Author Topic: Polys shooting out other polys  (Read 1343 times)

0 Members and 1 Guest are viewing this topic.

Offline Lolimbob

  • Major(1)
  • Posts: 34
Polys shooting out other polys
« on: May 19, 2008, 12:01:24 am »
polyworks shows what it should be, and in-game its all screwed up

ignore the grid

and dont tell me to recompile because that never helps...
« Last Edit: May 26, 2008, 02:08:56 am by Lolimbob »

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: Polys shooting out other polys
« Reply #1 on: May 19, 2008, 01:10:02 am »
If you talking about the background, I think that looks rather cool...but if the polygons collide, that's never any good. I couldn't really help you there. I have no testimonials to fixing any sort of these problems. Maybe random arse half-invisible polygons that aren't seeable in Polyworks?

Offline Lolimbob

  • Major(1)
  • Posts: 34
Re: Polys shooting out other polys
« Reply #2 on: May 19, 2008, 01:51:35 am »
no, there are no polygons there. there are other parts where this happens too which doesnt look cool at all, it just makes it so you cant see crap

Offline zaraza

  • Soldier
  • **
  • Posts: 143
  • *Axeminster!*
Re: Polys shooting out other polys
« Reply #3 on: May 19, 2008, 01:56:27 am »
Select the background (water scenery) and do:
Edit -> Arrange -> Send to back

Could be this but I'm not sure.

Offline Lolimbob

  • Major(1)
  • Posts: 34
Re: Polys shooting out other polys
« Reply #4 on: May 25, 2008, 09:27:54 pm »
the water isnt a scenery its a polygon with 50% opacity (probably spelled that wrong)

Date Posted: May 19, 2008, 04:35:34 am
still looking for some help here... i tried making everything 100% opacity and removing the water polygons since overlapping might have caused it... but it made everything WAY worse

Offline Wraithlike

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1349
  • The Ichthyologist
Re: Polys shooting out other polys
« Reply #5 on: May 25, 2008, 09:33:09 pm »
Post a .pms, and I'll hopefully find the problem.

Offline Lolimbob

  • Major(1)
  • Posts: 34
Re: Polys shooting out other polys
« Reply #6 on: May 25, 2008, 11:17:17 pm »
ok i uploaded it in the first post

edit: NEVERMIND, i found out the problem, somehow the sands texture had an edge with the actual texture, so everything got all doubled... dunno how it happened but its fixed now
« Last Edit: May 25, 2008, 11:26:11 pm by Lolimbob »