Author Topic: ctf_Cavelion  (Read 2068 times)

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Offline Biggles

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ctf_Cavelion
« on: May 17, 2008, 06:46:01 pm »
*Map name: ctf_Cavelion by Biggles (soldat map maker, Polyworks)
*Waypoints: yes
*Players: around 6/8 players

*Overview



something is wrong with that owerview doesnt look that much as ingame

Two other screenshot's, Ingame.

http://img255.imageshack.us/img255/3067/screenshot08051801nd9.png

http://img233.imageshack.us/img233/8828/screenshot08051802zs0.png

Download:

http://rapidshare.com/files/115666207/ctf_Cavelion.zip.html

Comments: I don't think I like this map that much dont know why please comment about the map so I can see whats wrong now again.. To little shading?
« Last Edit: May 17, 2008, 06:56:31 pm by Biggles »

Offline Thinkto urself

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Re: ctf_Cavelion
« Reply #1 on: May 17, 2008, 07:47:47 pm »
The map has a very strange set up, Bravo also has a height disadvantage, that could majorly affect the game, for example, inf_Abel. This map might be better set up on infiltration mode, because of the many routes from alpha to bravo. Also, the texture could use some shading, and the polies could be a little softer and smoother. It would also be nice if you used more "realistic" curvatures. It could also use some more scenery. If this map gets a v2, it would be great on realistic. 3.5/5.

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Offline Blacksheepboy

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Re: ctf_Cavelion
« Reply #2 on: May 17, 2008, 09:08:25 pm »
Hey, this map looks vaguely familiar ;D

Nice to see that you can out with a version 2. I agree that you should make it infiltration. It's more fitting for that as it is.

Offline Eagles_Arrows

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Re: ctf_Cavelion
« Reply #3 on: May 17, 2008, 09:46:40 pm »
Use the forum's file uploader, not rapidshare.

To be honest, I see this as a DM map rather than a CTF map.

3.7 MB?  How many custom sceneries did you use?!  Did you delete all unused sceneries before you packed this map up?

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Offline Biggles

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Re: ctf_Cavelion
« Reply #4 on: May 18, 2008, 02:38:37 am »
okay, yea It's the whole file from soldat folder.. sorry for that but I didn't really know which ones I used ;!, maybe there is some way to get that info?

about how to make it smoother and softer? hmm I don't really know how, Im like nub at soldat polyworks the only thing i tryed was to make shading..

"realistic" curvatures?? I understand a little but can you please explain

sure I could make it INF and well I could add some more scenery

The forum uploader, where do i find it?
« Last Edit: May 18, 2008, 07:43:45 am by Biggles »

Offline Eagles_Arrows

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Re: ctf_Cavelion
« Reply #5 on: May 18, 2008, 11:24:42 am »
Okay, download this map packer.  That should make things easier for you.

The file uploader can be found under "Additional Options" on the Post Reply page.

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Offline Biggles

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Re: ctf_Cavelion
« Reply #6 on: May 18, 2008, 12:06:10 pm »
allright, thanks going to try it out :)
« Last Edit: May 18, 2008, 12:38:40 pm by Biggles »

Offline Bjarne Betjent

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Re: ctf_Cavelion
« Reply #7 on: May 22, 2008, 09:39:47 am »
wasnt to bad imo, just the fact that bravo teams base is much on a much higher level then the aplah base..work on it.

Offline Biggles

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Re: ctf_Cavelion
« Reply #8 on: May 22, 2008, 10:37:31 am »
wasnt to bad imo, just the fact that bravo teams base is much on a much higher level then the aplah base..work on it.

I decided to move on and make another map :) so if anyone want to work on the map go ahead it's all yours

Offline Blacksheepboy

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Re: ctf_Cavelion
« Reply #9 on: May 22, 2008, 12:21:32 pm »
Maybe I'll hunt down the old version... :P

Offline Biggles

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Re: ctf_Cavelion
« Reply #10 on: May 25, 2008, 08:03:43 am »
I have lost my old one :& really dont know where it is, you can see that does textures aint the same as the old ones(they were better)

Date Posted: May 23, 2008, 07:57:52 am
just notice that I used wrong tools with shading

Offline Blacksheepboy

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Re: ctf_Cavelion
« Reply #11 on: June 01, 2008, 09:47:47 am »
Yeah, the textures and shading do look better than your old version. And if you want to know where your old map is...: http://forums.soldat.pl/index.php?topic=16591.0