Author Topic: Meteor Saw of Ownege  (Read 1920 times)

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Offline Tehbugerz0r

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Meteor Saw of Ownege
« on: May 12, 2008, 08:23:19 am »
For those who have played the NS ClimbNoLimits server a lot, you should have seen this by now.
It wasn't hard to make, but it's the idea that makes it quite unique.
Basically it boosts the player at very high speeds using explosions, good luck trying to control the madness. :)
I originally was going to keep it to myself to prevent people from taking credit for it but now I don't care:
Code: [Select]
[Chainsaw]
Damage=-4000//This should keep the player alive, if it doesn't you will need scripting assistance.
FireInterval=0//Once that ammo reaches 0 it will go to 255 and stay there
Ammo=1//^
ReloadTime=39//This makes no difference unless you make FireInterval 1+
Speed=-180//Ajust this to change the speed
BulletStyle=12//Explosion to boost the player
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0//Put this up to make it go out of control O.o
I wasn't to sure where to put this and I hope this is the right section.

Lastly, please do not post spam like "I made this!", "You stole my idea", etc.

Offline STM1993

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Re: Meteor Saw of Ownege
« Reply #1 on: May 12, 2008, 08:29:27 am »
This is quite interesting, you use explosions and this works only if you have a poly underneath.

Because generally, people modify the chainsaw to shoot Spas bullets backwards instead of explosions, so that the chainsaw allows its user to fly. There are many other variations similar to these, need not necessarily be chainsaw.

For the flying chainsaw using Spas I'm talking about, the stats could similar to:
Quote
[Chainsaw]
Damage=0
FireInterval=0
Ammo=1
ReloadTime=39
Speed=-200
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

Or
Quote
[Chainsaw]
Damage=0
FireInterval=1
Ammo=255
ReloadTime=1
Speed=-200
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0

The higher the speed, the faster you can fly.
« Last Edit: May 12, 2008, 08:35:50 am by STM1993 »

Offline Tehbugerz0r

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Re: Meteor Saw of Ownege
« Reply #2 on: May 12, 2008, 08:43:25 am »
1: I know about the "FlySaw".
2: Meteor saw should always work no matter where you use it...
3: It has to be saw, otherwise the bullets will move away from you and won't collide.

Offline STM1993

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Re: Meteor Saw of Ownege
« Reply #3 on: May 12, 2008, 08:48:50 am »
Ohh... okay that's interesting, now I understand how it works.

Offline Lord Frunkamunch

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Re: Meteor Saw of Ownege
« Reply #4 on: May 12, 2008, 09:58:23 am »
One problem. The damage done by the explosion isn't determined by what you set the saw damage to. It's determined by the damage level of the explosive you're using. So, if it's a frag grenade bullet type, you have to modify the grenade damage.

I've done this before, and even after screwing around with the speed for a while, I've found it's impossible to consistently boost you without killing you by modding the chainsaw exclusively. See, the explosions are always the same distance behind where the bullets originate, but the distance from the player changes depending on the angle, because certain body parts are closer to the gun than others. Which means that if you didn't want to take any damage, but didn't want to mess up the grenades, you'll ony be able to fly in a limited number of directions.


Also, adding tons of boogie men with this is hilarious.
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Offline STM1993

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Re: Meteor Saw of Ownege
« Reply #5 on: May 12, 2008, 10:08:58 am »
One problem. The damage done by the explosion isn't determined by what you set the saw damage to. It's determined by the damage level of the explosive you're using. So, if it's a frag grenade bullet type, you have to modify the grenade damage.

I've done this before, and even after screwing around with the speed for a while, I've found it's impossible to consistently boost you without killing you by modding the chainsaw exclusively. See, the explosions are always the same distance behind where the bullets originate, but the distance from the player changes depending on the angle, because certain body parts are closer to the gun than others. Which means that if you didn't want to take any damage, but didn't want to mess up the grenades, you'll ony be able to fly in a limited number of directions.


Also, adding tons of boogie men with this is hilarious.

Right, no wonder why some of my explosives don't seem so explosive.

I remember during 1.3.1, I gave the Knife a flamed arrow bullet style and set the damage to over 90000000 (that time it worked, now it doesn't work as well as before). Whenever the zombie bots with the self-destruct knives saw me, they slash their knives, and go BOOM! The only thing that made this difficult is the fact that the explosion is so powerful, even if you stand quite a distance away from the explosion (the sprite that is), you will still get affected by the explosion and die instantly. It was funny to see them explode lol.

Now if you do that, they'd still explode and all, but the splash radius is... eew... so small...
« Last Edit: May 12, 2008, 10:11:41 am by STM1993 »

Offline Tehbugerz0r

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Re: Meteor Saw of Ownege
« Reply #6 on: May 12, 2008, 10:15:21 am »
One problem. The damage done by the explosion isn't determined by what you set the saw damage to. It's determined by the damage level of the explosive you're using. So, if it's a frag grenade bullet type, you have to modify the grenade damage.
Hmm, what odd programming, probably means this was done on purpose.

Offline Espadon

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Re: Meteor Saw of Ownege
« Reply #7 on: May 12, 2008, 02:43:11 pm »
Not really, a lot of the 'bugs' we encounter these days is because MM opened up modding options on stuff he didn't originally intend to be open for modding. One of them is the fact that kills are determined by the bullet type and not the gun slot. >.>
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Offline Tehbugerz0r

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Re: Meteor Saw of Ownege
« Reply #8 on: May 12, 2008, 09:01:17 pm »
Hmm, odd, I have programmed games before and nothing works like this. Soldat must be programmed in an odd way for the fact that it's a 98% online game.

Also keep in mind I use pascal the most.
« Last Edit: May 12, 2008, 09:02:51 pm by Tehbugerz0r »

Offline Espadon

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Re: Meteor Saw of Ownege
« Reply #9 on: May 13, 2008, 02:32:58 pm »
Well, to me it seems that Soldat (code) evolved pretty much organically, so, similar to DNA, there are a lot of nonsensical by-products.
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