probably lose.So people play it on alt route in many cases ... -_-'Anyway.. on main route, people use secondaries after shooting.
Quotegood easy weapon for noobs to start on.Which in theory is good but in practice it doesn't work like that. Many noobs use it as their first gun and don't 'progress' up the chain to harder-to-use guns, or more 'tactical' guns. If they do try and use an auto (which requires a lot of practise to be efficient) they will find that they are getting owned and switch back to M79, or go to Barret, another 1 hit kill weapon.
Good point, thats why m79 / Barret should be fixed
the reason that is not as used in clanwars its because its a 1 hitter, and its risky.Its basically either you do extremely well and hit the shot, or you die and let the enemy go to the base.I have such a hard time countering m79s. I rush a lot and I always end up killed because well..because my dps is so much lower than a m79s.
QuoteQuote from: Platehead on May 06, 2008, 05:58:44 amPeople in gathers can probably take you out easily with that health disadvantageNo, if you take the flag and boost, *how* can they kill you if you'll be at least one screen away from them?Quote from: Platehead on May 06, 2008, 05:58:44 amAlso they cooperate better so you rarely face one opponent at a time - meaning you will probably lose.So people play it on alt route in many cases ... -_-'Anyway.. on main route, people use secondaries after shooting.Ummmm#1 - Get boosted themself, or if no M79s are around, barret, or it is even possible to catch up if the booster mistimed his jump/jet once.#2 - secondaries are quite overpowered by other primary guns unless you're facing one guy with a knife/law or you are a veteran with the SOCOMM79 is NOT noob! unless you get them 1cm away every time... then it gets a little lame, but very professional arcing shots occur quite often.
If the reload time is increased (slightly, up to a maximum of 240, minimum up to 190. You can modify the fireinterval instead of the reload time it also works quite similarly), then would M79 still be considered balanced?