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ViN, from what I've seen, your maps suck ass.
I have been using this account on soldatforums for a year
Quote from: BRADEN on May 10, 2008, 08:24:37 amViN, from what I've seen, your maps suck ass.Woah, get outa here. You weren't in this to begin with BRADEN, so don't add to the fire.@Netherdrake: Quote from: Netherdrake on May 10, 2008, 01:57:04 amI have been using this account on soldatforums for a year Sorry to be anal, but you joined in November of last year. That's only 6 months @Maunokki: Eh, admit it, the map needs fixing up. Ignore all this flaming and ascend to the higher heights of the human consciousness and complexity! Fly with your imagination and blow us away. Edit:Vin: Woah, and don't go dissing on BRADEN's maps...well you sort of had a right to since he started it... but that map that you showed of BRADEN's wasn't a good example of his work .
Quote from: BRADEN on May 10, 2008, 08:24:37 amViN, from what I've seen, your maps suck ass.*claps* Thank you very much for saying that.Anyway maunokki I think your map is good, just fix that light out of rock situation. xD
Quote from: ViN on May 08, 2008, 07:26:39 amQuote from: smiluu on May 08, 2008, 06:15:22 amSo.. Where's the dungeons?and since when lights come out rocks?It has to be new technology.
Quote from: smiluu on May 08, 2008, 06:15:22 amSo.. Where's the dungeons?and since when lights come out rocks?
So.. Where's the dungeons?
Someone with higher status, an admin on the server he plays on, a way better mapper and climber than he is and I'm not as childish as they both are.
@Geologist: We were trying to help him for a year, but he hasn't improved.My first comments were a constructive critism, but then he told his brother to register and give a positive comment, which would make people to like this map.@Maunokki: I haven't gave you enough critism in this thread? I'm always giving you some support but you seem to be too dumb to get that, I'll state the things clearly for your 10 year old mind from now:-The only sceneries you have used are veg_ and fx_ ones-The light comes out rocks, it should have some source like lamps or something-The polygons float in the air, you should put some col sceneries under them or rope ones over them.-Two teams have got really big disadvantage, you just spam nades into their spawn and get 2+ kills instantly-The polystructure sucks, that's why the shading looks crappy-The texture is overused-The bottom is overstretched/overaligned-The spray blockers make it hard to move on the map-There are too many tiny passages, you can get stuck-Put the Properties window on the screenshot or copypaste the map info from mappacker if you use it ofcourse.-Pick a name for the map when you finish it if you don't have inspirationWas that clear? I hope so.
You call that nothing constructive?
Your post was the longest, the most boring post in this thread, which has given him.. what? You think you made him more confident? Everything constructive has been said allready, you repeat tips which we have given before.
Oh yeah, ofcourse you're the uber mapper, the mapping god etc so noone will post against you and you'll have one argument against me more.
Seriously, I don't care if you warn me, if you hate or love me.We were trying to help him for over a year, you think your post will change ANYTHING?
Well, good luck, seriously.Your post was pointless, you just wanted to prove that your better than anyone here and make me feel worse(?). You failed.
-The polygons float in the air, you should put some col sceneries under them or rope ones over them.
Possibly a bit too many rooms/passages for a smooth flowing DM map, but overall a good first try I think. Keep 'em coming.
Yeah, I admit it, I can't win against a soldat beta tester.I'll just watch him improve.Hint: Don't use so advanced english, he didin't understand your advices.