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[Chainsaw]Damage=-4000//This should keep the player alive, if it doesn't you will need scripting assistance.FireInterval=0//Once that ammo reaches 0 it will go to 255 and stay thereAmmo=1//^ReloadTime=39//This makes no difference unless you make FireInterval 1+Speed=-180//Ajust this to change the speedBulletStyle=12//Explosion to boost the playerStartUpTime=0Bink=0MovementAcc=1Recoil=0//Put this up to make it go out of control O.o
[Chainsaw]Damage=0FireInterval=0Ammo=1ReloadTime=39Speed=-200BulletStyle=3StartUpTime=0Bink=0MovementAcc=1Recoil=0
[Chainsaw]Damage=0FireInterval=1Ammo=255ReloadTime=1Speed=-200BulletStyle=3StartUpTime=0Bink=0MovementAcc=1Recoil=0
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
One problem. The damage done by the explosion isn't determined by what you set the saw damage to. It's determined by the damage level of the explosive you're using. So, if it's a frag grenade bullet type, you have to modify the grenade damage.I've done this before, and even after screwing around with the speed for a while, I've found it's impossible to consistently boost you without killing you by modding the chainsaw exclusively. See, the explosions are always the same distance behind where the bullets originate, but the distance from the player changes depending on the angle, because certain body parts are closer to the gun than others. Which means that if you didn't want to take any damage, but didn't want to mess up the grenades, you'll ony be able to fly in a limited number of directions.Also, adding tons of boogie men with this is hilarious.
One problem. The damage done by the explosion isn't determined by what you set the saw damage to. It's determined by the damage level of the explosive you're using. So, if it's a frag grenade bullet type, you have to modify the grenade damage.