Author Topic: ctf_Glory [Updated]  (Read 1274 times)

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The Specialist

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ctf_Glory [Updated]
« on: May 10, 2008, 08:05:30 pm »
Started this since the morning of today and finished it up until now.  Personally, I find this to be my best work, game-play and layout-wise.  I just love this mapping style, and pretty much all of my future maps will be similar to this, except where noted.

It's about the same size as ctf_Steel and suits best for 6 players.  It's very fast-paced and I tried to make it so that both sides have advantages but simultaneously have it balanced.  Tested it with bots and the gameplay proved to be really good, would satisfy almost anyone.

Update:
Added additional platforms to serve as borders. (Now prevents warping out of map) Added and changed some scenery effects and adjusted polygon stretching.
« Last Edit: May 11, 2008, 06:43:35 pm by The Specialist »

Offline Thinkto urself

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Re: ctf_Glory
« Reply #1 on: May 10, 2008, 09:01:38 pm »
The map lay out looks quite strange and "mutated," and the lively color of green is something I haven't seen in a map in quite a long time, almost a relief to see it. It needs a bit more scenery, a bit more of a "map theme," or something to make it look like it has some sort of location, not just some grassy platforms in the middle of nowhere. The, umm... thing in the middle seems a bit out of place and unnatural. Its dark-grey color collides with the gentle green colors of the map. I also recall you saying:
The only real problem with this map is that it has no actual border, so flags and players might fall off the edges, especially at spawn points.  But it shouldn't severely effect game play.
That means that players can jump out of the map's general vicinity, they'll be able to respawn without any stat changes (Points, deaths, etc*.) It'll increase the base camping rate, and eventually, may become an obstruction to the fast paced game play of the map. Also, are those bridges "Players collide only?"
Overall, there are lots of interesting gameplay elements on this map, I hope to see it added to some servers.

"An anomaly of the sea, shrouded in ubiquitous clouds, a mystery to the man as black holes to the world's smartest physicists"

Offline Mistercharles

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Re: ctf_Glory
« Reply #2 on: May 11, 2008, 11:25:37 am »
Put an invisible death box around the perimeter so that players can't warp back to their base by jumping off the map.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Maek|

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Re: ctf_Glory
« Reply #3 on: May 11, 2008, 11:28:13 am »
^ Indeed! Without that this map is suffering from really bad gameplay!
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Offline Blacksheepboy

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Re: ctf_Glory [Updated]
« Reply #4 on: May 15, 2008, 05:46:09 pm »
I won't download and play it right now, but this certainly looks like a map worth playing. I like the choice of paths that you have made, and the shading looks pretty nice. Your mapping qualities have certainly improved ;)