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Soldat Maps & Mapmaking
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Polys shooting out other polys
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Topic: Polys shooting out other polys (Read 1343 times)
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Lolimbob
Major(1)
Posts: 34
Polys shooting out other polys
«
on:
May 19, 2008, 12:01:24 am »
polyworks shows what it should be, and in-game its all screwed up
ignore the grid
and dont tell me to recompile because that never helps...
«
Last Edit: May 26, 2008, 02:08:56 am by Lolimbob
»
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Blacksheepboy
Veteran
Posts: 1817
Re: Polys shooting out other polys
«
Reply #1 on:
May 19, 2008, 01:10:02 am »
If you talking about the background, I think that looks rather cool...but if the polygons collide, that's never any good. I couldn't really help you there. I have no testimonials to fixing any sort of these problems. Maybe random arse half-invisible polygons that aren't seeable in Polyworks?
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Lolimbob
Major(1)
Posts: 34
Re: Polys shooting out other polys
«
Reply #2 on:
May 19, 2008, 01:51:35 am »
no, there are no polygons there. there are other parts where this happens too which doesnt look cool at all, it just makes it so you cant see crap
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zaraza
Soldier
Posts: 143
*Axeminster!*
Re: Polys shooting out other polys
«
Reply #3 on:
May 19, 2008, 01:56:27 am »
Select the background (water scenery) and do:
Edit -> Arrange -> Send to back
Could be this but I'm not sure.
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Lolimbob
Major(1)
Posts: 34
Re: Polys shooting out other polys
«
Reply #4 on:
May 25, 2008, 09:27:54 pm »
the water isnt a scenery its a polygon with 50% opacity (probably spelled that wrong)
Date Posted: May 19, 2008, 04:35:34 am
still looking for some help here... i tried making everything 100% opacity and removing the water polygons since overlapping might have caused it... but it made everything WAY worse
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Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Re: Polys shooting out other polys
«
Reply #5 on:
May 25, 2008, 09:33:09 pm »
Post a .pms, and I'll hopefully find the problem.
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Lolimbob
Major(1)
Posts: 34
Re: Polys shooting out other polys
«
Reply #6 on:
May 25, 2008, 11:17:17 pm »
ok i uploaded it in the first post
edit: NEVERMIND, i found out the problem, somehow the sands texture had an edge with the actual texture, so everything got all doubled... dunno how it happened but its fixed now
«
Last Edit: May 25, 2008, 11:26:11 pm by Lolimbob
»
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Polys shooting out other polys