Author Topic: Autos thread [Discussion]  (Read 12103 times)

0 Members and 3 Guests are viewing this topic.

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: Autos thread [Discussion]
« Reply #20 on: May 16, 2008, 08:53:01 am »
Make some stats about 1.3.1. and then tell us is the 1.3.1  balance for aug was better. if it is, can we shift nerf more toward selfbink rather than movimentAcc and clip?

[Steyr AUG]
Damage=73
FireInterval=7
Ammo=30
ReloadTime=115
Speed=260
BulletStyle=1
StartUpTime=0
Bink=-33
MovementAcc=1

^ 1.3.1 Steyr Aug stats

Hmm... this question... is tricky...

Let me think a while...

Okay I got it in the next part of the post:


Date Posted: 16 May 2008, 20:58:53
The aim to balancing the Aug is keeping the bullet speed, reload time and firing rate the same, which means keeping it unique as the versatile auto it is, but at the same time do some tweaking to the accuracy and capability of damage, but not to the extent that it is no longer an accurate auto or become no longer capable of fighting at certain ranges. If possible, maintain the gameplay speed or speed it up.

Despite movementacc 2, the current Aug is still very accurate because of lowered self-bink which allows users to fire full-auto for a long period of time as compared to the 1.3.1 Aug, which has to be fired in short bursts to maintain its accuracy.

But then again, experienced players can overcome self-bink and ultimately inaccuracy because they know how to maintain almost as fast a firing rate as shooting rapidly while firing in short bursts of 3 or 4. Movementacc is more difficult to overcome for an auto like Aug because you have to keep moving and shooting at the same time, unlike Barrett or Ruger where you can simply stop for a while, shoot once, and you already deal one whole load of damage. The thing is, movementacc 2 doesn't affect autos too much. At 3, then it'd really make a big difference (otherwise its no so noticeable).

Now...

The 1.3.1 balance permits the usage of going full-auto but can still dominate other autos and the 1.4.2 balance is overpowered. What can we do?

1) Prevent Aug from firing too fast
Which means either fireinterval or self-bink. Fireinterval is out of the picture since that's against the aim of balancing. Self-bink, as said above, can be controlled easily, so the 1.3.1 balance fails in this aspect.

2) Make it less accurate
Which means self-bink and movementacc. Movementacc makes a very big difference to Aug because Aug users keep moving and shooting, they don't stop a short while before shooting like Barrett or Ruger or sometimes Minimi. Its damage is not suitable for that kind of work, and Aug is supposed to be an accurate, all-range, fast-firing gun. Mix both together, it can make Aug very inaccurate, and that's out of the picture.

3) Reduce its power
That is the last resort used in 1.5 balance. Either to reduce its damage, or its ammo clip. This is more reasonable ; even an Aug can actually beat the other weapons' at their supposed effective range (example: Aug vs MP5 at MP5's effective, commonly engaged range). If you take away the damage, you take away both DPS and DPC (if the damage is not beyond -1 or -2, the DPS can still be okay). It would be the same as it is now if that is to be done, except merely the effectiveness to do damage is only reduced very minorly. But if you take away the ammo... that's when the magic comes in.

The Damage Per Clip!
Aug has the lowest damage per clip of all autos, but given its accuracy and range, it can kill 2 people easily, maybe even 3 if you are good enough to actually hit every single bullet, considering that it takes about 9 shots to kill a person if you hit the torso and you shot at about mid-range.

Compared to Minimi and AK, that's amazing, because you can kill so many people so quickly, while AK and Minimi would generally take longer to kill the same number of people. The AK takes slightly longer due to lower bullet speed and firing rate. Minimi can be faster, but what about accuracy? Aug is more accurate, and that is more practical since no aug-user would stop moving just to shoot in most situations. Minimi has movement inaccuracy to give it problems in a real situation.

The MP5's range is too short, slightly less accurate due to its arcing bullet speed and loses bullet speed quickly, so the most it kills is about 2 people only, even though you can kill in 9 shots in the torso with a MP5 and it has a higher firing rate and very slightly higher damage per shot than the Aug.

When you -5 ammo, you prevent the Aug from killing any more than 3 full HP enemies, and spraying. Furthermore. the Aug has a fast reload within 2 seconds (115 + 7 = 122), only slightly more than that of DEs (94 + 23 = 117) and MP5 (105 + 6 = 111).

This means that the user must aim perfectly and make every shot count, therefore making the Aug harder to use and weaken it to make it no longer overpowered, which is what we want to achieve.

But a -5 ammo is a very big nerf to the Aug, so we make up for it by reducing the self-bink, to encourage people to actually hold down the shoot button and not need to fire in bursts if they are confident of their aiming, which is always and definitely at least about 8 ticks slower than full auto.

So I think the current 1.5 balance for Aug is better. The 1.3.1 balance won't be very effective.
« Last Edit: May 16, 2008, 09:29:10 am by STM1993 »

Offline Ziem

  • Veteran
  • *****
  • Posts: 1007
Re: Autos thread [Discussion]
« Reply #21 on: May 16, 2008, 10:48:36 am »
excruciator - in 1.3.1 Steyr was balanced 'cause all other autos had similar power.. and popularity (in other words : Ak and Mp5 were more powerful than they are now, while Steyr remains (almost) the same.)

Offline excruciator

  • Veteran
  • *****
  • Posts: 1216
  • Asshole by Nature
Re: Autos thread [Discussion]
« Reply #22 on: May 16, 2008, 10:57:07 am »
excruciator - in 1.3.1 Steyr was balanced 'cause all other autos had similar power.. and popularity (in other words : Ak and Mp5 were more powerful than they are now, while Steyr remains (almost) the same.)

so the general trend was a nerf..why did they nerf mp5 and ak in the first place?
Always remember the succubus...

Offline 8th_account

  • Soldier
  • **
  • Posts: 237
  • Munitions Support
Re: Autos thread [Discussion]
« Reply #23 on: May 16, 2008, 12:07:03 pm »
Because no one was touching the semis, though Ak was tweaked mainly with the intent to be less useful for spraying. Its killing capability under normal circumstances was fine.
« Last Edit: May 16, 2008, 12:25:23 pm by 8th_account »

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: Autos thread [Discussion]
« Reply #24 on: May 16, 2008, 10:36:01 pm »
Oh crats, you're asking why Aug in 1.3.1 was good compared to other weapons in the 1.3.1 era and not comparing the current Aug to 1.3.1 Aug. >_<

Because no one was touching the semis, though Ak was tweaked mainly with the intent to be less useful for spraying. Its killing capability under normal circumstances was fine.

But aren't there exceptions for Barrett and Ruger? Weren't they popular for semi-autos, because they were pretty powerful and Barrett at that time had no startup time?

Offline 8th_account

  • Soldier
  • **
  • Posts: 237
  • Munitions Support
Re: Autos thread [Discussion]
« Reply #25 on: May 17, 2008, 04:49:52 am »
Barret - the 1-hit killer which isn't a semi in this game - has had a startup since 1.3. And though ruger might have been the most popular out of the three semis, I recall all autos beating it in terms of popularity.

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: Autos thread [Discussion]
« Reply #26 on: May 17, 2008, 07:40:51 am »
Barret - the 1-hit killer which isn't a semi in this game - has had a startup since 1.3.

Err the startup for Barrett only appeared in 1.4, not 1.3 or 1.3.1.

Offline 8th_account

  • Soldier
  • **
  • Posts: 237
  • Munitions Support
Re: Autos thread [Discussion]
« Reply #27 on: May 17, 2008, 11:25:46 am »
1.3.1 changelog:
Code: [Select]
// Barret : delay added --> startuptime +25, bink +10

Source: http://ef.diinoweb.com/files/pub/soldat/beta/weapons.zip
« Last Edit: May 17, 2008, 11:28:08 am by 8th_account »

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: Autos thread [Discussion]
« Reply #28 on: May 17, 2008, 11:31:34 am »
Okay 1.3.1 then, guess I didn't notice because I quit Soldat before 1.3.1 and rejoined only around 1.4 =/

*STM1993 gets pwnt by 8th_account - its very effective! Instant-kill.*

O.o

EDIT:
The weapon.zip... ow... that's a gold mine.
« Last Edit: May 17, 2008, 11:36:05 am by STM1993 »

Offline Gnoblar

  • Flagrunner
  • ****
  • Posts: 868
  • Wherever Justice needs to be served.
Re: Autos thread [Discussion]
« Reply #29 on: June 24, 2008, 05:26:41 am »
The steyr is a dumb weapon in my opinion. It's said to have insane accuracy, but if you go full auto, it fail instantly. Shooting in bursts works, but they get too close to fast and kill you before you have waited for the accuracy to regain itself. I think a damage decrease and a accuracy (slight) increase would be appreciated. I have always liked to fiddle around with weapons, and I make them very powerful, but still fair, but then again, I only play with bots...

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: Autos thread [Discussion]
« Reply #30 on: June 24, 2008, 08:35:46 am »
The Aug is actually getting that slight buff in future for accuracy. If you've used the Aug for long enough, you would have noticed that all shots after the first will be slightly angled upwards, which is a big problem and should be solved in future versions.

Offline JonWood007

  • Camper
  • ***
  • Posts: 292
Re: Autos thread [Discussion]
« Reply #31 on: June 27, 2008, 08:05:17 pm »
Minigun wouldnt be that bad if there were less startup time. The problem now is it forces you to full auto and be pushed around by recoil and made inaccurate by bink. If you could burst fire more, it wouldnt be that bad. But the way it is it forces you to spray and pray.

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: Autos thread [Discussion]
« Reply #32 on: June 27, 2008, 09:49:23 pm »
Minigun wouldnt be that bad if there were less startup time. The problem now is it forces you to full auto and be pushed around by recoil and made inaccurate by bink. If you could burst fire more, it wouldnt be that bad. But the way it is it forces you to spray and pray.

Minigun's a support gun and meant for genuine spraying rather than shooting in burst, so the startuptime is fine. Besides, in real life, who wouldn't spray the Minigun and don't the minigun always has a startup time in real life (you need the barrels to start turning before you can fire)? No, being pushed around by firing is not called recoil, it's called the pushback or self-boost. Minigun's the only auto that is genuinely affected by self-bink, because it has to fire full-auto. Other autos can fire in bursts.

If the minigun has too low or no startup time, it wouldn't be any different from an Aug except with more ammo and less damage.

I would support the new minigun if it had a stronger bullet push power despite having the reduced bullet push in 1.5 to make its role as a support gun much better.