Author Topic: Wela's Interfaces [UNREG]  (Read 3239 times)

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Offline Wela

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Wela's Interfaces [UNREG]
« on: May 30, 2008, 09:26:26 am »
Okaayy ...... This is my first modded interface  and it isn't so good , but i show it :

More interfaces coming.....
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Offline Biscuiteer

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Re: Wela's Interfaces [UNREG]
« Reply #1 on: May 30, 2008, 02:22:41 pm »
For a first interface, its not bad. I find those red bars distracting however - even if its an unregged interface. The player/score stuff on the far right is a little too low, but thats about it. Not bad.
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Offline Hair|Trigger

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Re: Wela's Interfaces [UNREG]
« Reply #2 on: May 30, 2008, 11:53:50 pm »
The cursor is alright.. not much on the rest however.

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Offline NinjaGimp369

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Re: Wela's Interfaces [UNREG]
« Reply #3 on: May 31, 2008, 10:55:08 am »
The cursor is alright.. not much on the rest however.

What art programs did you use?
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Offline Wela

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Re: Wela's Interfaces [UNREG]
« Reply #4 on: May 31, 2008, 11:34:33 am »
Only PhotoFiltre
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Offline Mangled*

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Re: Wela's Interfaces [UNREG]
« Reply #5 on: May 31, 2008, 12:39:02 pm »
It's okay... Colours clash violently with eachother though, since cyan is the opposite of red. It makes it a little harsh on the eyes and distracting too.

The bars are good. nice shapes.

The icons are okay but a little inconsistent. The bullet looks out of place with the red heart and red flames. The heart is good but the flames could have a better shape.
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Offline BRADEN

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Re: Wela's Interfaces [UNREG]
« Reply #6 on: May 31, 2008, 04:07:06 pm »
Actually green is opposite to red. But still cyan and red don't mix well.

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Offline Mangled*

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Re: Wela's Interfaces [UNREG]
« Reply #7 on: May 31, 2008, 06:15:57 pm »
Actually green is opposite to red. But still cyan and red don't mix well.

Nope. It's cyan.

Unlearn that bollocks they teach you in primary school.
"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20

Offline Espadon

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Re: Wela's Interfaces [UNREG]
« Reply #8 on: May 31, 2008, 06:29:36 pm »
Unhunh. Red/Green was the traditional 'complementary,' based on a subtractive system, but in the [additive] RGB Color Model system, it's Red/Cyan.

Can we stop nitpicking on these less-than-relevant things?
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Offline Lapis Lazuli

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Re: Wela's Interfaces [UNREG]
« Reply #9 on: May 31, 2008, 06:57:16 pm »
It needs less vomit, and more pixels.

Seriously, the colors contrast so hard it makes my eyes ache, and the cursor lacks any sort of contrast whatsoever (oh the irony). It'd be hard to see that cursor in many maps. Give it a bright or dark outline of some sort, coupled with.. less offensive health/ammo/jet bars.

Also, why do you have crappy pixel artwork for the health and jet icons, and then a c&p'd bullet for the ammo?
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Offline Mangled*

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Re: Wela's Interfaces [UNREG]
« Reply #10 on: May 31, 2008, 07:48:24 pm »
Can we stop nitpicking on these less-than-relevant things?

The red/cyan contrast is EXACTLY what makes your eyes hurt when you look at the interface. It's hardly less than relevant.
"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20

Offline Espadon

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Re: Wela's Interfaces [UNREG]
« Reply #11 on: May 31, 2008, 09:52:39 pm »
Was referring to R/G vs. R/C. Sorry for not clarifying.
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Offline Mangled*

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Re: Wela's Interfaces [UNREG]
« Reply #12 on: June 01, 2008, 12:34:21 pm »
No, do not apologise. It was obviously my mistake.
wanker :>
"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20